Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 418 419 [420] 421 422 ... 625

Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 974321 times)

Neonivek

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6285 on: September 05, 2013, 11:50:00 am »

Why would the aliens care? They won already once the military is defeated. Civilian armies are meaningless to them.

The humans couldn't even draw things out because of the Alien sensors.
« Last Edit: September 05, 2013, 11:51:31 am by Neonivek »
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6286 on: September 05, 2013, 01:03:46 pm »

Interview regarding Enemy Within. I certainly like the concept of the new alien announced in this video.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6287 on: September 05, 2013, 01:35:39 pm »

So squadsight snipers are no longer a viable strategy? Aww :(
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Sharp

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6288 on: September 05, 2013, 02:37:08 pm »

Well they were pretty powerful before, there might be a few alternate strategies, like leaving a guard with the sniper, or taking another squadsight sniper with your main squad and them watching over each other.

Ability roulette sounds interesting, there are some abilities which might be totally useless for other classes (assault with revive) but then you could also get awesome ones (assault with bullet-swarm).
Logged

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6289 on: September 05, 2013, 02:39:09 pm »

Yeah, it sounds like you can just have two squadsight snipers covering each other.
Logged

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6290 on: September 05, 2013, 02:41:35 pm »

Or letting us take two more squaddies into battle? :D
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6291 on: September 05, 2013, 02:52:41 pm »

The ability roulette does sound pretty cool. I just hope those Seekers can't fly.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6292 on: September 05, 2013, 02:57:55 pm »

The ability roulette does sound pretty cool.
How does this ability roulette work?
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6293 on: September 05, 2013, 02:59:16 pm »

Aside from weapon-specific abilities, all class abilities are available to all soldiers, but randomly
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6294 on: September 05, 2013, 03:00:47 pm »

Aside from weapon-specific abilities, all class abilities are available to all soldiers, but randomly
O.o So.. No more ability branch? I haven't watched any interviews by the way.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6295 on: September 05, 2013, 03:01:46 pm »

Why would the aliens care? They won already once the military is defeated. Civilian armies are meaningless to them.

The humans couldn't even draw things out because of the Alien sensors.
Their point is to capture the human race as intact as possible. (Resources are meaningless, they can just gather any from uninhabited planets). Considering humans aren't that important too, (I mean, we're not that strong, and not that advanced*), they need to capture us with our culture intact. After all, we're just useless meat without that, as we're well within their abilities to engineer. It's our unique outlook on matters that allows us to see opportunities where they don't.

*Ignoring the psything for a moment
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6296 on: September 05, 2013, 03:02:46 pm »

Aside from weapon-specific abilities, all class abilities are available to all soldiers, but randomly
O.o So.. No more ability branch? I haven't watched any interviews by the way.

It's a Second Wave option. So not part of the core game, but something fun you can do to spice things up.

Man..can you imagine a sniper with Sentinel and the ability to do reaction fire when an enemy shoots? That'd be brutal.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6297 on: September 05, 2013, 03:06:46 pm »

I'm more interested in Itchy Trigger Tentacle. That completely and utterly changes the strategy of movement.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Neonivek

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6298 on: September 05, 2013, 03:17:32 pm »

Somehow I suspect the Shivs still won't be useful in this expansion.

They are AMAZING in the early game (or if you get early game enemies) because their armor lets them outright charge the enemy.
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6299 on: September 05, 2013, 03:18:51 pm »

I'm more interested in Itchy Trigger Tentacle. That completely and utterly changes the strategy of movement.
What's that one? Enemies always overwatch or something?
Logged
Pages: 1 ... 418 419 [420] 421 422 ... 625