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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 969820 times)

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6600 on: October 10, 2013, 02:01:30 pm »

Quote
Sectopods now take only half damage from all attacks

SHIT.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6601 on: October 10, 2013, 02:02:45 pm »

Quote
Sectopods now take only half damage from all attacks

SHIT.
ALL IS LOST. OUR HUBRIS HAS BROUGHT THIS HELL UPON US.
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Sindain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6603 on: October 10, 2013, 02:18:03 pm »

Man, and combined with the heat ammo nerf even heavies will only be doing 75% vs sectopods. >.>
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6604 on: October 10, 2013, 02:33:12 pm »

They better have fixed the teleporting Sectopod glitch, because damnit it just wouldn't be fair.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6605 on: October 10, 2013, 02:35:28 pm »

It's the biggest glitch in the game, and they said they were working on it but never actually released a patch. I think it's safe to say we'll have seen the last of Telepods when Enemy Within comes out.

Unless Telepods become an official enemy, the Elite form of the Sectopods. The horror.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6606 on: October 10, 2013, 02:36:48 pm »

Teleporting nuke-slinging tankbots with effectively 60 health...

If they decide to make that a thing, we'd better at least get teleport research from the autopsy.
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BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6607 on: October 10, 2013, 02:49:32 pm »

Teleporting nuke-slinging tankbots with effectively 60 health...

If they decide to make that a thing, we'd better at least get teleport research from the autopsy.
Or invincibility research.
Side Note: ever played with that one hero who has 100 base health? Hilarious.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6608 on: October 10, 2013, 02:49:55 pm »

60hp?

That's actually quite easy to take care of actually. Of course we're talking sectopods here so there will be two to deal with at the same time, meaning 120hp hahaha.

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6609 on: October 10, 2013, 02:54:24 pm »

60 HP, no crits, heat ammo doesn't even fully compensate for the damage reduction. If they still teleport, expect code black to be a matter of luck.
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Thexor

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6610 on: October 10, 2013, 02:56:15 pm »

60hp?

That's actually quite easy to take care of actually. Of course we're talking sectopods here so there will be two to deal with at the same time, meaning 120hp hahaha.

Don't forget that HEAT ammo is being nerfed to +50% damage, instead of the current +100%. The devs explained that, with the new mechanical enemies, HEAT ammo would simply be too powerful against too many targets. I vaguely remember hearing that Squadsight had also been nerfed by preventing Squadsight-assisted shots from critting.

With these nerfs, and the half-damage buff... Sectopods are suddenly scary again.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6611 on: October 10, 2013, 03:21:40 pm »

Not to mention our former "Hammer of the gods" squadsight sniper shots will just *PING* uselessly off their armor. I think the only thing good we have going against them now is glorious MECPUNCHES.
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Solifuge

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6612 on: October 10, 2013, 06:38:37 pm »

I like that Exalt troops are designed to look like the dudes from that failed X-Com Declassified game.
Spoiler (click to show/hide)
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My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6613 on: October 10, 2013, 07:05:33 pm »

I like that Exalt troops are designed to look like the dudes from that failed X-Com Declassified game.
Spoiler (click to show/hide)
Do you mean The Bureau: X-Com Declassified? The one that's out? This one?

Maybe the big reveal is that Exalt is the remnants of The Bureau.

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6614 on: October 10, 2013, 08:08:22 pm »

I don't think they share the same continuity
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