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Author Topic: Timetraveling RTD Turn 13  (Read 31056 times)

10ebbor10

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Re: Timetraveling RTD Turn 10
« Reply #255 on: March 10, 2012, 03:14:48 am »

Yes waking up is a free action.
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Nirur Torir

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Re: Timetraveling RTD Turn 10
« Reply #256 on: March 10, 2012, 07:23:48 am »

"I think we should save our rations for when we actually need them. Does anyone know how to hunt?"

Search the immediate area for edible fruit and/or berries.
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10ebbor10

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Re: Timetraveling RTD Turn 10
« Reply #257 on: March 11, 2012, 05:11:20 am »

 Waiting for Superior Tomato, Anaileater and Kingfisher.
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Superior_Tomato

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Re: Timetraveling RTD Turn 10
« Reply #258 on: March 11, 2012, 06:19:09 am »

Before I post my action, what's happened to the stokers?
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'Course with Dwarf Fortress, the only relevant question is, "How far away will the ASCII gibs splash on landing?"
5 squares per limb, if you raise the north orthoclase bridge before sacrificing one of them so they have a straight shot to the bottom of the chasm.

10ebbor10

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Re: Timetraveling RTD Turn 10
« Reply #259 on: March 11, 2012, 06:20:15 am »

Before I post my action, what's happened to the stokers?
They hit each other on the head and thereby killed themselves. ( Lucky roll+ 1 hitpoint monsters)
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Superior_Tomato

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Re: Timetraveling RTD Turn 10
« Reply #260 on: March 11, 2012, 03:31:38 pm »

See if any parts of the clockwork stokers are salvageable.
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'Course with Dwarf Fortress, the only relevant question is, "How far away will the ASCII gibs splash on landing?"
5 squares per limb, if you raise the north orthoclase bridge before sacrificing one of them so they have a straight shot to the bottom of the chasm.

Darkfyre

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Re: Timetraveling RTD Turn 10
« Reply #261 on: March 12, 2012, 11:10:55 pm »

"Verrückte Dorfbewohner sind meine Spezialität. Don't worry about ze villagers, I have a vay with townvolk.

> Spy on the village a bit more and assess the state of the wounded/dead/alive and the panic level (whether or not new visitors would just be attacked on sight) by sticking to the shadows and keeping low (hooray tribal hunting skills)
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A gem-encrusted sock is perfect for ass-kicking.

lawastooshort

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Re: Timetraveling RTD Turn 10
« Reply #262 on: March 13, 2012, 03:31:40 am »

Search for some food, if we don't have any, try to hunt something slow moving with my knives. Cook and eat it.
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10ebbor10

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Re: Timetraveling RTD Turn 10
« Reply #263 on: March 13, 2012, 12:08:25 pm »

Turn 12: Berries, Badgers and a steampunk robocop

Wake up and try again.
[2] Nah, still uncomprehensible. You tried a lot of things though, but are still no wiser of how the things actually workd. Maybe it doesn't, at least not in this universe.

Wake up

Tyrin grabbed the nearby scaffholding and pulled himself up after the sleep. He put his free hand on his chest to check if he was now deceased and felt the familiar sutures and dressings. Although feeling lightheaded, he was proud that the doctor did his work so well. Calmness overtook him, but he remembered that the painkillers were still in effect. Though, he had to congratulate him or repay him in anyway necessary, even if the Hypocratic Oath said otherwise.

He decided to stay in the T.M. while everyone else moved about, a sudden jolt of pain would kill him if he tried and drastic moves as the T.M. was still hooked and afloat in the air to the Airship.

It was time to get Serious.


Try to integrate the deactivated Clockwork Guard into the T.M. as a defender, or something else entirely.

"I'll stay back if you all have plans."
[6] You work on the the clockwork guard, opening it's clockwork mind and fideling around with the tiny clockwork computer ships. Eventually you think you've found it. You switch it's friend or foe setting , rewire some other important protocols and finally you wind him up. The clockwork drone walks of goes to stand guard at the door of the T.M.
That's when you remember you forgot to include an off switch. Hope nothing goes wrong

"I think we should save our rations for when we actually need them. Does anyone know how to hunt?"

Search the immediate area for edible fruit and/or berries.
[4] You manage to find some berries and edible muchrooms. At least you think they're edible, as your knowledge of muchrooms focusses more on what the poisonous ones are and how to treat them.

See if any parts of the clockwork stokers are salvageable.
[3] The heads seem to be destroyed, but other parts are fine.

Search for some food, if we don't have any, try to hunt something slow moving with my knives. Cook and eat it.
[6] You found a badger. It seems rather angry.

"Man, I would really like a go at one of those dragons... or failing that, whatever crazy magical weaponary I can lay my hands on..." Rhys says to Andric, "Wanna go meet the locals? I promise that there will be talking before I do any shooting. Maybe we could be of serivce to them, for the right price of course..."

Slowly, carfully, move closer to the town looking for a safe vantage point. Avoid contact with the locals until a safe, non threatening encounter can be "arranged". Make sure to ask the locals about the dragons once freindly relations have been established.
[4] You find a small hill from where you can oversee the town. It 's quite large, with many buildings. There several damaged buildings in the city, but there are 3 that seems to have taken the most damage. One factory, a rather large decorated building, with it's own clocktower(Judging by the families standing around it, and uniforms all the children are wearing, some kind of school) and the mayor's house, which stood at the center of the town.

"Verrückte Dorfbewohner sind meine Spezialität. Don't worry about ze villagers, I have a vay with townvolk.

> Spy on the village a bit more and assess the state of the wounded/dead/alive and the panic level (whether or not new visitors would just be attacked on sight) by sticking to the shadows and keeping low (hooray tribal hunting skills)
[5] You manage to sneak into the town. There doesn't seem to be much panic, and by the way the people are acting and picking up the rubble you judge this isn't their first bombardement. Most of the damage seems to be material, and not many people are hurt. They probable managed to get to shelter in time.

Everyone begins to feel hungy. They should probably eat something soon.
Note: I've chosen to take option one, so prepare yourself for fireball tanks and other technomagical hybrids.


People and locations:
Rhyss: Spying on the town
Andric : Inside the town
Thomas: Engineroom of the zepellin
Hilda: has enraged a badger
Everyone else: T.M
T.M: Beneath the zeppelin
Zeppelin: In the middle of an ancient wood woods
Town: Walking distance from Rhyss and Andric
Friendly clockwork guard: In T.M.

Spoiler: Airship (click to show/hide)


Time machine:
Damage: Minimal
Charge: 5% charge, can jump(19 days recharge to full power)
Airconditioning system, requires 1 person operating. Effect: Weather and other effects outside do not effect those inside the T.M
Supplies:
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
1 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
     -10 machine gun clips(1 clip equals 3 bursts or 1 salvo)
1 rocket launcher
     -3 incendiary rockets
-1 crate of medicine: 9 doses of painkillers, 8 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 12
-5 gasmasks
- 2 broken clockwork guards

Kingfisher: Franz Herber
Spoiler (click to show/hide)

Iawastooshort
Spoiler: Hilda J Wittgenstein (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

[/spoiler]
Spoiler: Character (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
[/quote]
« Last Edit: March 14, 2012, 11:32:16 am by 10ebbor10 »
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Nirur Torir

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Re: Timetraveling RTD Turn 10
« Reply #264 on: March 13, 2012, 02:26:06 pm »

"Anyone want to sample the local food? I'm not certain these mushrooms are completely safe, though, so go easy on them if you try them."

Eat food. Give second serving to whoever wants it. Start collecting firewood, but stay near the machine. Slowly snack on the mushrooms until noon.

I'm sure it'll be fine. If not, we have future-drugs.
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MonkeyHead

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Re: Timetraveling RTD Turn 10
« Reply #265 on: March 13, 2012, 02:29:37 pm »

Having observed the town, go back to the Airship/TM (whichever is more convenient) to get some food, then ask for volunteers (Interested Andric? :)) to come with me to meet the mayor - thier house is on fire and they would probably be happy to see random dimension jumpers with huge guns.
« Last Edit: March 13, 2012, 05:20:07 pm by MonkeyHead »
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10ebbor10

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Re: Timetraveling RTD Turn 10
« Reply #266 on: March 13, 2012, 02:32:44 pm »

Having observed the town, go back to the Airship/TM (whichever is more convenient) to get some food, then ask for volunteers to come with me to meet the mayor - thier house is on fire and they would probably be happy to see random dimension jumpers with huge guns.
The T.M and Airship are both at the same location.
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Talarion

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Re: Timetraveling RTD Turn 10
« Reply #267 on: March 13, 2012, 04:22:50 pm »

Eat food, then use my last unknown gadget.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

10ebbor10

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Re: Timetraveling RTD Turn 10
« Reply #268 on: March 13, 2012, 04:26:20 pm »

Eat food, then use my last unknown gadget.
Any special preferences?
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Talarion

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Re: Timetraveling RTD Turn 10
« Reply #269 on: March 13, 2012, 04:43:01 pm »

As long as it's edible and filling, I guess it doesn't matter. I guess take some of the food from Nirur... he was offering, after all.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?
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