Well thats annoying... Certain letters are showing up as Symbols...
l and n by the looks of things...
This is the phoebus tileset. Although I think phoebus just changed the V layout a bit, but kept the n. He is using the tiles twice, to use the N for hills and V for grass to make space for other things.
@itchybeard:Yep, between offering the 25min backgroundmusic on the frontpage, and including soundsense I thought not a lot of people do turn the music on. Brings down filesize.
@darkness: The blank spaces with truetype are a hardcoded DF bug.
@alu: If you can make buyable exploding landmine traps I can scatter over the landscape and that explode when people come near, be my guest. Same goes for modded siege engines... there is not a lot of room for such things. People proposed once to make the landmines a hermitcrab-like creature that the dwarves fill with explosives though ^^
@seraphyx: All things you reported are standard Vanilla DF things. All stone can be made aviable/forbidden in the stone stocks screen. Very useful if you have no magma safe rock,since you can also directly use metal ore as rock that way. This is a very basic DF feature.
Soap ALWAYS needs lye, how could you make soap otherwise ? The point is that you can coose between tallow from animals and oil from plants for it. Planning a mineral soap from inorganic mats as well, but even that one will need lye.
Tanning shop (and most other stuff like kitchen, butcher, anything bone related and so forth) ALWAYS gets cluttered with a single item. A well known Vanilla DF issue.
@lastdawn: Ah, good find. Zombie bites should turn dwarves into zombies, seems that they do affect every creature they bite. I only tested them on dwarves, shouldnt cause crashes though. I will change the syndrome to only affect dwarves then.
@fflaguna: Did not test worldgens much, only my normal short ones. Netbook is too slow for long worldgens anyway. How long are the histories you do ?