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Author Topic: Project EVIL: Mission Time!  (Read 39021 times)

GlyphGryph

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #480 on: May 04, 2012, 10:43:29 am »

Mission success.

Tell him if he ever needs any more packages delivered or tasks completed, I'm incredibly available. I lost my cellphone in the scuffle, so I'll go get a new one with this money right now, and then I can pass along my contact info and he can let me know if he needs help?

Go to nearby phone shop (there's almost always one near hotels in cities) and buy a nice prepaid phone, then pass the guy my contact info and skedaddle unless he has a new job for me right then and there.

Assuming he doesn't, wait till he'a gone and tell the manager/desk person I forced a letter to give up its secrets and now it wants me to do a thing with a guy at a place. Does he know where [place] is?
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USEC_OFFICER

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #481 on: May 05, 2012, 04:36:41 pm »

Mission success.

Tell him if he ever needs any more packages delivered or tasks completed, I'm incredibly available. I lost my cellphone in the scuffle, so I'll go get a new one with this money right now, and then I can pass along my contact info and he can let me know if he needs help?

Go to nearby phone shop (there's almost always one near hotels in cities) and buy a nice prepaid phone, then pass the guy my contact info and skedaddle unless he has a new job for me right then and there.


Having gotten Jessica's cell phone number, the gentleman returns to his room muttering something about having his own damn people. Evidently he doesn't have a job for Jessica.

Assuming he doesn't, wait till he'a gone and tell the manager/desk person I forced a letter to give up its secrets and now it wants me to do a thing with a guy at a place. Does he know where [place] is?

Continuing to be a man of very few words, the manager wordlessly pulls out a business directory and plops it down on the counter. Seeing as the directory contains lots of maps, Jessica soon finds the street that she's looking for, and a rough idea of where the building is. Thanking the manager profusely, Jessica exits the hotel.

Blow-by-Blow Sequence Finished!
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USEC_OFFICER

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #482 on: May 07, 2012, 10:19:39 am »

Day 5 - 07:55 (T-Turn - 1)

You start to call the different limo services in the city, before you remember that Ujarak Simpson is not actually taking a limo. Oops. Luckily the GM is feeling generous, and will activate the Blow-by-Blow Sequence for you to get an actual turn in.

Blow-by-Blow Sequence Activated!

See?

Spoiler: Gerald Root (click to show/hide)


After saying a few words to your no-doubt mysterious and completely not known comrade, you get some shut-eye for the big mission tomorrow.

Health: +2
Energy: +2
Innovation: +1

Spoiler: Sargent Rick (click to show/hide)


You start to make some illegal drugs, before you remember that you have no clue how to make any of them. I mean, it's not like they just put this stuff up on the internet, right?

...

After a quick trip to the public library and a local drug store, you return to your orphanage and get to work. After several hours of rather easy labour, you produce some Med-X. Or mostly Med-X. Some of it might just be soap and coloured water. Producing illegal drugs is all rather new to you.

Spoiler: Esquire Xavier Omon (click to show/hide)


"Did you get the letter?"

Wow, what an exciting and awe-inspiring action⸮ I am amazing that you could come up with such a brilliant turn⸮ I'm also totally not being sarcastic⸮

...

I'm done now, but you aren't. Have a Blow-by-Blow to conduct a real turn, okay? And remember that you don't need me to talk to other members.

Blow-by-Blow Sequence Activated!

Spoiler: Prof. Kane Wilson (click to show/hide)


Ah, the alley-nap. The sleep of champions last resort.

Energy: +1

Spoiler: John Evly (click to show/hide)


After freshening up with your bacon-flavoured mouthwash (Hmm... Porky!), you head over to your bed and get a wink of sleep. Or two. Or three. Or several thousand.

Health: +2
Energy: +1
Max Innovation: +1
Innovation: +1


Spoiler: Alexander Zane (click to show/hide)


Ah, the alley-nap. The sleep of champions crap. I already made that joke, didn't I? Oh well, just enjoy your sleep in a dirty, rat-infested alleyway.

Health: +1
Energy: +1

Spoiler: Capt Joun Quire (click to show/hide)


Using his amazing powers of deduction, the GM decides that Jessica is going to head to 76th Kaua Street, to conduct that secret meeting and what-not.

76th Kaua Street looks on the outside to be a dilapidated, run-down warehouse next to the docks. However, from the inside it's actually... Well, Jessica's not too sure. The reason that she's not sure is that a large, beefy lad seems to be guarding the door to the building, which is a favourite past-time of large, beefy lads. He looks Jessica up and down as she approaches, and asks her, "What'ch you doing here?"

Blow-by-Blow Sequence Activated!


Ujarak Simpson will be arriving at Hokewaa airport in less than an hour. All agents without Blow-by-Blows should be activating their evil plans to murder him. Those with Blow-by-Blows should finish them before activating their evil plans. Best of luck.
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GlyphGryph

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #483 on: May 07, 2012, 01:01:03 pm »

What secret meeting is this again?
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MonkeyHead

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #484 on: May 07, 2012, 01:03:59 pm »

Whilst waiting for the holder of the other talkie to get back in touch, Kane started hatching plans. Airport security was usually tight and tended to spot things like guns and explosives, so if he was to make the hit, there would be as a last resort in pursuit of the quarry...

Head to the factory, trying to get hold of the other talkie holder to set up a co-ordinated action.

GlyphGryph

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #485 on: May 07, 2012, 01:21:31 pm »

Hell Read his mind, tell him that I'm not entirely sure, but that I'm here for the secret meeting. I was told to come here by a letter, apparently it's incredibly important. Use whatever is in his mind to concoct a believable story or provide pass phrases, if needed. If none of that works, and he seems hostile, lure him away and poke his eyes out with a potato, and then poke his throat out.
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King DZA

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #486 on: May 07, 2012, 01:31:01 pm »

Bandage up, check the kitchen for a meat cleaver(might be able to harvest some extra supplies on the mission), and stroll on over to the industrial district. Also, ask the hobos if they'd be capable of managing the restaurant should I open it for business during my brief absence.

monk12

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #487 on: May 07, 2012, 09:01:04 pm »

Grabbing his Med-X, Project EVIL Tote-bag, and trusty knife, Xavier Omon rolls out!

75 Washington Street
Apartment 321
Iancu Balan, soon to be deceased chauffeur for Ujarak Simpson.


But first, Bacon Mouthwash! Xavier Omon suspects he's going to need all the Innovation he can get soon!

PyroDesu

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #488 on: May 08, 2012, 05:32:35 pm »

Freshen up with a bit of Bacon mouthwash (Health), then get on the radio again:

"Listen up, I'll be going in through the abandoned area next to the warehouse, where I plan to ambush them. I could use help, though, so if you're in, help me out there."

Sneak into the warehouse through the abandoned factory area, concealing myself behind some crates, or boxes, or what-have-you.

Activate Blow-by-Blow when target comes into visual range.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

USEC_OFFICER

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #489 on: May 08, 2012, 06:09:09 pm »

What secret meeting is this again?

The one about the top secret super-weapon being developed for Green America.

Hell Read his mind, tell him that I'm not entirely sure, but that I'm here for the secret meeting. I was told to come here by a letter, apparently it's incredibly important. Use whatever is in his mind to concoct a believable story or provide pass phrases, if needed. If none of that works, and he seems hostile, lure him away and poke his eyes out with a potato, and then poke his throat out.

The grunt's mind is as bland as a stone, since Jessica has just kinda accidentally sorta wiped his mind. Oops. Still, at least Jessica has remembered the password. It was... um... Never mind.

Psi: -3

Since the door is now unguarded, Jessica calmly steps through to see what's inside. While the warehouse looks dilapidated and run-down from the outside, it's just as dilapidated and run-down on the inside! Or at least most of it is. At the far end of the warehouse, past a maze of collapsed shelves and boxes, is a motorboat guarded by three men, all dressed in black. The motorboat is hosted in a launch, with a complicated gateway system to allow the boat to enter the bay. The men are all cradling shotguns in their arms, and are quietly singing a popular yet indistinct song to past the time.
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Powder Miner

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #490 on: May 08, 2012, 06:16:35 pm »

Ditch the  fry cook uniform in the alley, wearing the ragged clothes, and then try to get a job at the airport.
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MonkeyHead

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #491 on: May 09, 2012, 10:34:04 am »

Freshen up with a bit of Bacon mouthwash (Health), then get on the radio again:

"Listen up, I'll be going in through the abandoned area next to the warehouse, where I plan to ambush them. I could use help, though, so if you're in, help me out there."

Sneak into the warehouse through the abandoned factory area, concealing myself behind some crates, or boxes, or what-have-you.

Activate Blow-by-Blow when target comes into visual range.

"I could provide a very useful attention grabbing diversion, if that would be useful..."

PyroDesu

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #492 on: May 09, 2012, 02:31:47 pm »

Freshen up with a bit of Bacon mouthwash (Health), then get on the radio again:

"Listen up, I'll be going in through the abandoned area next to the warehouse, where I plan to ambush them. I could use help, though, so if you're in, help me out there."

Sneak into the warehouse through the abandoned factory area, concealing myself behind some crates, or boxes, or what-have-you.

Activate Blow-by-Blow when target comes into visual range.

"I could provide a very useful attention grabbing diversion, if that would be useful..."

"Quite. If you can stop them from moving, I might be able to get a clean shot off with my pistol. Otherwise, I'll resort to my submachine gun. Be careful if that happens, for obvious reasons concerning automatic weapons."
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

MonkeyHead

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #493 on: May 09, 2012, 02:53:19 pm »

Freshen up with a bit of Bacon mouthwash (Health), then get on the radio again:

"Listen up, I'll be going in through the abandoned area next to the warehouse, where I plan to ambush them. I could use help, though, so if you're in, help me out there."

Sneak into the warehouse through the abandoned factory area, concealing myself behind some crates, or boxes, or what-have-you.

Activate Blow-by-Blow when target comes into visual range.

"I could provide a very useful attention grabbing diversion, if that would be useful..."

"Quite. If you can stop them from moving, I might be able to get a clean shot off with my pistol. Otherwise, I'll resort to my submachine gun. Be careful if that happens, for obvious reasons concerning automatic weapons."

"Oh, they will stop moving. It should be fairly clear when to take the shot. If you need to start spraying, I will join in with some of my own - confusion can be our ally."

GlyphGryph

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #494 on: May 09, 2012, 03:31:45 pm »

Take nap in rubble while I wait for something important to happen. Stay /concealed/.
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