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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1838637 times)

The_Final_Stand

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4605 on: May 25, 2012, 04:12:20 pm »

Make use of the manager. Label the dwarf(s) you want to sacrifice, give him the Strand Extractor labor, then make sure he/she/they are the only ones allowed to use the temple. Eventually, they'll go down to the temple and sacrifice themself.
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slay_mithos

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4606 on: May 25, 2012, 04:19:59 pm »

Arg, Meph did it again^^

1.9.1 for 34.9 was nice, but now 1.9.2 for 34.10, now we are behind in numbers instead.

That being said, it is nice to see this mod so fast to update that I had to scrap my old fortress to get the new version.
As always, thank for all the work put into it, we are really grateful to be able to play such a nice mod.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

McCrow

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4607 on: May 25, 2012, 04:21:58 pm »

Hey, I'm still having trouble getting the Great Magma Forge to build, saying that I don't have magma-safe pipes (I do). I've tried removing the [FIRE_BUILD_SAFE] tag for pipes in the building_great_magma_forge file in raw>objects folder, but that did not make a difference. Is there something different that needs to be edited?

Make sure you are removing this from the raws in the save game you are loading from (Dwarf Fortress / data / save / region# / raw /objects).

Try removing the PIPE_SECTION line entirely and see what happens?  I looked at my building_great_magma_forge.txt and there isn't even a [FIRE_BUILD_SAFE] on the PIPE line.

The raws for the individual save regions. Thanks! I was looking at the dwarffortress>raw>objects folder. Yours worked.
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Arbinire

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4608 on: May 25, 2012, 04:32:04 pm »

Aren't danger rooms a plain and simple way to cheat?  ???
I'm not an expert, but aren't there alternatives to sparring? And is sparring really broken or It's simply too slow?

I wouldn't call them a cheat, as that implies you're changing the game mechanics to achieve your goal.  At best it could be called an exploit, but considering how long it's been a known subject of debate, if it weren't working as intended then Toady would have worked out a change for it by now.

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Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4609 on: May 25, 2012, 05:52:54 pm »

pet armor recycling is broken so far I've seen it turn a handful of cave croc eggs into 1700 cave croc egg shell bars and boulders into stone bars.

azrael300

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4610 on: May 25, 2012, 07:30:46 pm »

the wheelbarow things are not being used by the extra idle 13 dwarfs only 1 and rarely 2 dwarfs use one of the 50 wheelbarows a time!and they all have hulling enabled.

edit. and making me fustrated i tried the routs thing selected a minecart and then dwarf fortress crashes on me.
« Last Edit: May 25, 2012, 07:33:25 pm by azrael300 »
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Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

Flobulon

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4611 on: May 25, 2012, 07:38:42 pm »

the wheelbarow things are not being used by the extra idle 13 dwarfs only 1 and rarely 2 dwarfs use one of the 50 wheelbarows a time!and they all have hulling enabled.

edit. and making me fustrated i tried the routs thing selected a minecart and then dwarf fortress crashes on me.

You can only have a maximum of three wheel barrows assigned to any one stockpile. Regardless, the new hauling is a hardcoded feature of vanilla Dwarf Fortress, and as such you may find it more productive to post about your troubles in the Gameplay Questions Forum.
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azrael300

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4612 on: May 25, 2012, 08:04:23 pm »

 :o
when i generated a desert (volcanos) thing.... the land mountains and where the water is was exsactly the same as some other different map i generated i typed the seed for that one and now the desert one looks like it... no it is exsactly like it... what are the chances of generating a pre-generated world and its landscape being exsactly the same as someother one you generated with a typed in seed.......
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Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

daego

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4613 on: May 25, 2012, 10:58:15 pm »

I see some older threads on here about dwarven caravans bursting into flames, but no resolutions that I can see.

I just had my first caravan burn my entire map (and kill most of my dwarves and all of my livestock -- aka, fort died). I can't find the "smoking gun" of what set it off; I think it all burned up by now.

Any ideas on how to stop this? It's not fun at all :/
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azrael300

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4614 on: May 25, 2012, 11:46:15 pm »

I see some older threads on here about dwarven caravans bursting into flames, but no resolutions that I can see.

I just had my first caravan burn my entire map (and kill most of my dwarves and all of my livestock -- aka, fort died). I can't find the "smoking gun" of what set it off; I think it all burned up by now.

Any ideas on how to stop this? It's not fun at all :/
you can make the creatures made of stuff that cant burn, stop them from bringing magma in wool bags or you can do this
Spoiler (click to show/hide)
« Last Edit: May 25, 2012, 11:51:43 pm by azrael300 »
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Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

daxp

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4615 on: May 26, 2012, 01:24:44 am »

Another thing concerning golems: sometimes the transformation doesn't occur. I read somewhere that the transformation occurs due to a syndrome; is the dwarf able to resist the syndrome?

And I still haven't figured out how to make them attack anything. If the dwarf is in the military, I can order it to move or kill, but it won't attack. If I try to remove them and make them ALL captains instead of one squad, I can't add them back to he squad or make them a noble.

I'm about to try making a golem without them being in the military first, and I'm going to try a golem of every type (I've only tried adamantine sword golems) to see if that helps.

EDIT: Made a golem that was not in the military. Can't do anything with it. I can't war train any of the transformed golems either. I'm going to redownload and try again.

EDIT2: New fort, new download. I changed the raws a little so that I could make golems faster (transmutation chamber gave free metal, golem forge did not need a heart), and the same result: the golems are afraid of everything. Can't make one a noble or put them in the military unless they're in before they transform. Also, I've noticed that they seem to follow burrow orders, even if I order them to station outside of the burrow. Is this normal?
« Last Edit: May 26, 2012, 03:50:36 am by daxp »
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SAFry

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4616 on: May 26, 2012, 03:51:29 am »

I see some older threads on here about dwarven caravans bursting into flames, but no resolutions that I can see.

I just had my first caravan burn my entire map (and kill most of my dwarves and all of my livestock -- aka, fort died). I can't find the "smoking gun" of what set it off; I think it all burned up by now.

Any ideas on how to stop this? It's not fun at all :/

I thought that was caused by bags of mercury which are liquid at room temperature thus causing them to be classified as molten rock and starting fires. Apparently this was fixed with 1.9.2 though?   

Riun

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4617 on: May 26, 2012, 03:58:49 am »

To everyone not being comfortable with danger rooms: try embarking with 2/4/6 military dwarves WITH Levels in Teacher/Student (and maybe one in Organizer). I usually go for embarks with at least one Legion/berserker and give them 1Axe/Shield/Dodge/Armor, 1 Student, 1 Organizer, Rest Teacher.
Put them into 2 man Squads (else whenver combat training is organized, one of 10 dwarves goes to sleep/eat/drink and the training is cancelled).
 I Usually have Level10ish weapon/fighting and 5ish defense skills after 6-8 Seasons. Furthermore, the higher Teaching skills allow my starting dwarves to train up Recruits amazingly fast.

TLDR: Take Teaching at embark, Danger rooms are easy mode.
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Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4618 on: May 26, 2012, 04:56:16 am »


I thought that was caused by bags of mercury which are liquid at room temperature thus causing them to be classified as molten rock and starting fires. Apparently this was fixed with 1.9.2 though?
I don't know what happened with mercury but the bug has not been fixed .
« Last Edit: May 26, 2012, 10:47:38 am by Broseph Stalin »
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The Scout

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4619 on: May 26, 2012, 10:43:38 am »

So... how do I play on the Gaia map?
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