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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1836793 times)

billw

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6030 on: August 03, 2012, 05:25:43 pm »

Quote
I tried to find an answer to this but couldn't: How can I completely disable guns? I like a lot of the ideas in this mod that I have read about, having guns in ruins it for me (not very "fantasy" like). I saw you can disable the gunsmith but will that stop trade caravans bringing guns or other races using them?
Sorry, but you will still be able to order them from humans,and humans will still be armed with them.

Thanks for the reply! So I already started a game with disabled gunsmith, does that mean I am in for excessive fun if I have to fight humans, or are my crossbows going to be an effective counter?
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Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6031 on: August 03, 2012, 05:40:16 pm »


Thanks for the reply! So I already started a game with disabled gunsmith, does that mean I am in for excessive fun if I have to fight humans, or are my crossbows going to be an effective counter?
You should be able to edit the weapon data to replace guns with crossbows.

smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6032 on: August 03, 2012, 06:19:32 pm »

You'll be fine.  Guns are pretty good but so are your available upgraded crossbows (mechanical xbow, bladed crossbow which is good in melee, javelins).  Hand cannons are pretty devastating but that's why your guys train in dodge ;) 

toradrow777

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6033 on: August 03, 2012, 07:08:58 pm »

I guess there's a problem with the illitheds, 'cause turning them off did solve the problem.  Thanks.
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BigD145

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6034 on: August 03, 2012, 07:37:43 pm »

The manual as seen with Firefox 14.0.1
Spoiler (click to show/hide)
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darkside

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6035 on: August 03, 2012, 08:42:50 pm »

Also, something important: Here is an early alpha of the manual. I would really appreciate some feedback. I also have one question: I do use the custom masterwork font in it, but of course I do have it installed on my PC. But you guys dont... so how is the html and font portrait on your PC ? Does it show a standard font, or an error message ? And if the font doesnt work (what I expect) does anyone know how I can add it to the repository of the manual, so that it is read out automatically ?

Here the download link: Manual Download

Meph, I think you could try to use the CSS font-face trick (as in, you embed a custom font), like this: http://paulirish.com/2009/bulletproof-font-face-implementation-syntax/
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billw

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6036 on: August 03, 2012, 08:56:40 pm »

I have another quick question: is it possible to "build" tears of amrok somewhere after mining it? I had a look in the manual and in game but couldn't see any obvious way to do it...

On the manual side: why not just make a wiki and fill in content yourself? Then we get search feature, discussion pages, a well known format etc.. Seems like there is enough content to warrant a wiki.
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Orb

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6037 on: August 03, 2012, 11:43:14 pm »

I do like offline manuals though. It shows everything that is in the manual in a table and then you can dive into what interests you.

With wikis, you generally have to know what you're wondering about in order to get info. If that made any sense.

Also, thanks Meth! I assume wards just attack near by dwarves, which cause immunization and so on? (Note: I haven't actually got a ward. Should probably do that before any further questions)
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Riun

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6038 on: August 04, 2012, 05:42:17 am »

Manual is working perfectly fine. I don't know if its displaying the correct font, but it's good as it is for me.
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fasquardon

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6039 on: August 04, 2012, 07:58:11 am »

The manual displays nicely, my not having the MW font doesn't seem to have broken anything.

fasquardon
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firons2

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6040 on: August 04, 2012, 10:43:58 am »

I have created a map set in perfect world what do i do now?
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billw

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6041 on: August 04, 2012, 10:47:08 am »

I guess I found a slight bug:
My first caravan arrived, I didn't have a depot so I went to build one. Then I go back to find the caravan and instead find a massive raging fire that seemed to have its source where the caravan used to be. Did they try to bring fire to trade to me and as soon as they appeared on map they immediately burst into flame, or what? I checked for enemy creatures and corpses but can't find any, only the dead caravan escorts and horses.
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6042 on: August 04, 2012, 10:55:30 am »

@billw: yep, dwarves might come with magma in bags. Cant find the bug though, so cant fix it. Will be fixed in the restart of the mod.

@all: thanks for the feedback about the manual. And about the Wiki: No. I had a wiki, yes, some people worked on it, but most, and yes, I mean most of the info on it was wrong. It caused more confusion then good. The official manual will be absolute, since I write it. And I do know the raws ;) the discussion can continue here in the forum.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

ioi101

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6043 on: August 04, 2012, 12:04:31 pm »

I'm having a very persistent problem with the transformed dwarves - specifically demonbounds, but also probably stonebound (I have alot more demonbound then stone) - they keep dying to blood loss. Some just get "pale" from blood loss, others die, pretty randomly. Without getting hit by anything.

I think it has something to do with their special abilities, since this only happens in battle (and immediately afterwards), but I've checked the reports and it is not related to actually getting hit by anything (except each other's spells maybe? can that happen?).

Is there a way to maybe switch off their special abilities, see if that fixes it?

Edit: looks like their body parts are melting heh
« Last Edit: August 04, 2012, 02:21:30 pm by ioi101 »
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - NEW POLL / Orc Plugin
« Reply #6044 on: August 04, 2012, 02:11:08 pm »

That sounds strange and rather unique... I tested them quite well in arena mode. Do you have a save ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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