I was using the new animal men in the adventurer civ to permit play as any animalman race. Unfortunately a huge number of them don't work and had to be taken out.
And I agree with a couple more prototypes. I just generated a couple worlds and suddenly realized it is virtually impossible to find waterskins, backpacks, or quivers (or anything else you were actually
looking for) in shops, and completely impossible for most of the new animal men to find clothing. So, I'm opening up
Wanderer's Friend to see about
utilizingblatantly stealing some of it's reactions and modifying them to suit our needs. (clothing and utility production.)
Not sure what other components of it should be used, but Lofn promises a big update for it soon so if that's done before we give the go-ahead for this game it's implementation can be re-revised. If we don't really give two shits about Wanderer's Friend, then I can cook up some reactions to help adventurers gear up with otherwise unacquirable goods.
We can do absolutely anything else as well, if anyone has any ideas to make adventure mode more !!FUN!! or interesting.
I vote we should increase the evil to about 1/10th to 1/5th of the world, jack megabeasts to 1000 and have only 1 partial ocean with 200 volcanoes. Track megabeast @ 50 years and stop when 50-60% are killed (we.. need a lot of beasts looking at the list of players, otherwise it'd be too tame by the time it gets to the later player's turns)
Considering that there will be ALOT of us playing on it, I'm sure a lot of us would want evil biomes for... various reasons, all the more !!FUN!! to explore as well. The other not-so-dorfy dorfs can stay in the normal parts of the world with the elves/humes
Duly noted. Megabeasts are set to 300 mega and 600 semi-mega, 65% of which survive 160-180 year world gens. With the large world there's actually a lot of space in evil regions; well over what would be needed for 70-80 fortresses, even if some of them have sub-par resources. There are 200 volcanoes, some very impressive oceans, islands, and mountains, and plenty of crap in-between. My initial test of the world I generated played every bit as smoothly as I'd hoped, too. Loading the clean worlds took only 10 seconds. Keep in mind though that I spent the money to get myself a really nice processor and 16gb of RAM, so I don't know how it would work for the average PC.
As a general rule of thumb, how many of you routinely play medium to large worlds? I don't think I've ever used anything less than medium for actual play, even if FPS eventually drops below 15.