Huh. I didn't even plan on Monk doing that, but hey. Makes it easy on me.
Turn: In which night finally gets around to falling, and Derm Derms around.Actions:
--------
Attempt to do something involving this strange artifact and my new powers. Fail to resist urge to cackle maniacally.
(
5) You work up a truly diabolical cackle as you unleash a blast of lightning that completely destroys the table, and splashes tea everywhere. Unfortunately, Valia is also in the line of fire... (
2/
3) and barely manages to avoid the crackling electricity
Dodge Derek's powers, then attempt to repeat his experiment for myself.
(
5) Having only just avoided a
shocking fate, you try to focus on your own power, and a large chunk of earth and stone hovers in the air in front of you. It seems oddly fluid to you, though you're also certain to anyone else it will be as solid as any other rock. You're also alittle disappointed about the tea.
She tries to cover Gem with its...covering.And afterwards, she tries to conduct research on it in town
(
3) You manage to replace the covering, but you have a feeling that you didn't actually manage to fix it, so the energy might surge out again at any time. Afterwords you leave your home to try to find out more. You head to the
park, figuring it's as good a place to start as any.
Do some maintenance and then head to park for lunch. Crazy stuff happens there
(
5) You spend alittle more time working, then head to the park for lunch. Only when you arrive do you remember that it's late in the evening, and you already ate lunch. And dinner. As you ponder on why you forgot such an important thing, you see what can only be loosely described as a large creature amongst the trees. It's pretty ugly.
Keep an eye out for that person, flee if seen. Try tracking down the assistants to find out more.
(
3) You... manage to find out that there were several assistants working in the lab that might know about the events. Your searching for more info dead ends at a currently empty home near the park.
-----------------------------------------
The sun finishes setting, plunging the city into darkness. Coal powered lamps flicker dimly into life, failing to do more then simply create more shadows. Most citizens are at home now, and the constant clank and clatter of city life quiets down to only a distant hiss of steam, and the soft grinding sound of gears turning. The moon is partially visible on the horizon, though the steam and buildings obscure it.
Name/Magical Girl Name: Tina/ Glowing Star
Gender: Female
Appearance: Slim and small, black hair. Conservative clothing.
Magical Girl appearance: Similar to before, but with much longer hair and a ridiculously gaudy costume generally purple themed. Goggles, fur and scarf like a WWI Aviator.
Background: Tina prefers to avoid the hustle and bustle of city life, prefering to find solitude among the rooftops or in the country, when she can. She has just finished high school, but does not have any plan for her life.
Abilities:
Restrained, Deceptive,
Flowing NightInventory:
Talismen of magitech.
Flute. Magical Girl style:
Wind HP/
MPName/Magical Girl Name: Paul Ericson/ Susy Moon
Gender: Male
Appearance: Very tall, normal weight, short black hair, look of disgust on his face. MG: Imagine a guy Sailor Moon cosplay, a really bad one, that's him, and girly and pink as well, burly frills.
Background: Engineer by trade before he got his Talismen, not very social, hates plants.
Abilities:
The Quiet One City Boy RAGE! Inventory: Talismen of magitech.
Brass knuckles. Magical Girl style: Plant
HP/
MPPenalties:
Humiliated Rage Valia Corset / Shining Guardian
Gender: Female
Curly brown hair, slender build, very tall / Hair flowing, wears a silver battle corset
Bio/Background: Valia, twenty one years old, is more responsible and weary of the world than other magical girls. Upon finding her Talisman, she had a strong desire - an optimistic one, strange for her usual cynical self - to protect her loved ones from a coming threat. She is not married, and tends to act as a motherly figure to younger friends. She hasn't worked in the steam industry, but preferred to be a secretary to various political figures.
Abilities:
Social Structure, Do Unto Others,
RetributionInventory: Talisman of magitech,
Metal staff Magical Girl style: Earth
HP/
MPName: Nessara / Elywen
Gender: Female
Appearance: Nearly five feet in height, with light skin and short black hair. She wears Her body build makes her easily mistaken for a male at a distance. She wears a carefully knit white shirt with dark blue overalls and a red cap, supposedly for her everyday work.
Magical Girl appearance: It
seems that there is no difference from her normal appearance.
Background: Raised by only her father until now, she developed a love for mechanics and puzzles. Due to this, her mind quickly adapted itself in aiding her analytical abilities and logic, although she is not very social due to her line of work, and her looks. She is slow to anger but has little control over it once unleashed.
Abilities:
Tech Expert ;
Analytical ;
Tactical ManeuversInventory: Talismen of magitech.
Steel WrenchMagical Girl style: Fire
HP/
MPName/ Magical Girl name: Derek. Dermonster.
Gender. Male.
Appearance / Magical Girl appearance: Wears a topaz yellow colored lab coat, Blond hair, green eyes. 'bout 5'11'./ A yellow spiky dress-thing, along with an increase of four inches in height, changing the eyes to yellow and the hair to a perpetual statically charged look.
Background. Mad scientist.
THE mad scientist. Is extremely annoyed by the dress but cannot seem to change it no matter how hard he tries. (And good lord has he tried). Is prone to a maniacal cackle or twenty, but he means the best. Really.
Abilities:
Clanking gears Magical Reliance Magitek Magician(Players design their own)
Inventory: Talismen of magitech.
Omni-tool.Magical Girl style: Electricity
HP/
MPPenalties:
Very lost