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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 379147 times)

Arcvasti

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3300 on: April 27, 2014, 01:01:06 pm »

So far my Mantis C run is going really well. I've got 2 Engi, a System Repair Drone and 2 Rockmen managing the ship, while I have 3 Mantis and the starting Lanius for boarders. With reconstructive teleport and backup DNA bank too, for extra awesome. Turns out that 3 mantis and a Lanius in a no-oxygen room can actually kill enemies with a high-level medbay. Just need to get Cloaking, a Defense Drone and maybe an Ion weapon or Zoltan Shield Bypass before I go for the boss. Not unreasonable considering I'm on sector 5.
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mosshadow

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3301 on: April 27, 2014, 01:16:13 pm »

Fuuuuuuuuuuck
Found the Rock Homeworlds. Constantly battle low fuel and nasty ships. Fail to find the special beacon.
Well, time to end this run.

Also the Pre-Ignitor is not very useful for charge weapons. It just gives the first level of charge, rather than a full charge like I was hoping for.

I think preignite is best for flak and beams. Sadly it doesnt seem that great against the flag ship because of thehacking and insta cloak
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3304 on: April 27, 2014, 03:19:03 pm »

So how many shots does the Flagship fire in the third-phase super attack? I cloaked through it and did not get the Stealth Cruiser achievement for dodging 9 points of damage at once.
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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3306 on: April 27, 2014, 03:29:49 pm »

So how many shots does the Flagship fire in the third-phase super attack? I cloaked through it and did not get the Stealth Cruiser achievement for dodging 9 points of damage at once.
I'm fairly sure it fires seven.
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Thexor

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3308 on: April 27, 2014, 04:47:25 pm »

So how many shots does the Flagship fire in the third-phase super attack? I cloaked through it and did not get the Stealth Cruiser achievement for dodging 9 points of damage at once.

Seven or eight, I think. You need a standard volley at the same time to get the achievement. Thankfully, the power surge still activates if you're cloaked, so a volley ~15 seconds or less before the surge should give you the achievement.
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Arcvasti

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3309 on: April 27, 2014, 04:57:55 pm »

So how many shots does the Flagship fire in the third-phase super attack? I cloaked through it and did not get the Stealth Cruiser achievement for dodging 9 points of damage at once.

Seven or eight, I think. You need a standard volley at the same time to get the achievement. Thankfully, the power surge still activates if you're cloaked, so a volley ~15 seconds or less before the surge should give you the achievement.

That achievement was no problem for me. I ran into a ship with 2 Burst Laser IIIs in Sector 8. When they both fired, I'm pretty sure the captain of my ship laughed, turned on cloaking and said "lolnope". In any case, I got the achievement. It might actually be easier to just bum around the last sector for a couple turns and dodge some of the volleys from the absurdly overleveled ships there.
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sambojin

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3310 on: April 27, 2014, 04:58:21 pm »

I think on easy you may get a natural +to-hit (or the enemy evades worse than their engine level indicates) with a minus to-hit on hard. The enemy also seems less accurate on easy as well. This is on top of the negative for flak weapons, etc. Either that, or there's some non-linear maths going on when it comes to evasion chances (there are way too many misses by the enemy on easy for a 20% dodge chance).
« Last Edit: April 27, 2014, 05:01:53 pm by sambojin »
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monk12

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3311 on: April 27, 2014, 07:36:41 pm »

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EnigmaticHat

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3313 on: April 27, 2014, 08:16:41 pm »

What, they can miss when the enemy ship has zero evasion? That's bullcrap.

AFAIK the way it works is this:
Flak shots cannot miss shields
Any flak shot that hits the shields will "miss" the ship itself, what actually happens is that it already did its damage.
Flak shots that scatter and don't hit a room will do nothing
Flak shots that both hit a room, and don't hit the shields, have the standard miss chance.

I assume swarm missiles have the same process but without the first two steps.
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3314 on: April 27, 2014, 08:48:12 pm »

And the stupid name.

Well, I might have to upgrade to his far superior naming system, obviously.
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