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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 972465 times)

Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6285 on: September 05, 2013, 11:50:00 am »

Why would the aliens care? They won already once the military is defeated. Civilian armies are meaningless to them.

The humans couldn't even draw things out because of the Alien sensors.
« Last Edit: September 05, 2013, 11:51:31 am by Neonivek »
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Teneb

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6286 on: September 05, 2013, 01:03:46 pm »

Interview regarding Enemy Within. I certainly like the concept of the new alien announced in this video.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6287 on: September 05, 2013, 01:35:39 pm »

So squadsight snipers are no longer a viable strategy? Aww :(
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Sharp

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6288 on: September 05, 2013, 02:37:08 pm »

Well they were pretty powerful before, there might be a few alternate strategies, like leaving a guard with the sniper, or taking another squadsight sniper with your main squad and them watching over each other.

Ability roulette sounds interesting, there are some abilities which might be totally useless for other classes (assault with revive) but then you could also get awesome ones (assault with bullet-swarm).
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Leafsnail

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6289 on: September 05, 2013, 02:39:09 pm »

Yeah, it sounds like you can just have two squadsight snipers covering each other.
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Ibid Straydrink

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6290 on: September 05, 2013, 02:41:35 pm »

Or letting us take two more squaddies into battle? :D
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6291 on: September 05, 2013, 02:52:41 pm »

The ability roulette does sound pretty cool. I just hope those Seekers can't fly.
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Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6292 on: September 05, 2013, 02:57:55 pm »

The ability roulette does sound pretty cool.
How does this ability roulette work?
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6293 on: September 05, 2013, 02:59:16 pm »

Aside from weapon-specific abilities, all class abilities are available to all soldiers, but randomly
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Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6294 on: September 05, 2013, 03:00:47 pm »

Aside from weapon-specific abilities, all class abilities are available to all soldiers, but randomly
O.o So.. No more ability branch? I haven't watched any interviews by the way.
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10ebbor10

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6295 on: September 05, 2013, 03:01:46 pm »

Why would the aliens care? They won already once the military is defeated. Civilian armies are meaningless to them.

The humans couldn't even draw things out because of the Alien sensors.
Their point is to capture the human race as intact as possible. (Resources are meaningless, they can just gather any from uninhabited planets). Considering humans aren't that important too, (I mean, we're not that strong, and not that advanced*), they need to capture us with our culture intact. After all, we're just useless meat without that, as we're well within their abilities to engineer. It's our unique outlook on matters that allows us to see opportunities where they don't.

*Ignoring the psything for a moment
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6296 on: September 05, 2013, 03:02:46 pm »

Aside from weapon-specific abilities, all class abilities are available to all soldiers, but randomly
O.o So.. No more ability branch? I haven't watched any interviews by the way.

It's a Second Wave option. So not part of the core game, but something fun you can do to spice things up.

Man..can you imagine a sniper with Sentinel and the ability to do reaction fire when an enemy shoots? That'd be brutal.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6297 on: September 05, 2013, 03:06:46 pm »

I'm more interested in Itchy Trigger Tentacle. That completely and utterly changes the strategy of movement.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6298 on: September 05, 2013, 03:17:32 pm »

Somehow I suspect the Shivs still won't be useful in this expansion.

They are AMAZING in the early game (or if you get early game enemies) because their armor lets them outright charge the enemy.
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Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6299 on: September 05, 2013, 03:18:51 pm »

I'm more interested in Itchy Trigger Tentacle. That completely and utterly changes the strategy of movement.
What's that one? Enemies always overwatch or something?
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