I usually have melee squads stationed on the baracks on the surface, and they run towards any caravan that pops up. And many, many watchtowers/animals. Some walling off and strategic burning of the surface is also used now and then
There is(was?) a bug with golem hearts. The ones traded from the drow does not work, you need to use the ones you can pray for in the magma temple of armok.
Ehm... there is not really any excuse for that lapse. Yes, the trade-golem hearts dont work, the ones from the temple do work. My fault, two versions ago it was the other way around, so I "fixed" it, by switching it. Stupid me kind of forgot about that in the last update. Argh. Is in the buglist now.
@wrex: Thanks. I copied the weapons from other mods, when I started modding and never really touched them. Another thing that will be properly tested and fixed in the upcoming version. Really, that was a good catch, because seemingly no one else noticed this, in allthe versions ever released ^^
EDIT: About the poll and manual:
It is funny that some say: I dont want the GrowDuration in numbers, but a more descriptive something (like: 3 months, or 1 year), while at the same time you say: Invaders shouldnt have the descriptive words, but numbers (no "midgame", but "from 100 dwarves on, 150.000 wealth or 25.000 traded wealth") So they point is that one side wishes for more numbers and exact values,while the other half tends towards easy to undertand things. I will ponder about it
And almost everyone seems to vote for more text and more pictures. I mean, yeah, it is unfinished, so there will be a lot more of both in the end... or do you really mean that I should write a lot more on each topic then what you see currently ?