Alrighty! I've finally had the time (rather, effort
) to get an account here and ask a few questions about MW.
#1 is there anyway to fix flying sieges? I often have a group arrive flying on little birds, or similar, and 99% of the time the idiot leader flies up over another unit, who tries to fly, they get 'stuck', and they just... sit there the entire time. Quite aggravating when I'm doing a 'no soldiers allowed' challenge, and I can't get them to my 'hall of fun'!
#2 Is building destroyers ability to destroy buildings tied into temperature? Fairly sure yes, but having trouble confirming it. I disabled temperatures to test fps gain (holy crap! I jumped 100-150 fps from turning temps off X.X!), but noticed Wyverns, Frost Ogres, etc, won't break buildings - but will stay there infinitely and try. Even when their siege ends, frost giants won't leave and sit there in a pile trying to break meh poor door down.
#3 Uhm... are human's broken? I've heard people talking about traders and diplomats and how they come in rose gold armor and all this, yet... I've played MW for... a year and a bit now? and I've never once seen them, diplomat, wagons, sieges, notta. Not a single trace - bar a random as hell prompt where a 'forgotten beast red text' display pops up declaring a human (name) has arrived, threatening me about their power... then he runs off the map. x.X? Yes, human's exist - I confirmed with a test world which had FIFTY human civilizations alive! Yet after 25 years in a fort, every summer, not a peep. Elves arrived, Drows Arrived, Dwarves Arrived, etc, just not humans... and I've tried at least 4 versions (fresh installs) and same results, yet I've checked a good 100 pages of the thread and can't find a trace about this? (Search also is useless from my experience
).
#4 Rifles or similar weapons that are created, two questions. First off - what 'weapon' skill do they train for melee? I assume blunt (mace or such), yet if they have bayonets...? (yes, I could try this - but i just got hit by a bug that wiped out my 20 year old fort >.>...........). Secondly, where is 'ammo' carried? a bag? Quiver? Something else? I couldn't find relevant info on where they keep ammo (nor could I see ammo I made, on the ammo screen for military?).
#5 Is there a way to fix the buggy creatures when you abandon and reclaim? I had to abandon recently due to frost giants piling my doors and couldn't break them, which caused a fun spiral of chaos, where their 'siege' tag fell off, and three more sieges arrived, and stuck around for some reason and lost their tag, so I had about... 700? creatures on my map... -.-;
Yet after I reclaim, they all continue to exist - but are tagged friendly, and spread randomly around the map and do nothing but stand there. It's quite... frustrating when you got them everywhere. I tried dfhack 'makeown' to move them, but instead they turn hostile-friendly - attacking you, but you can't fight back! >.<
#6 (Yeesh, I got a lot of problems/questions), why is it that bullet/slade turrets cost 3 mechanisms that are quite valuable, when hellfire or similar is 1 (or 2). Bullet/slade relatively speaking, are not dangerous. Hellfire can incinerate an entire siege in 1 blast? Speaking of that, I've heard sporadic info that making a say, bullet turret from an iron case, would make it fire iron bullets, and cause much more deadly harm. Is that true? (I've not had the chance to test this).
#7 What exactly does putting a 'rune' on a weapon do? Can't find anything about this... also, there' a 5% of a 'living weapon' or similar. I assume that's VERY bad? (an iridium Zweinhelder(?), coming alive... ._.
.
#8 What creatures drop bi-frost? if it's 'rim giants' - I have not ONCE seen bifrost drop from any of their variations, ever. Temperature on and off, across dozens of forts. Killed hundreds of them - never seen a single block of bi-frost drop even once x.x?
#9 Has anyone met the siege races Furie, Orc, Werewolves, Serpentmen, Badgermen, Pandashi, Minotaur, Jotun (I wonder if this the bi-frost droppers?), or spider fiends? I've played at leastttt 500 years in fort in the latest version, and tons more before it across 3-4 versions, and NEVER met these creatures even once - with MILLIONS in value in my fort (talking some over 500,000,000 value at least).
Also yes, all the above races do exist. I see 3-8 civilizations of those races in the world.
Any answers would be appreciated!
And now, to be nice - some tips I've found for various aspects of MW and the game, that are quite helpful!
- Make your cabinets, chests, tables, etc, from gems you don't want to trade - especially valuable ones. This makes dwarves VERY happy (my entire fort was something silly like 250+ happiness from just this in their bedrooms/dinning hall/etc).
- Slade, is actually a very viable, cheap, and deadly metal to use for weapon traps. Make a bunch of great magma forges, smelt slade. Grind and make it into bars at a magma arc furnace (preferably), smith it into serrated discs/spikes/etc, and they're stronger then steel! All you need is blocks, which you can make in abundance at brick-furnaces (b-e-v). All it costs you is patience and some rock.
(note: don't do this for weapons/armor - I warned you
).
- if you don't mind cheating a little (relatively speaking) embark with 10000 points, and take a TON of crystal glass (150-300), mine up some gold, use transmutation chambers and forge clear diamondsx3. Now, squeal madly as you just turned your 30 point investment, into a heck of a lot more! (60 each, so 180 value not discounting the gold cost of 1 bar)
This makes wonderful beds, tables, you name it... hehe. You can also do it legit with pearlash and rock crystal which is total junk alone!
- Add a single iridium disc to 'weapon traps' if you're having trouble cracking armored units. my exp is that disc will hit that armor and slice through them like a knife in butter - and as it only costs a single disc per trap, it can be viable and useful!
- Drakes, are surprisingly deadly as guard animals. From my exp, they out perform Mastiffs in iron easily, and they're cheap - and fast reproducing. Definitely surprised me when 1 drake chased down 60 stranglers, and killed 12+ of them solo. Just keep a animal armory nearby their guard, stick them in it after being hurt, heal them, and whalla! Very effective, cheap guard animals
As well, I've tested many animals that can be steel-cladded.
Grizzly's are strong durability, but aren't very good for killing.
Raptors are fragile, but good offensively.
Mastiff's and dogs are... just ok. Not worth it imo, drakes do better.
Sauropods while hilarious in steel, die fairly easy, and are VERY inaccurate with attacks. Still fun to grab a few though.
Horses, well... are useless as they flee.
Now the real gems? Elephants. GIANT Elephants. Elves sometimes have these behemoths, and let's just say the hilarity... Steel cladded, ill tempered, freakin' goliath's. Yes, their reproducing is horribly slow - but I've had 5 giant, steel cladded elephants absolutely OBLITERATE sieges (of the lesser types) single handedly. They are amazing guard animals, if you can get your hand on the giant versions!
And that's that! Sorry for the huge post - had a lot to ask/talk about, and thought I'd toss some tips for fellow players out (that I've found myself, I could be wrong!)