Ok, many replies today. Lets see:
Load ore needs [REAGENT:B:1:METAL_ORE:NONE], should not take any boulder.
Shiv, the desert world, has low amounts of water by design. Shouldnt surprise anyone. Same goes for volcanoes having no coal nearby. People dont need much of it when they have magma, and I rather have more metalveins in the map, then coalveins. This is also for balancing, since volcano embarks are already way easier then normal ones. Unlimited fuel, instant magma moat, magma traps and access to high tech buildings. (slade ballista bolts anyone?) Same goes for the swampworld and flux. Just realisitcly speaking anything that is a swamp wont have nice marble lying around. Intended, the map should be harder.
I wrote the author of the CivForge Mod, but I dont really know what exactly you want to see added here.
I noted all the bugs/balances, but already I tested every single ammo in the game, they do work.
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I made up my mind about the magic system. People want good, evil, fire, shapeshifting and raw magic. So here is what I came up with.
"Magic Type""Ranged mage"
"Melee fighter"
"Shapeshifter" - only for one season
Magic - The dwarven way
Magmamancer
Rockbound
The Mountainking
EvilNecromancer
Demonbound
The Unamed One
GoodSoulmancer (Lifemancer?)
Oathbound
The Angel of Vengeance
This way people can learn/remember the system easier. A x-mancer is ranged, a x-bound is melee, and the high-caps name is Shapeshifting. Any dwarf can shapeshift with the reaction, but will turn back to normal after the time is up.
I also finished another 3 building guides, magma-safe workshop, crematorium and stone grinder.
And added boozebelly goats as an alternate way to make alcohol. They are taken from gustavos science mod, but I added a custom sprite for them as well. I also made generic milk for all other creatures, and renamed hair to wool. A wool rope and wool shirt makes more sense then a hair rope.
@talanic: Then offer an alternative please. The mages are super powerful, how should I restrict them, if not with adamantine ?