Turn 0: Waking in a Barn
The sun is setting, casting a warm glow. The hallway exudes orange as the sun's last rays trickle through the magically-reinforced windows. The four of you, having stayed after class to clean up (for extra credit, of course) begin to make your way back to the dormitory. Derm pauses momentarily.
"There's a place we need to check out," he mutters under his breath, and immediately changes direction. Making his way toward the western wing, he heads to the ground floor. The rest of you follow him without protest.
The halls continue to darken as you proceed toward your destination. Derm is visibly shaken by something. You turn down a hall. The lights are out.
Descending another set of stairs, you're now beneath the academy. The musty smell of cobblestone mixes with the sweet nectar scent of mana infused in the air. Derm begins to walk faster.
"Not much further," he mutters once more.
You descend another staircase. Turn left. Turn left. Descend. Turn left. Descend. Descend. You're getting worried.
Derm pauses, staring at a large door, set into the stone wall several inches. It's wood, but reinforced.
"Rotvic. Dispel this," he orders, pointing a single finger toward the oak obstruction.
Once more, without protest, Rotvic obeys. A wave of his hand and the door's magical protection evaporates. Derm pushes. It creaks open.
Inside is a magic circle, carved inches into the stony floor. Fresh, warm blood trickles through the engraving. As you step inside, four magical torches immediately light, casting a blue glow on the dungeon-like room. In the center of the circle is an altar, and atop the altar, a book.
Derm cracks a smile.
"Come here."
As if ushered by forces unknown, your body moves without your consent. The four of you walk over the magic circle, stepping onto the altar. Derm's hands begin to twitch. His mouth moves, but no sound escapes. He tries again.
Something strange happens. The lights all extinguish, and the ground trembles.
The lights flare up once more, this time red -- the vibrant colors blinding.
You feel dizzy. You raise your hand to your head, and briefly wonder why the ceiling is now the wall and the ground isn't beneath your feet but beside your head. You lose consciousness.
...
The sun rises, casting an orange glow on everything. Derm lay asleep on a bed of straw, and beside him Reynard, Rotvic, and Gat. They're in a barn of some sort, it would seem. Still wearing their academy attire; standard-issue cravat and button-shirt, trousers and buckled shoes. There's some sort of ruckus outside, and the voices of angry villagers can be heard.
Name: Derm
Status:
100% Energy,
100% ManaInventory: School uniform (worn)
Skills:
Basic Magecraft- Magic Missile
- Absorb Mana
Chaos Manipulation[/list]
Name: Renard
Status:
100% Energy,
100% ManaInventory: School uniform (worn)
Skills:
Basic Magecraft- Magic Missile
- Close Minor Wound
Blood Magic[/list]
Name: Rotvic Baker
Status:
100% Energy,
100% ManaInventory: School uniform (worn)
Skills:
Basic MagecraftRaw Magic[/list]
Name: Gat
Status:
100% EnergyInventory: School uniform (worn)
Skills:
Weak Transfiguration- Can strengthen or weaken an object through touch.
- Can increase or decrease the weight of an object by one kilogram.
[/list]