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Author Topic: Timetraveling RTD Turn 13  (Read 31102 times)

10ebbor10

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Re: Timetraveling RTD Turn 10
« Reply #270 on: March 13, 2012, 04:52:41 pm »

As long as it's edible and filling, I guess it doesn't matter. I guess take some of the food from Nirur... he was offering, after all.
I was talking about the gadget.
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lawastooshort

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Re: Timetraveling RTD Turn 10
« Reply #271 on: March 13, 2012, 05:08:28 pm »

Capture and tame the angry badger. It might come in useful as a magician's familiar.
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Tiruin

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Re: Timetraveling RTD Turn 10
« Reply #272 on: March 13, 2012, 10:46:55 pm »

((Didn't the painkillers wear out now?))

Eat some of those rations then set the leftovers in the T.M.

"Partly incapacitated and with nothing to do as the others go out into this strange new era. I really wish I had a crutch to hold me up. Well, at least I made something work!" Tyrin looked at the stalwart guard, standing right next to the T.M. "I wonder what else it runs on?"

Then, aid the rest around me in the search for food and basic materials that could be improvised for later on. (Like wood.)

"Why did none of those high-tech crates contain a simple knife?"

(All obscure references are completely RP. Not complaining about the lack of knives or crutches. Also, shouldn't there be a 'defense' addition in the T.M. status? The ever-on Clockwork Guard I made should be guarding it.)
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Talarion

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Re: Timetraveling RTD Turn 10
« Reply #273 on: March 13, 2012, 11:48:13 pm »

As long as it's edible and filling, I guess it doesn't matter. I guess take some of the food from Nirur... he was offering, after all.
I was talking about the gadget.
:I... Well then... Uhh... I knew that. Sure. It's an unknown gadget, so yeah. Some form of battery would be nice :P but aside from that, no preference.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

MonkeyHead

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Re: Timetraveling RTD Turn 12
« Reply #274 on: March 14, 2012, 11:20:09 am »

((Pretty sure a knife was in Rhys' starting gear (combat outfit...). Suppose it could be lent at a suitable juncture.))

lawastooshort

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Re: Timetraveling RTD Turn 12
« Reply #275 on: March 14, 2012, 11:44:31 am »

((Pretty sure a knife was in Rhys' starting gear (combat outfit...). Suppose it could be lent at a suitable juncture.))

I have er Hilda has a whole set of chef's knives.
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Darkfyre

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Re: Timetraveling RTD Turn 12
« Reply #276 on: March 16, 2012, 02:34:24 am »

> Make a few last observations, then retreat to the TM. Get some food. I'm not picky.
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A gem-encrusted sock is perfect for ass-kicking.

10ebbor10

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Re: Timetraveling RTD Turn 12
« Reply #277 on: March 17, 2012, 05:18:43 am »

Waiting for Tomato.
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Superior_Tomato

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Re: Timetraveling RTD Turn 12
« Reply #278 on: March 17, 2012, 06:49:32 am »

Try to find some foodstuffs
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'Course with Dwarf Fortress, the only relevant question is, "How far away will the ASCII gibs splash on landing?"
5 squares per limb, if you raise the north orthoclase bridge before sacrificing one of them so they have a straight shot to the bottom of the chasm.

10ebbor10

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Re: Timetraveling RTD Turn 12
« Reply #279 on: March 17, 2012, 06:50:57 am »

Try to find some foodstuffs
As in searching for them in the forest or just eating one of the rations in the T.M.

Edit: forum freacked out and ate the update.
« Last Edit: March 17, 2012, 07:12:04 am by 10ebbor10 »
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10ebbor10

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Re: Timetraveling RTD Turn 10
« Reply #280 on: March 17, 2012, 07:57:15 am »

Turn 13: Nothing bad happens

"Anyone want to sample the local food? I'm not certain these mushrooms are completely safe, though, so go easy on them if you try them."

Eat food. Give second serving to whoever wants it. Start collecting firewood, but stay near the machine. Slowly snack on the mushrooms until noon.

I'm sure it'll be fine. If not, we have future-drugs.
You eat the berries[6]. You suddenly feel much more aware of your surroundings.( increased awareness+1 for 2 turns). You look around for some firewood[2+1]. You find some dry sticks.

Having observed the town, go back to the Airship/TM (whichever is more convenient) to get some food, then ask for volunteers (Interested Andric? :)) to come with me to meet the mayor - thier house is on fire and they would probably be happy to see random dimension jumpers with huge guns.
[3] You succesfully make it back to the T.M., where you eat one of the rations.

Eat food, then use my last unknown gadget.
[6] You eat the berries Nirur offered, and get a similair effect.(increased awareness+1 for 2 turns)
[5] The gadget contained 5 rechargeable batteries and a charger

Capture and tame the angry badger. It might come in useful as a magician's familiar.
After a long and hard battle, you manage to tame the badger.( Details were lost when the update was eaten, but it involved a lot of sixes and a skillup).

However, you got lost in the forest during the fight. You notice a small cottage, overgrown with plants, in the distance.[6]

((Didn't the painkillers wear out now?)) Yes they did.

Eat some of those rations then set the leftovers in the T.M.

"Partly incapacitated and with nothing to do as the others go out into this strange new era. I really wish I had a crutch to hold me up. Well, at least I made something work!" Tyrin looked at the stalwart guard, standing right next to the T.M. "I wonder what else it runs on?"

Then, aid the rest around me in the search for food and basic materials that could be improvised for later on. (Like wood.)

"Why did none of those high-tech crates contain a simple knife?"

(All obscure references are completely RP. Not complaining about the lack of knives or crutches. Also, shouldn't there be a 'defense' addition in the T.M. status? The ever-on Clockwork Guard I made should be guarding it.)
[3-2] Try as you might, it doesn't look like you're up to doing something this turn.

> Make a few last observations, then retreat to the TM. Get some food. I'm not picky.
[1] You got lost in the forest. It's dark and you can hear things moving,but you can't see anything.

Try to find some foodstuffs
[2] You don't find anything.


People and locations:
Rhyss: Spying on the town
Andric : Inside the town
Thomas: Engineroom of the zepellin
Hilda: has enraged a badger
Everyone else: T.M
T.M: Beneath the zeppelin
Zeppelin: In the middle of an ancient wood woods
Town: Walking distance from Rhyss and Andric
Friendly clockwork guard: In T.M.

Spoiler: Airship (click to show/hide)


Time machine:
Damage: Minimal
Charge: 5% charge, can jump(19 days recharge to full power)
Airconditioning system, requires 1 person operating. Effect: Weather and other effects outside do not effect those inside the T.M
Supplies:
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
1 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
     -10 machine gun clips(1 clip equals 3 bursts or 1 salvo)
1 rocket launcher
     -3 incendiary rockets
-1 crate of medicine: 9 doses of painkillers, 8 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 10
-5 gasmasks
- 2 broken clockwork guards

Kingfisher: Franz Herber
Spoiler (click to show/hide)

Iawastooshort
Spoiler: Hilda J Wittgenstein (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

[/spoiler]
Spoiler: Character (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
[/quote]
[/quote]
I thinking of switching to Gatleos wound system, which will make checking how dead someone is much easier.
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Tiruin

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Re: Timetraveling RTD Turn 12
« Reply #281 on: March 17, 2012, 08:07:42 am »

((Title update please))

I thinking of switching to Gatleos wound system, which will make checking how dead someone is much easier.
Yes! I'm the first test subject  :D

Tyrin clutched his chest, the pain was still there but it was lesser than normal. He wished he could go out and aid his allies, mainly in searching, as that was where he was adept in -Scouting and Observation.

He sighed and looked at the Clockwork Guard, then back at the other two in the T.M. Maybe tinkering with the T.M. would at least make his time worthwhile?


Try to modify the Friendly Guard using components of one of the Broken Guards.

If possible, work with that Air-Conditioning System.


"I wonder how the rest are doing out there?"

Edit: kingfisher1112 and anailater both haven't posted at all in the past few turns. Both are idling in the T.M. with the wounded UN Guardsman and I bet they're just observing me in my pain...

I wonder, is there a waitlist?

Edit II: Found one that wanted in, but saw it was full.

Powder Miner
« Last Edit: March 17, 2012, 08:50:28 am by Tiruin »
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MonkeyHead

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Re: Timetraveling RTD Turn 13
« Reply #282 on: March 17, 2012, 08:29:31 am »

Refreshed, Rhys now wanted to go meet the locals. This had nothing to do with wanting to steal a dragon. However, Andric would no doubt be a better person to make first contact, but he was nowhere to be seen...

Go look for Andric - no way I want to meet the locals without his "friendly" face around.

10ebbor10

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Re: Timetraveling RTD Turn 13
« Reply #283 on: March 19, 2012, 11:25:28 am »

There's no waitlist. At the moment there are 2 inactive people, if anyone wants, they can take their palces. Also the game wasn't full when Powder Miner wanted in.

Also,bump.
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lawastooshort

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Re: Timetraveling RTD Turn 13
« Reply #284 on: March 19, 2012, 11:46:22 am »

Train the badger to respond to simple commands whilst waiting by the airship, ready to board and to take off at a minute's notice if anyone requests it.
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