Name: Prof. Kane Wilson
Health: 15/15Armour: 0Energy: 1/4Innovation Points: 0/2-2Money: $2650WANTED FOR: Murder x 3, Grand Theft Golf Cart, Stealing x Lots
Majors: Theoretical Degree in Physics (+5 to science, mathematics and hacking.)
Minors: Hypervelocity Kinematics of Ferrous Solids (ACC: +10% with all guns.)
Weapons Development 1001 (Can make a wide variety of explosives if given tools, materials and time.)
Skills: None
Weapon Proficiencies: Knives (ACC: +10%, DMG: +1)
Effects: None
Named Weapons:UT-I: DMG: 8 RoF: 1 ACC: 65% CAP: 0 x 3
Consumes 2 Innovation Points.Special: Grenade: This weapon is a grenade and can be thrown with a 45% chance of landing where you want it to.
Sticky, Burny Death: This grenade sticks to its target, whether it's a person, vehicle or the ground. When stuck it cannot be removed, and the blast will be centred around the target it is stuck to (thus if you hit a person, the blast will hit the poor sap and whoever is around him). Additionally, if the grenade is fumbled, then it will automatically stick to the thrower. This grenade causes fire damage to whoever it hits.
Named Explosive: Only by forgetting the recipe for the UT-I will the innovation points it consumes be released. Running out of UT-Is will not release those innovation points, but creating more of these grenades will not cost you additional innovation points. Three UT-Is can be made using four basic chemicals and one can of biofuel.
Description: The UT-I is based around a highly secretive, and slightly unstable, chemical mixture that's basically napalm turned up to 11. It makes an effective anti-personnel grenade, since it is able to create a fireball hot enough to immolate anything caught inside of it. Of course the UT-I isn't exactly the highest quality grenade in the world, which means that it's deadliness is greatly reduced.
Weapons:Glorified Club: DMG: 1 RoF: 0 ACC: 45% CAP: 0
Special: Nighty Night: Sneak attacks with this weapon always knocks a target out, assuming that they have no protection against being knocked out.
Description: Unlike those common, run-of-the-mill clubs, this one is crafted with tender and loving care, greatly increasing its value. It's not deadlier than a regular golf club though. After all, at the end of the day you're still just hitting someone with a giant stick.
Golf Club: DMG: 1 RoF: 0 ACC: 45% CAP: 0
Special: Handicap: DMG: 2 when at less than 50% health.
Description: Not to be confused with a regular club, which the golf club pretends doesn't exist. Millions of people use this to whack little white spheres, when they could be using it to whack other people.
Pistol: DMG: 1 RoF: 2 ACC: 50% CAP: 12 (9mm)
Special: None.
Description: The USLE-55 was designed specifically for use by every other guy in the street. It's lightweight, easy to use, and weak enough to pose very little treat to anybody with half a knowledge of tactics.
SMG: DMG: 2 RoF: 6 ACC: 45% CAP: 24 (9mm)
(Equipped)Special: Spray and Pray: May make multiple attacks a round, at ACC: 33%
Description: As an entry-level SMG, the SrP could be worse. Sure, the gun is as flimsy as hell, and the sights are calibrated horribly, and the clips can accept only 24 rounds of ammo if you don't want the thing to jam...
Inventory: Red Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Security Uniform (+2 to not looking suspicious)
Men's Business Suit (+5 to not looking suspicious. +1 to business and persuasion)
(Equipped) Briefcase (+1 to business. +1 to not looking suspicious in a suit)
Cheap Hazmat Suit (-3 to not looking suspicious. +3 defence against hazardous materials)
Standie-talkie (Able to communicate with other standie-talkies within 50 metres.)
Cellphone (
)
Portable Stove (+2 to cooking)
Cheap Chemistry Equipment (+1 to chemistry)
Basic Chemicals
Can of Biofuel x 2
Bacon-flavoured Mouthwash (Permanent increase to Health, Energy or Innovation Points when consumed)
9mm x 10
Base of Operations:Location: Self-Storage Place on the North End of Town
Rooms: Spartan Bedroom (Can be slept in)
Special: 24/7 Surveillance (Can't access footage).
Other: Paying rent ($5 a day).
Heat: None