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Author Topic: Evolution VIII: Ediacaran Power  (Read 56125 times)

kaian-a-coel

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #255 on: February 15, 2012, 02:17:41 pm »

Nah, it gives us something to talk about between turns.
I can't help but agree.
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Grek

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #256 on: February 17, 2012, 05:59:18 pm »

So, next up: Terrain Types by Population

Calx:
100% shallow ocean.
0% of the population lives in a costal province.

Retha:
100% swamp, with 100% containing at least one major river, 100% of which is downstream from the plaguelands.
8.33% of the population lives in a coastal province.

Devourers:
4.95% mountains, 2.475% containing tributaries to major rivers.
95.05% plains, with 21.37% containing rivers and 2.31% living in the plaguelands.
15.26% of the population lives in a coastal province.

Cyrmits:
100% mountains, 0% of which contains major rivers.
23.04% of the population lives in a coastal province.
« Last Edit: February 17, 2012, 06:07:45 pm by Grek »
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RulerOfNothing

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #257 on: February 22, 2012, 08:25:29 am »

Invest 2 EP into language, 4 EP into tribalism, 4 EP into diplomatic skills (which should be a civic trait), and 20 EP into the technologies of agriculture, fishing, fire-making, woodworking and weaving. The Retha near Omoloth's monolith will build the biggest and most impressive temple their skills and knowledge allow. The Retha near the monolith will also start claiming that they are more knowledgeable about Omoloth and his abilities and desires. The Retha will also attempt to colonise the entire swamp, but refrain from colonising the plains, mountains and jungles with the exception of the tile 12.08. The Retha will also study the plants found in other parts of the great swamps. Once the Retha gain the ability to make fire on their own, they will try to combine various things with fire. Trade in and between the various Retha tribes will continue to develop. Finally, the Retha in the vincinity of the door that appeared in 15.09 will examine it and try to enter it.

The Retha continued to develop as a species. The increasing sophistication of their social structures and their new technological abilities spurred an increase in the complexity and expressiveness of the Retha languages. This linguistic development spurred a further increase in the Retha's ability to co-operate and organise themselves, and also caused the development of techniques of rhetoric and persuasion, which allowed some tribes to form relatively complicated arrangements for mutual benefit.

The Retha also discovered several new technologies. Their herblore allowed some of them to figure out how to get useful plants to grow in larger amounts, leading to a primitive form of agriculture. It was also discovered that some plants could be turned into flexible fibres, which had a wide variety of uses. One of these uses was in making fishing nets and fish traps, which allowed the Retha to gain more food to support their growing population. The most significant discovery was that of how to make fire, which occured when some Retha noted that striking two rocks of a particular kind together produced several "little fires", which could be used to ignite a reasonably large pile of combustible material. Since fire was useful in repelling large creatures, it was soon discovered that it could change many kinds of objects that were put into a fire. Finally, the prevalance of wood in the swamps prompted the Retha to learn how to make many useful things out of wood.

The Retha that lived near the monolith decided to use their combined skills and efforts to make a grand temple in honor of Omoloth, the Great Builder. While this was not a very impressive temple, it was still very large and complex by the standards of the Retha. Its completion brought many followers of Omoloth to the temple in order to pay homage to their god, but also caused the Retha who had built the temple to start thinking that they were chosen by Omoloth for some purpose, and gradually leading them to believe that they were closer to Omoloth and higher in his esteem. This was also the opinion held by many of their neighbours (although to a lesser extent) and so gradually the Retha living near the monolith became a sort of unofficial priesthood.

The Retha also expanded in a geographical sense, and Retha tribes eventually colonised nearly all of the swamp, although their further progress was halted by plains covered in large numbers of eerie white blobs to the south-west, by large and deep waters which were quite different to the ones in the Retha homelands to the south-east, by high and quite dry mountain ranges to the north-west and by savage jungles to the north and north-east. This allowed the Retha to learn about more kinds of plants in other parts of their swamp, and these plants and the lore about them spread increasingly quickly as trade improved between the various Retha tribes due to various social developments.

Finally, another mysterious event occured in the form of an odd door appearing in the swamps. While the nearby Retha initially attributed this new object to Omoloth (it being apparently as useful as the monolith, since the door didn't seem to lead anywhere), they quickly decided that this was the work of another power. This was mainly because of the odd construction of the door, and the fact that it seemed to not exist entirely in the physical world. The Retha living nearby decided to try and open the door, but the very slow progress made them decide eventually to leave the door alone for the moment, as they had more important things to expend their efforts on.


Spoiler: Miscellany (click to show/hide)
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Azthor

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #258 on: February 22, 2012, 09:31:01 am »

I have been delaying my post a bit while I decide on how to proceed. If you decide to try and push forward the update early, just PM me and I will squeeze an idea out of the empty box atop my neck.
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Criptfeind

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #259 on: February 22, 2012, 10:06:31 am »

Actually that sounds like a great thing. I am also fully confused. Please PM if you plan on updating before I am able to find out what to do.
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kaian-a-coel

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #260 on: February 22, 2012, 12:24:41 pm »

I was procrastinating my post about local fauna, but this new activity compel me to post now. so here we are:
NOTE: all the following animals are common within the crymitian empire, that is to say, underground. You won't see them above ground, unless some crymitian caravan brought them for trading. Feel free to extend the list by yourself!

-The Adrubohj
Spoiler (click to show/hide)
You already know its bigger cousin, the Adrugerohj. This is a peaceful grazer of the caverns, about the size of a big dog. Live in solitary or in couple. Can be found almost everywhere in the cavern, assuming there's lichen or moss nearby.

-The Adrugerohj
Spoiler (click to show/hide)
Peaceful giant grazer, it live in caverns near crymitian towns, grazing over moss and lichen, using its horns to rip it off the ground. It is nearly five meters tall, for the biggest females, and can bear heavy charges.

-The Corsenohj
Spoiler (click to show/hide)
Very dangerous predator, almost three meter tall. Its method of hunting are very strange. It spot a path used by potential prey, in a big cavern (the roof must be at least 15 or 20 meter high). Then it produce a silk rope, fixed right above the path, and exactly the same lenght that separate ground from roof, minus three meters. You got it. This bastard goes spiderman and, in a pendulum-like move, it impale the poor animal (see those three HUGE spikes around the mouth?)

-The Corblizjohj
Spoiler (click to show/hide)
A cousin from the previous, obviously. Main difference is that it hunt on ground, rather than death-trapping unsuspecting cuties. three meters tall as well. Main problem of crymitian miners and explorers (with a crymitian brain, the swinging one is easily avoided).

-The Meruyeohj
Spoiler (click to show/hide)
A flyer. Because there is no wind in the caverns, plants rely heavily on pollinisators, like insects. This guy pollinisate AND eat insects. Crymits find it kind of cute. (about the size of a little eagle)

-The Meruneijohj
Spoiler (click to show/hide)
substantially bigger than the previous, and therefore much less cute. (big eagle-sized and behaviour)

-Notable insect: the Blue Cavern Moth.
-no image-
This particular moth is blue, and very shiny. It is attracted by light (like all moth), so it is very often seen around crymitian lamps-crystals (which emit a dim true light in addition of the magic one). The crymits cannot see normal light, so they deduced it was attracted by magic, and therefore associated it with Draioth.
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Grek

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #261 on: February 22, 2012, 02:37:20 pm »

Suppose I should sketch out a food chain as well:

Muhwa:
Calx for various sorts of plankton; they don't distinguish between types. Includes both autotrophic and heterotrophic species, mostly forming a thin murk in the photic zone. Thought of as a kind of cloudy weather rather than a lifeform. Calx word for atmospheric clouds is muhla.

Thrimets:
A species of sedentary, soft-bodied bristle worm which eats muhwa as larvae and then settles down on the sea floor to burrow the sand. Considered to be lucky and to cause good weather. Very colourful, with red and blue speckled chitin. Similar in appearance to Spirobranchus giganteus, but with a pair of long antennae.

Mhwaps:
A species of venomous, spined toadfish that lives in and around the reef. Ambush predator, about 5 feet long. Eats Thrimets, Goblops and Plob. Is very loud. Calx make a game of imitating their mating calls in order to lure them out of then dens and then collapsing the den behind them. Thought to be evil.

Goblops:
A social ostracode that forms ant-like hives inside the reefs out of shells, coral and bits of mud. Can swim very quickly in short bursts, but is otherwise mostly helpless. A group of Goblops is called a flock and they wander the sea floor army-ant style devouring sea grass and other marine plants, only settling into hives to roost.

Plob:
A creature that looks like a cross between a snail and a pill-bug. Infests marine plants. Eaten by both Mhwaps and Goblops. Notable for having a segmented shell rather than a spiral shell, and retractable eyestalks on both ends.
« Last Edit: February 22, 2012, 02:39:21 pm by Grek »
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Grek

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #262 on: February 27, 2012, 02:14:39 pm »

Anyone else want to give a go?
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kaian-a-coel

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #263 on: February 27, 2012, 02:26:35 pm »

I say, if nothing happen within two weeks, I'll post myself what happen to my species. And if REALLY nothing move, I'll go fast-forward to the time when crymitian emperors rule the world and drive tron-like motorcycles.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
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Gollum loves and hates the precious.
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Wimdit

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #264 on: February 27, 2012, 05:41:11 pm »

Heh, cool. Feel free, but I'll have the next turn up within two weeks.
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kaian-a-coel

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #265 on: February 28, 2012, 03:17:54 am »

Heh, cool. Feel free, but I'll have the next turn up within two weeks.
HURRAY!!!
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Poltifar

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #266 on: February 28, 2012, 04:07:13 pm »

The Crymitians won't be ruling the world. They'll be too busy being enslaved by the Titan blobs. Yumyumyum.
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<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Azthor

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #267 on: March 04, 2012, 08:51:26 pm »

Placeholder.... Time to get Lovecraftian.
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Grek

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #268 on: March 05, 2012, 04:31:44 pm »

Neither the Crymits nor the Titans are going to win this one. The Calx are. There's 300 ocean hexes and only 290 land hexes, only 250 of which are on the mainland. 250 split three ways is a whole lot less than 350. And that's assuming I don't take any of the mainland myself...
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Azthor

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #269 on: March 05, 2012, 05:26:26 pm »

Just about any of us can go amphibious by spending some EP.
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