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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 962054 times)

Man of Paper

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1335 on: August 18, 2012, 11:52:32 am »

Uh, yes. Because aside from some slang terms the English spoken over here is not radically different from that spoken in England or Australia. In five hundred years? Who knows? But the folks here insisting that foreigners speak "American" are just as stupid as the people who think everyone in this country is a gun-waving flag-wearing maniac.

AFAIK, before the American Independence, all british people spoke what we now understand as the American dialect. Later, british started their own new accent, with blackjack  and hookers.

I've heard the same thing. But then again, Cracked isn't the most reliable of sources at times.
And Gimlet makes a very good point. Judging voice acting before release isn't good practice. This isn't close to release yet, right? I've been living under a gaming rock for a while now.

Anyways, time for me to play some more X-COM and brush up on my killin' skills.
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Sharp

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1336 on: August 18, 2012, 12:07:02 pm »

AFAIK release dates are in October, 9th-12th.

And although yes voice acting might not be complete yet, I don't know if they are going to have a voices for all nationalities, Firaxis haven't been too bothered about the interesting but not actual gameplay fluff since Brian Reynolds left.
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Sensei

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1337 on: August 18, 2012, 03:05:53 pm »

You know, here's hoping they take a page from the Worms book and let them have scouser accents or something else ridiculous if we want.
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ZebioLizard2

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1338 on: August 18, 2012, 09:09:21 pm »

You know, here's hoping they take a page from the Worms book and let them have scouser accents or something else ridiculous if we want.

Oi Nutta!

Is that what that dialect was? I just remember the one Worms game I had a bunch of different dialects for a team.
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Endymion

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1339 on: August 19, 2012, 12:16:57 am »

Well wouldn't the idea be them making it easy to mod in whole new voice sets? I would love the ability to record some hundred or so voice clips and be able to load them into the game and assign them to a soldier.

...Well, I wouldn't use my own voice in my game, but I'd get my friends to all publish voice packs so we can use each others in the game.

That said, it isn't the sort of feature I'd expect. Mostly because it would be the sort of feature that would become some weird advertising campaign in this day and age. So it probably won't be a trivial mod, but who knows, it might still be possible.
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Sensei

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1340 on: August 19, 2012, 02:03:18 am »

Well wouldn't the idea be them making it easy to mod in whole new voice sets? I would love the ability to record some hundred or so voice clips and be able to load them into the game and assign them to a soldier.
This is relevant to your interests. So relevant.
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Domenique

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1341 on: August 19, 2012, 03:41:54 am »

Uh, yes. Because aside from some slang terms the English spoken over here is not radically different from that spoken in England or Australia. In five hundred years? Who knows? But the folks here insisting that foreigners speak "American" are just as stupid as the people who think everyone in this country is a gun-waving flag-wearing maniac.

AFAIK, before the American Independence, all british people spoke what we now understand as the American dialect. Later, british started their own new accent, with blackjack  and hookers.

I've heard the same thing. But then again, Cracked isn't the most reliable of sources at times.
And Gimlet makes a very good point. Judging voice acting before release isn't good practice. This isn't close to release yet, right? I've been living under a gaming rock for a while now.

Anyways, time for me to play some more X-COM and brush up on my killin' skills.

Not cracked. It was an article published in a website of science, and had sciency science sciencing in it.
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lordcooper

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1342 on: August 19, 2012, 03:47:48 am »

Sounds legit.
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IronyOwl

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1343 on: August 19, 2012, 04:32:38 am »

Well wouldn't the idea be them making it easy to mod in whole new voice sets? I would love the ability to record some hundred or so voice clips and be able to load them into the game and assign them to a soldier.
This is relevant to your interests. So relevant.
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USEC_OFFICER

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1344 on: August 19, 2012, 04:09:02 pm »

Well wouldn't the idea be them making it easy to mod in whole new voice sets? I would love the ability to record some hundred or so voice clips and be able to load them into the game and assign them to a soldier.
This is relevant to your interests. So relevant.
This is a thing of beauty. Truly glorious.
It would have been better if he changed the default NPC voices as well, but you can't have everything I suppose.
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Dohon

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1345 on: August 22, 2012, 03:39:57 pm »

New article by VGW. Not much new info, but it does have a very nice picture of an alien UFO.
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1346 on: August 22, 2012, 04:02:42 pm »

Oooo, shiny.
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MaximumZero

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1347 on: August 22, 2012, 04:03:20 pm »

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IronyOwl

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1348 on: August 22, 2012, 04:07:47 pm »

Pardon my ignorance, but do we officially know how missions will work, specifically whether/how random they'll be? I remember that they'll be split into Story and UFO missions, but I don't recall how the UFO side works, if they've said.

Oooo, shiny.
QFT.
And yes, this.
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Sharp

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #1349 on: August 22, 2012, 05:26:40 pm »

I don't like how they have used the name.

This seems like a a perfectly fine game but it's not an XCOM game, it's lack of complexity and combat system makes it more arcade like, I'm not saying it's not going to be a fun game or a good game or a game I will never play, it just doesn't seem like an XCOM game.

Only one base, only 4-6 max on squad, infinite ammo, limited equipment management, no stat improvement (don't quote me on this but just looks like solider's level up and you can choose abilities for them), story driven gameplay, choice dilema's rather then elegant solution (or disastrous expensive fuck up) and I am guessing limited randomness, it looks like pre-made maps.

Fun game perhaps, not an XCOM game though.
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