For some reason even though the Harder mining is disabled i get traps in my embarks,i generated several world and its the same in all of them.
Is it supposed to be like this?
Nope, I haven't seen any traps on embark.
@corrosivechains no centars either, maybe the kind of places you like to embark. I did have some a couple versions back who killed my fort off before the first migrant wave, annoying. I now save and exit then continue right after embark and if something goes horribly tits up I use the 'die' command in DFHack.
Hey, don't want to sound like Sir Moans-a-lot, I know this is cutting edge and all that
BUT I've been having more trouble with Therapist. It won't sort crossbow-making, cheese making, clothesmaking or bees. I've been using the DT from 1.9.1 for most things but it can't see some of my dwarves or any castes so I have to have 2 different DTs open at once
*EDIT*
with the version of DT that came with 1.91 it says I have 56 dwarves (but these is at least 1 missing)
the version of DT that came with 1.9.2 says I have 53 dwarves and has my talented fighter dwarf that's missing from the other one.
**EDIT**
actually 1.9.2 says 53/4/1 so maybe 4 are kids and I'm just missing the one from 1.9.1?
Highly suggest considering Agility first. Toughness is important but decent armor essentially replaces it. Agility determines the speed of the dwarf and how fast he attacks. It also seems to speed up training speed, probably because an agile dwarf makes more attacks in a period of time, and therefore gains xp faster.
thanks for that, will give it a go!