Turn 31: Just a generic turn
Part1:
Luke Prowler: Activate turbo boosters, activate jamming systems, race
Toaster Roll 1: Roll 1: Race (Free ammo: Missile)
Dariush 1: Search for fuel
Armadillo Action 1: Race
Scelly:Roll 1: RACE. Activate point defence turrets.
Monk Action 1: Kamikaze Drone vs Scelly's Engine + Storm +3 vs Ground
Tyrin: All hands, Repair! ( Buy another booster)
Dariush looks for fuel.[5+2] He finds 2 fuel units. Tyrin and his crew set out to repair his ship [2][3][4][3]. They are succesfull and manages to fix it up completly. Monk fires one of his drones at Scelly. They lock on easily[6] on the STarrunner[2+1,2], and manage to hit[6] his engine [4]. It is slightly damaged.
Luke activates his boosters and races away[3+5], dragging Dariush behind him. Toaster follows [6+4]. The armadillo follows too[3+5]. Scelly gives chase too Monk[2+6]*75%, flying right through the canyon.
Part2:
Luke action 2: Race
Toaster Roll 2: Roll 2: Search laser ammo
Dariush Action 2: Race
Armadillo Action 2: Search for fuel
Scelly: Fire Aircannon at Monk 12
Monk 12: Race past the obstacle! (into the shortcut if I make it that far)
Tyrin: Race and stop at the Maintenance.
Luke continues to race[4+5], dragging Dariush[3+4] behind him. [24/2=12]. Monk races [5+5], hitting [1] the obstacle but it leaves no dents in his armour [7] he flies out of the Canyon, continuing along the shortcut. Tyrin races too [2+3], making it too the maintenance.
Scelly fires his aircannon[4] at Monk but it misses[5].
Toaster looks for Laser ammo[6][2], he finds 4 laser ammo. Max looks for fuel[3][4]+1. He found 2 fuel units.
That night:
The armadillo trundles onward[1+5]
Weather forecast:(Extremely nice, nice, cloudy, raining, stormy ,heavy storm)[4] Rain again
(Nothing-Minor annoyance-Annoyance-Progress impeded-Possible path blockage-Chance of random damage)(The last 2 only happen during storms)
Land[4+3](No Monk, you did it again). Still considering the weather isn't really stormy, the only thing the system can accomplish is that all ground units get a -1 to speed next turn, and that Searching is impossible next turn
Air [1] Nothing
Water[6] The canyon river is starting to get rather wild. Danger arises for 136 to 145.
Leaderbord:
Monk12: 150( Shortcut: 1 tile left).
Luke Prowler:137
Dariush: 137
Scelly: 135
Maximum Mc Dreith:134
Toaster: 130
Tyrin: 120
Cash rewards(Cash is added to your profile):
Monk:+100
Toaster:
Scelly:
Luke:
Dariush:
Tyrin: +100
Max:
120: Maintenance checkpoint
120-140:
[/color]The mountain pass134: Aircraft obstacle
136-145: Danger zone, water
140-160:
[/color]The canyon151: Shoppe
160-180: Open plains
180:
[/color]FinishName contestant: Luke Prowler (Original, right? )
Reason: His family has a long history of racers, but after a legal dispute over thr rights of a logo, he could not afford the fancy speeders than have become common place. The AFWRC, on the other hand, allows for a lower standard.
Name vehicle: Red Wrecker Supreme
Stats:
-350 Moneys
-5 food
-20 ammo points
-10 rations
-Ground
-Cheap fuel(+2 to searching rolls, -100 fuel price)
-Jamming systems(-1 to hit for enemies, activate able every 3 turns)Last used 1 turn ago
-Reuseable booster(Allows 2 race actions a turn, reusable, engine output halved next turn due to overheating) USed
-Attract-O-Magnet. Can suck 1 person for d6 Tiles towards you. Reverse is possible. Cooldown: 3 turns. Used 2 turn ago.
-19food
-28 machine gun ammo
Health:
-Armor:d7 Heavy damage 25%
-Dodge:d5
-Engine:(+5)
-Fuel 4/8
-Crew: 1/1
-Range: 10(can shoot up too ten tiles ahead)
-Accuracy: d7
-Damage: d6
-Ammo: Size 1
- Misc: Front mounted (can only shoot forward)
-Wrecking ball: Melee d3
-Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action) Halve the damage is returned to sender.
Name: Toaster
Reason: Toaster enjoys speed, money, women, and booze. Since this race will cover two of the four, it's got his attention- and surely it'll impress the ladies, right?
Vehicle Name: Darkling Shadow
First Turn: Stats:
-350 moneys
-Ground/water
-Nanobots: 1*4 50 %rebellion chance
-Very cheap fuel: (+2 to searching rolls, -100 price, fuel is highly explosive)
-Ammo generator: +3 ammo a turn
-Oversized booster: 2 racing actions a turn, no fuel use, no racing actions next turn, useable every 3 turns.(Used 3 turns ago) Can race, can turbo
- Solar battery: 1 Laser ammo a turn
-Gyro stabilizers: Ignore weather.( Not obstacles)
12: 12 Rations
12: 5 Laser Ammo(2)
1.... Miselle ammo[15]
Health:
-Armor: d4 Dented
-Dodge: d5 Dented
-Engine: +4 Dented
-Fuel: 2/6
-Crew: 2/3(1 Veteran(acc))
-Range: 6(front and backward)
-Accuracy: d4
-Damage: d4
-Ammo size:2
-Special:Can fire multiple shots at the same time for a +1 hit bonus per extra ammo[/b]
-Range: 10(Front and backward)
-Accuracy d10 +2
-Damage: d6
-Ammo size: 15
-Special: WMD
The Punisher Repulsor: d3 melee weapon ( Medium damage)
Name contestant: Dariush the Mad;
Reason: This world has gone for far too long without a suitable dictatorship to stir it's reins! But, barging there headfirst would be silly. So, I can use this race to test out my primary method of achieving world domination! They called me mad, they did! But I'll show them... Wait, I am mad. Well, I'll show them HOW mad I am! MUAHAHAHA!
Name vehicle: WorldConq Mk.2;
-Stats:
-1350 moneys
-Ground
Multiuse repair kit:4*2
Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)Last used 2 turn ago.
Ammogenerator:doubles the ammo finding rolls of a single crewmember.
-Nuclear booster: It will net you +1 for each unit of fuel or for each 5 cargo units.
-Very Cheap fuel:(+2 to searching rolls,-100 price)
-Ridiculous EMP, Every 4 turns, must roll at least a 4 to be able to race that turn. Last used 2 turns ago. UnUseable
[/b]
-9.5 food
-8 flamer ammo
-1.1 missiles[6]
Health:
-Armourd10+1
-Dodge d4-1
-Engine:4
-fuel 4/9
-Crew 1/1
Robopincer:(melee,d8 damage . can grapple)
-Range 4
-Accuracy d7
-Damage d7
-Ammo size: 2
-Misc: Damage spread: damage automaticly spreads over different parts.[/b]
- Range 8
- Accuracy d3
- damage d5
- Ammo size : 5[/b]
- Range: 4
- Acc: D8+2
- Dam: d6
-Ammo size:4
-Misc: The lightning will spark and hit another contender if the Accuracy roll is higher then 8. Dariush can be hit as well.
Name contestant: Connor Hasbin
Reason: Connor had a dream he did! A wonderful, beautiful dream! But that's not important! What's important is that in that dream he saw an awesome vehicle of awesome, and he knew he had to make it and race it! KNEW IT! Problem was, it was armed, which immediately put him in this death-race. Oh well.
His dream may or may not be the result of telepathy, alien tinkering or magical faries that are bored.
Name vehicle: Armadillo
Stats:
-700 moneys
-Boat/ground
-Cheap fuel( +1 to searching rolls, -50 price)
-Ignores obstacles if Racing roll is more then 2( Note, danger zones =/= obstacles). If the roll is a 2, 50% chance of ignoring.
-Percusive maintenance kit, doubles your repair values when the repair roll succeeds, but deals damage(damage=2*repair roll -1) when it fails.
-Round the clock discipline. Useable every 3 turns ( Used one turn ago). 1 fuel, full engine capacity.
-EMP magnifier: Everyone not hit by the emp must reroll. If they are hit by the feedback they travel at 50% speed.
-
-3 food[3]
-2 torp ammo( Torp ammo size is 2 not 1)[4]
-6 air defense ammo[5]
Health:
-antiground/water Armor d10 Light damage.
-Air defense system: d7 anti air defense. Ammo size 1
-dodged2
-Engine : d3+5
- Fuel tanks-6/10
-2/2 crew.(1 Good)
Damaged beyond functioning( Still repairable)
-Range: 2
-Damage: d2
-Accuracy: d3
-Ammo: 2
-Range: 10
-Damage: d10
-Accuracy: d10
-Ammo: 2
-Misc: Only useable in water, can be launched at air/land targets for half damage/acc.
[
Name contestant: Tyrin Ferric
Name vehicle: Valkyrie
Stats:
Air/ground
-400 moneys
-20 cargo point worth of ammo
Cheap fuel: +1 to finding rolls, -50 price
Auto repair drone: Repairs the ship using leftover energy from the engines.(+1 health if speed roll(whitout speed modfiers) is higher or equal than 3)
Armor shielding system: Can burn 1 fuel to halve damage.(Halving is applied after armor vs hit roll)(Can be activated every 5 turns whitout fuel consumption)Last used 2 turns ago. Usable ( with fuel)
Tracking device : Can be used every other turn to get a +3 on hitting rolls and a +2 to range, sadly others can use it to track you to and get the same bonus. USABLE
2 Supersonic Booster
10 food
18 auto miniguns ammo[36]
Health:
Armor: d6-1
dodged2+1
Fragile Engine:+3
fuel tanks 4/9
crew(3 good)4/4
[/b] -Range:8
-Damage:d5
-Accuracy d5
-Misc: Fires fuel(1 per use)You can decide to race at half speed( or don't race at all) for a 50% chance of firing the Solar guns whitout requiring ammo. ( Note, only counts if guns are fired that turn)
[/b]
-Range: 4(front and backward)
-Accuracy: d3
-Damage: d5
-Ammo size:2[/b]
Name contestant: Jack Dendy
Reason: An adrenaline junky, Jack is currently trying to raise money to create a planet dedicated to a massive deathmatch.
Name vehicle: Starrunnner
Stats:
Plane
-650 moneys
-15 food
-20 ammo
Very cheap fuel(+2 to finding things, -100 price)
Advanced nitrosystem. Uses 1 fuel( and can be used every 2 turns) doubles the d6 roll in racing. USed 2 turns ago. Useable
Faraday cage: auto dodge EMP's, dodge super EMP's on a 3 or more.
Fuel converter: Produces 1 fuel every 4 turns. Used 3 turn ago
Orbital laser: cost 1000 moneys to use( you're hiring this thing) can be used every 5 turns. Counts as a certain hit with a d6 for damage(( Used2 turns ago))
Point defense turrets: 1 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
0 ammo for missiles
3 ammo for turret [6]
3 ammo for point defence turret [3]
3.5 food [3.5]
Health:
-Armor: d4 Dented
-Dodge: d6+1
-Engine +6 Speed Light damage( 75%)
-crew 3/4(1 good, one medium))
-fuel 3/9 Medium damage 50%
-Range: 6
-Accuracy: d3
-damage: d6
-ammo size: 5[/b]
Critical damage ( nonfunctional)
- Range:2
- Accuracy: d4
- Damage: d6
-Ammo size: 5
-Does 2 damage to self every shot( armor isn't counted)[/b]
Light damage 75%
-Range: 6
-Accuracy: d3
-damage: d3
-ammo size: 2[/b]
-Range:8
-Dam:d4
-Acc:d6
-Ammo size:0
-Misc: Causes a -2 to speed on a succesful hit, for that player that turn.(Note doesn't work if they raced in 1 and you fire in 2)[/b]
Name contestant: Monk
Reason: To realize his dream of becoming SKY KING
Name vehicle: The Zephyr Cathedral
Stats:
- 1000 money
-5 ammo supply points
Air
Very cheap fuel( +2 finding rolls, -100 price)
Explosive fuel
- Supply drop: 500 delivery fee
- Fuel tank detonation: Extra racing action, 3 damage to fuel tanks.
-1 supersonic booster
3 rations[3]
1 MG ammo (size 2 each)[2]
0 SUV ammo (size 5 each)[0]
0 Kamkazi Drones (size 4 each)[0]
1 Goober Round (size 1 each)[1]
0.5 Point Defense (size 4 each)[2][/b]
Point defense turrets: 4 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Repair kit: Doubles repair results and ensures a minimum repair of 1 per repair action
Health:
-d7-1 armor Dented
-d7 dodge
-Crew:2/2(AFWRC veteran: +1 acc)
-Engine: +5
- fuel 4 /10
[/b]
-range: 10
-Accuracy: d7
-Damage d7
-Ammo size: 4
-Special: Autotargetting: In case the target's missed(dodge roll fail) and Acc roll is more then 2 , acquire new target.
-Range: 6
-Accuracy: d2
-Damage: d8
-Ammo size: d5
-range 4
- accuracy d4
- damage: d3
-Ammo size: 1
-range: 12
- acc: d10
-damage: none
- Ammo size: 1
-Special: Can target components: correct hit results in a -1 for all associated actions: stacks
Shoppe(buys and sells):
-Bad crew: 500/person
-Medium crew: 1000/person
-Good crew: 1500/person
-Food: 100/1Cargo Unit
-Ammo: 50/Cargo unit
-Fuel: 200/unit
Special Items:
-Defective Omnicorp 20 GJ shield Generator: 1 use, 5 cargo space Defends against all attacks for one turn, 1500
-Supersonic booster: 1 use, Allows 2 racing actions in 1 turn 1000
-Repair kits: 100+ 500*(times useable*points healed/2)
-Balloon/ Flotation pack/ WHeels: 1000 (allows you to change your type for 1 turn(use cost 1 fuel, 1 action)
-Mines: Prices= (X+Y)*500( Damage:d(X*4),Acc d(Y*4)) One use.(5 cargo space required
-
Fancy headgear: 1000-More to be added: suggestions are fine
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