Description
Name: N/A (Have not achieved the sentience required to name themselves yet, other races are free to call them whatever they want)
Outline:
Large and long-lived amoeba-like beings that normally bide their time hidden underground or in caves. They have not achieved full sentience and consciousness of self, but have a primal cunning and wisdom that should not be underestimated.
Breeding Factor: 1 (1 EP) [asexual reproduction]
Multiplier: 1/10,000
Physiological Traits
Amoeba Body 5 (9 EP)
The body is mostly homogeneous and hard to permanently maim without literally hacking it to pieces.
Mineral Consumption 4 (6 EP)
Consumes mineral and metal based matter to sustain itself. The purer and rarer, the better.
Mineral Hide 5 (9 EP)
The amoeba body is normally very soft, but the creature can attach pieces of rock, ore, and metal to its body to create a thick and sturdy hide. It's hide's composition can hint at it's age and preferred habitat.
Kinetic Shot 4 (6 EP)
Can eject pieces of its mineral hide at great speeds and moderate accuracy (the accuracy gets better if it can see its target with its eye).
Pseudopod 2 (2 EP)
Can create crude protrusions from it's body to push and pull stuff around, push or pull itself around, or smash nearby stuff. Not very dextrous, though.
Burrowing 4 (6 EP)
Can dig through natural ground, with a speed dependent on the soil/rock's hardness.
Tremorsense 4 (6 EP)
Can detect vibrations in the ground around it, and to a lesser extent the air around it. Not precise enough for it to understand complex sounds such as speech, though.
Gem Eye 2 (2 EP)
Has a single eye made of a complex arrangement of crystals. The eye's radius is 1/20th the creature's radius. Can be retracted deep in the body for safety, or placed on the fringes to be able to see. It does not see very well, though, and constitutes a weakspot when on the surface of the body.
Supernatural Traits
Prismatic Embrace 5 (9 EP)
Any creature capable of vision that sees the amoeba's gem eye has a hard time doing anything but staring transfixed at the prismatic and constantly morphing hues of the gem.
Wisdom of Aeons 7 (16 EP)
The creature has a mystical wisdom and cunning that is quite enigmatic to any other sentient, mostly because it is not wisdom that comes from knowledge acquired by a sentient thought process, but more of a primal wisdom of nature befitting the not-quite-sentient force of nature that the blob is. Even then, the creature can show curiosity to knowledge it might or might not have, though like a cat batting at a ball and chasing after it, it might never actually understand what it toys with.
Will of the Mountains 7 (16 EP)
The Gem Eye radiates a powerful aura that negates supernatural powers. The aura is most powerful by far at the eye itself, practically negating any lesser power and reducing even godly abilities. The aura's strength declines until it reaches its minimum a few dozen centimeters outside the blob's outer covering.
Whispers from the Deep 2 (2 EP)
The blob has a very weak telepathic ability to communicate with creatures within a few meters of its outside shell. The telepathic whispers only come rarely, though, and even then are quite faint even if you are expecting them. And don't expect to make much sense of what you do hear from the whispers.
Special Traits
Age-Immortal (5 EP)
Does not die from old age
Constant Growth (2 EP)
Grows constantly as long as it is alive, at a rate of 25m^3 of volume per year. (Its diameter would be: ~4m at 1 year, ~8m at 10 years, ~17m at 100 years, ~36m at 1000 years...)
Uncivilized (0 EP bonus)
Can not learn civil and technological traits, or form a proper organized society. The EP bonus increases as time passes, considering how all the civilized races get farther ahead.
Weakspot (9 EP bonus)
The creature's gem eye is it's weakspot. Completely destroying the eye is fatal to the creature, and even minor damage to the eye can at the least be extremely painful. The best weapon type to use against it is probably a shattering weapon, due to its mineral/crystal nature, though that's up to the races to find out through trial and error
0 of 88 EP left