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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968998 times)

Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5100 on: December 24, 2012, 01:13:47 pm »

Given up on this game for now, after it bugged out TWICE whilst I was doing well.

And by bugged out, I mean it zoomed in on the room with the holo-globe, with no buttons appearing and an inability to save and quit.

How many saves do you have?

The game actually has a crippling glitch that only occurs if you rack up a certain number of saves.
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Damiac

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5101 on: December 24, 2012, 10:39:08 pm »

It's funny how this game is very high quality in some ways, but horribly low quality in others.  As usual with this generation of games, it's clear that they didn't bother with much testing.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5102 on: December 25, 2012, 08:19:43 am »

It's funny how this game is very high quality in some ways, but horribly low quality in others.  As usual with this generation of games, it's clear that they didn't bother with much testing.

It is more then that it is clear that the game was rushed.

It is saying something where even if you didn't get ANY glitch or weirdness that you can still tell it was rushed.

For example:

Spoiler (click to show/hide)
« Last Edit: December 25, 2012, 08:22:06 am by Neonivek »
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5103 on: December 25, 2012, 08:42:24 am »

So I was thinking.

We all know how the Thin Men are almost definitely Snakemen after having been heavily genetically altered. I was thinking about that, and how the Thin Man interrogation mentions how surprisingly easy it was to get information from an infiltration unit.

I think the Thin Men hate the Ethereals for twisting them so utterly. The Mutons and Sectoids are altered, but not to that extreme. They can't do anything about it normally because the Ethereals have some control over all of their forces, but if captured and put in Vahlen's.....psionic....interrogation....thing....
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Quote from: Thomas Paine
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The Scout

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5104 on: December 25, 2012, 11:11:05 am »

I dunno, the thin man looked pretty pissed at being in the interrogationmabob.
Being locked into a glass container and being shocked with energy/magic would make me angry too.
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GlyphGryph

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5105 on: December 25, 2012, 12:52:02 pm »

I think the Thin Men hate the Ethereals for twisting them so utterly. The Mutons and Sectoids are altered, but not to that extreme. They can't do anything about it normally because the Ethereals have some control over all of their forces, but if captured and put in Vahlen's.....psionic....interrogation....thing....

I don't know, the mutons -> heavy floaters seem even more extreme than the thin men. And the Ethereals mention the thin men as their most loyal units. I just expect the thin men have low willpower and a natural tendency to follow orders - the same traits that make them so useful to the ethereals are the traits that make interrogation rather easy.
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HFS

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5106 on: December 25, 2012, 07:59:36 pm »

So, here's how my first single player game ended, in one simple question:

Ever seen what happens when you pit 4 rookies against a Sectopod?
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5107 on: December 25, 2012, 08:19:17 pm »

I dunno, the thin man looked pretty pissed at being in the interrogationmabob.
Being locked into a glass container and being shocked with energy/magic would make me angry too.
I prefer interrogationmabob.
I didn't say they liked Humans, plus the interrogationmabob kills everything that gets put into it. I get the impression it's a final "I'll die but I'll screw you doing it" bid to give Humanity some information that we could use to fuck over the Ethereals.
I don't know, the mutons -> heavy floaters seem even more extreme than the thin men.
The mutons are some of the least modified, from where I'm standing. They even still have some of their culture, what with the tattoos and warrior race attitude.

The floaters are mentioned in interrogation as being almost mindless balls of rage. They don't have complex enough thought to hate the Ethereals, or at least not more than they hate everything else. The Thin Men retain their cognitive skills and can comprehend what was done to them. 
Quote
And the Ethereals mention the thin men as their most loyal units.
The Thin Men were designed for deception, so perhaps the Ethereals got more than they bargained for.
Quote
I just expect the thin men have low willpower and a natural tendency to follow orders - the same traits that make them so useful to the ethereals are the traits that make interrogation rather easy.
While game mechanics are not exactly evidence, in my experience Thin Men have high Will, since its so hard to make them panic.
« Last Edit: December 25, 2012, 08:22:18 pm by MetalSlimeHunt »
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5108 on: December 25, 2012, 08:41:48 pm »

Actually it is part of the theme of all the races that they have an inherant flaw.

Spoiler (click to show/hide)
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5109 on: December 25, 2012, 08:48:03 pm »

I thought the Sectoid's flaw was that they were pointlessly cruel and petty?
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5110 on: December 25, 2012, 08:49:21 pm »

I thought the Sectoid's flaw was that they were pointlessly cruel and petty?

Sorry the Crysalids >_<

Also the Sectoid's flaw was that while their minds were great they had a weak and pathetic body.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5111 on: December 25, 2012, 08:52:13 pm »

I never heard anything about the Chryssalids having a hive mind, just that they were basically animals. Hence why they only appeared on terror missions and couldn't be interrogated. Though the latter is also for....other....reasons.....

That reminds me that the thing I liked least about this one was the lack of terror units. What was wrong with Reapers and Silacoids?
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5112 on: December 25, 2012, 08:53:13 pm »

Reapers and Silacoids are not from this Xcom.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5113 on: December 25, 2012, 08:53:54 pm »

That wasn't what I meant. It was a rhetorical question about them not being included.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

majikero

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5114 on: December 25, 2012, 09:21:57 pm »

Silacoids are basically useless. Reapers are replaced by Muton berserkers.
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