Er, from where I'm sitting, it's packing more features than the originals. What is it missing that makes it falls so short on gameplay in your mind?
Er, from where I'm sitting, it's packing more features than the originals. What is it missing that makes it falls so short on gameplay in your mind?
Where the hell are you sitting? A hotbox?
It's got no random map generation
Story based mission line
No global management aside from choosing where to send your mission (and conversely where not to send)
No real base management because from what I have heard there is no base invasion and apparently all the base building is basically saying build all similar facilities close to each other (apparently having gaps in labs causes research deficiency)
Limited equipment management (and infinite ammo, it's heavy weapons guy packing infinity rockets??)
and lots of other stuff which I have already said before, I don't see why I have to rehash it out again, rather if you don't think they are differences then you should state your reasoning.
Anyway I'm not trying to slate the game saying it's going to be terrible and crap, I'm just saying it's not really an XCOM game, XCOM: Enforcer wasn't an XCOM game either. Just trying to use it's lore doesn't make it an XCOM game, it's just superficial, it seems more like a turn based Mass Effect then the original game. Once again, not saying it is going to be a bad game, it looks fun (not as fun as original imo but fun nonetheless).
To be honest my biggest pet peeve is the whole naming of it. For non-Europeans it seems like a different name being XCOM: Enemy Unknown as opposed to XCOM: UFO Defence while in Europe the original was called UFO: Enemy Unknown so it seems like a cheap naming instead of giving it an original name to separate it from the original game.