Deciding it's time to leave the station and go and earn some money the crew elect to go after the rogue captain.
The client sends you all the relevant data they can find inculding a log of sightings.
He was last seen heading towards the system's edge which makes it unlikely he's left the system yet.
With the data you've been provided if you manage to cross the exhaust trail from his ship you should be able to identifiy it and track it to it's source.
The Cresent Dawn's transponder should still be working as well so you'll see it if even gets close your to sensor range.
Monk12 works busily while the ship is in the station modifing the turret to act as a remote drone.
By the time the ship is ready to depart he is finished.
The result is a bit rough and ready, lacks any kind of armor, is slow to move and turn but cost nothing and represents a deadly surprise to fighters or other lightly aromored craft.
Btw Kadzar I'm going to interupt the neural whip as a weapon that paralayses any one touched by the whip (touching the grip of course doesn't count) for ten minutes.
Tabien System
Galvenn (known shipyard)
Jayld
Vrinis
Ilbrier (Digital Rights Front Headquarters)
The disputed Zone
Lastros Ak'Mkal
Credits: 60
Hull damage: None
Armor: Full
System Damage: Negelected
Railgun shells: 0 (Railgun shells do more damage but the railguns can still fire scrap metal if need be)
Cannon shells: 0
Missiles:
Crew:15
Crew Morale: Very high
Crew rations: 105 (one crew ration per crew memeber consumed per day)
Other Craft:
LR Cargo Shuttle (Fuel:300/600)
flak drone (Fuel:0/5)
Hanger fuel tank:0/4000
Cargo: basic ship parts
131 flak shells