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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 958920 times)

GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7755 on: February 09, 2014, 10:21:44 pm »

Oh.

Nope. It was specifically stated to be running out of video memory.

...

Armokdammit.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7756 on: February 09, 2014, 10:34:16 pm »

So I've been thinking. Chryssalids. Love em, but during late game they stop being scary. They need something...more. There should be an Elite Chryssalid. Thoughts? I've mostly only been able to come up with ideas for the Elite Zombie (grows chitinous plates, can cocoon at low health to raise the odds of a successful hatching, can produce a normal Chryssalid even if killed). Unfortunately, I don't have much for the Elite Chryssalid itself. They're insectoid, so...wings? Explosive death?

The other missing niche is Elite Thinmen, but that one is obvious (Snakemen).
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7757 on: February 09, 2014, 10:37:08 pm »

Cyber cryssalids?
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My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7758 on: February 09, 2014, 10:38:53 pm »

Something like this would be best thing.

Culise

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7759 on: February 09, 2014, 10:50:39 pm »

Cyber cryssalids?
Chryssalid + Floater = ♥

Though you'd have to make it able to move again after flying. 
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Lightningfalcon

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7760 on: February 09, 2014, 10:51:43 pm »

So I've been thinking. Chryssalids. Love em, but during late game they stop being scary. They need something...more. There should be an Elite Chryssalid. Thoughts? I've mostly only been able to come up with ideas for the Elite Zombie (grows chitinous plates, can cocoon at low health to raise the odds of a successful hatching, can produce a normal Chryssalid even if killed). Unfortunately, I don't have much for the Elite Chryssalid itself. They're insectoid, so...wings? Explosive death?

The other missing niche is Elite Thinmen, but that one is obvious (Snakemen).
I don't know why you are having such a hard time coming up with upgrades for them.   Just go to sleep after playing nothing but snakeman terror missions for three hours.   You'll get ideas. 
Spoiler (click to show/hide)
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7761 on: February 09, 2014, 10:52:43 pm »

I don't really like newcom cryssalids.  The oldcom threat of turning civilians into a horde of enemies made a lot more sense when they had to physically walk up and murder them.  Now an unrevealed pack can kill civilians anywhere on the map.  And all the fights involving them boil down to whether you have enough firepower to kill them in a single turn or not which is boring.

So I'm happy with where they are now, menacing and repulsive but not terribly dangerous in terms of gameplay.
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Mech#4

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7762 on: February 09, 2014, 10:59:48 pm »

Something like this would be best thing.

Hopefully more thrilling though, that movie was rather boring, can't even remember much of it.

I'd like if the chryssalids had things like air-ducts to move through, or they could break down thin walls at the cost of half their movement. Walking up walls and on ceilings?

Maybe the aliens could send them in like the headcrab capsules. Launching them in from afar onto random spots on the map.
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Lightningfalcon

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7763 on: February 09, 2014, 11:04:02 pm »

Something like this would be best thing.

Hopefully more thrilling though, that movie was rather boring, can't even remember much of it.

I'd like if the chryssalids had things like air-ducts to move through, or they could break down thin walls at the cost of half their movement. Walking up walls and on ceilings?

Maybe the aliens could send them in like the headcrab capsules. Launching them in from afar onto random spots on the map.
Or you could have this.   The only enemy would be chrysallids, and there are a large number of civilians.   All you'd have to do is get rid of the time delay for zombification, and the fishing town mission would look like a cake walk.   
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Sindain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7764 on: February 09, 2014, 11:13:12 pm »

Something like this would be best thing.

Hopefully more thrilling though, that movie was rather boring, can't even remember much of it.

I'd like if the chryssalids had things like air-ducts to move through, or they could break down thin walls at the cost of half their movement. Walking up walls and on ceilings?

Maybe the aliens could send them in like the headcrab capsules. Launching them in from afar onto random spots on the map.
Or you could have this.   The only enemy would be chrysallids, and there are a large number of civilians.   All you'd have to do is get rid of the time delay for zombification, and the fishing town mission would look like a cake walk.

And make it the size of the cruise ship terror missions from TFTD.

60 civilians spread out across 4 stories of ~100x30 squares of tight passageways with say, 5 squads of chryssalids..
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7765 on: February 09, 2014, 11:14:55 pm »

Something like this would be best thing.

Hopefully more thrilling though, that movie was rather boring, can't even remember much of it.

I'd like if the chryssalids had things like air-ducts to move through, or they could break down thin walls at the cost of half their movement. Walking up walls and on ceilings?

Maybe the aliens could send them in like the headcrab capsules. Launching them in from afar onto random spots on the map.
Or you could have this.   The only enemy would be chrysallids, and there are a large number of civilians.   All you'd have to do is get rid of the time delay for zombification, and the fishing town mission would look like a cake walk.

I had a terror mission like that once. Wave after wave of Chryssalids and zombies. It was rather tense.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7766 on: February 09, 2014, 11:15:18 pm »

Hmm....you know, EXALT missions take place in supposedly covert conditions. That means there really should be civilians. I bet EXALT could do some interesting things with Chryssalid parts, Meld, and a total disregard for ethics.
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Lightningfalcon

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7767 on: February 09, 2014, 11:18:41 pm »

Something like this would be best thing.

Hopefully more thrilling though, that movie was rather boring, can't even remember much of it.

I'd like if the chryssalids had things like air-ducts to move through, or they could break down thin walls at the cost of half their movement. Walking up walls and on ceilings?

Maybe the aliens could send them in like the headcrab capsules. Launching them in from afar onto random spots on the map.
Or you could have this.   The only enemy would be chrysallids, and there are a large number of civilians.   All you'd have to do is get rid of the time delay for zombification, and the fishing town mission would look like a cake walk.

And make it the size of the cruise ship terror missions from TFTD.

60 civilians spread out across 4 stories of ~100x30 squares of tight passageways with say, 5 squads of chryssalids..
Having that many civilians would require, at the least, the ability to target civilians with your own weapons.   With only six soldiers you don't have the ability to keep an eye on them.   
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Sindain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7768 on: February 09, 2014, 11:25:43 pm »

Thats the point  :P

But you would be able to rescue the civis just like in a normal terror mission to get them out of your way.
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Thexor

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7769 on: February 10, 2014, 01:45:12 am »

Hmm....you know, EXALT missions take place in supposedly covert conditions. That means there really should be civilians. I bet EXALT could do some interesting things with Chryssalid parts, Meld, and a total disregard for ethics.

I had one EXALT mission in that bombed-out military base map. "Yeah, sure, 'covert op'. That's why all the tanks have massive plasma holes in their sides, and the entire facility is on fire."
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