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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113064 times)

qwertyuiopas

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #180 on: January 31, 2012, 06:40:21 pm »

Explore the spawn, and you'll find signs where you can buy and sell some resources. This includes everything from the nether which would otherwise be inaccessible.
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Eh?
Eh!

Wayward Device

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #181 on: January 31, 2012, 06:52:25 pm »

There's also a nether portal at spawn.
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #182 on: January 31, 2012, 07:01:50 pm »

Yeah bay12ers can join. servers down for maintainence. just drop me a line in ten minutes while your on. dont leave the front doors open, thats a kickable offence.
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Son of Slaanesh, full of desire, He does cocaine and his head's on fire! DOOOOOOOOOOOOOM Rider! Doom rider! Na na, na na!

IamanElfCollaborator

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #183 on: January 31, 2012, 07:03:07 pm »

Aye, don't expect me to be on until Friday GMT. Also, IRC set up for this?

ank

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #184 on: January 31, 2012, 07:38:32 pm »

we should really do IRC besides the ingame chat becuase it gets spammed by general chat.
#dorfinvasion?
anything better?

EDIT: server is up
« Last Edit: January 31, 2012, 07:50:43 pm by ank »
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Deathykloak

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #185 on: January 31, 2012, 08:05:50 pm »

Currently on the server awaiting an invite, will roam around to see what I can pick up.

Edit: As a note, since this has been an issue in the past on MC servers- The name is Deathykloak, not DeathLYkloak. No L.
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Cajoes

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #186 on: January 31, 2012, 08:32:30 pm »

Should invest in some kind of self-closing door, mate.
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #187 on: January 31, 2012, 08:44:12 pm »

Who needs invites then?
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Son of Slaanesh, full of desire, He does cocaine and his head's on fire! DOOOOOOOOOOOOOM Rider! Doom rider! Na na, na na!

GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #188 on: January 31, 2012, 11:50:26 pm »

Should invest in some kind of self-closing door, mate.

Aye, some slimes would let us make sticky pistons, which would simplify the doors quite a lot and make them self-closing to boot. Unfortunately, we haven't found any slime spawners yet and I don't think it's for sale at spawn.
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

qwertyuiopas

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #189 on: February 01, 2012, 02:21:59 am »

Slimes aren't, but sticky pistons can be purchased directly.
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Eh?
Eh!

FritzPL

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #190 on: February 01, 2012, 03:09:05 am »

I believe that GreatJustice is the admin, isn't he? Could you mod some people in the faction, like Wann, Way and robo?

klingon13524

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #191 on: February 01, 2012, 03:38:43 am »

Started on a cobblestone dummy castle, feel free to build a village around it or something.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Yag Alone

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #192 on: February 01, 2012, 04:04:44 am »

Should invest in some kind of self-closing door, mate.

Or even better : an airlock...
with a trapped floor, of course!

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ank

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #193 on: February 01, 2012, 04:56:31 am »

how do you purchase sticky pistons?
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Evil Marahadja

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #194 on: February 01, 2012, 06:20:25 am »

May I join?
Ingame name: Boonken
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