Turn 1: Kind Of SmallCreate an infinite mass of matter-energy in an infinitely small space. Blow it up.
[1+3] You create an explosion of energy-matter, like a firework announcing the creation of actual matter and energy in the universe. It's far from infinite in any sense of the word, however.
I'll use my Creation skill to make a basic, floating bit of land. Say, four acres in size? Hills, trees, a lake, just nice and simple. Make sure that it's protected from the Void, of course.
[5+1] You create a rather large, jagged rock of imposing size. You are unable to create life and fine terrain features at the same time, however.
The current head of the Pantheon decides to create a little area that no outside force can disrupt or affect. [4]. The Pantheon agrees. [2]. Course, he was then devoured by what remained of a god of chaos, who demanded that the area be in permanent darkness. [3] It avoids being replaced.
Make a section of the void unaffected by any events outside. Also make it permanently dark within.
[3] You create a rather small, sheltered region. In addition to not being very large, it's not completely immune to outside forces, just insulated.
Make a mini-Earth.
[1] You make a mini-fiery hell. It's only around the size of a basketball, though. Well, maybe a bit larger, but you can hold it between your hands without issue.
Derm (dermonster)
-Chaos
-Matter
-Energy
Horace (Dave1004)
-Life
-Death
-Creation
The Pantheon (Micelus)
-Life
-Randomness
-Machinery
Thrakor (Toaster) [1 Act]
-Obedience
-Spirit Energy
-Earth
Mobkogoth (Yoink) [1 Act]
-Mind Control
-Headgear-Related Shapechanging
-Mass Hallucinations
Azundan (antonsan)
-Life
-Prosperity
-Order
I'm impatient, so we're starting this now. :I
Players who are skipped over will receive additional actions for later rounds, called Acts. In other words, if you don't have an action in on time, you get to take two actions next turn. Intentionally hoarding Acts is ill-advised, and may result in side effects.