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Poll

Which Mission

Go after the rogue Captain
- 3 (100%)
Retrive the Fragile Cargo
- 0 (0%)
Drone Clearence
- 0 (0%)
Some Easy Escourt duty
- 0 (0%)
Screw all you rule obeying fools! There are other means of credit procurement!
- 0 (0%)

Total Members Voted: 3


Pages: 1 ... 5 6 [7] 8 9 ... 71

Author Topic: The Firestar  (Read 87245 times)

Kestrel_6

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Re: The Firestar
« Reply #90 on: December 10, 2011, 08:06:50 am »

Shoot some scrap at the cargo vessel.
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

10ebbor10

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Re: The Firestar
« Reply #91 on: December 10, 2011, 08:32:21 am »

Prepare to attack the modified cargo ship from the flank, that should prevent misfires from hitting the cresent dawn.
If possible load one of the shots with less coherent scrap that spreads out and acts like schrapnel(while it would bounce of armored plating, it should damage the support/power systems for the turrets).

ALso check if there are any bounties for pirates in this system.

Edit: Does shield technology work?
« Last Edit: December 10, 2011, 08:34:22 am by 10ebbor10 »
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Jerick

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Re: The Firestar
« Reply #92 on: December 10, 2011, 09:26:25 am »

Prepare to attack the modified cargo ship from the flank, that should prevent misfires from hitting the cresent dawn.
If possible load one of the shots with less coherent scrap that spreads out and acts like schrapnel(while it would bounce of armored plating, it should damage the support/power systems for the turrets).

ALso check if there are any bounties for pirates in this system.

Edit: Does shield technology work?

There are some bounties posted for several pirate groups in the region and it seems likely that this is one of them.
But you'll need evidence of the group's identity to cash it in.
Shield technology doesn't work... but nor should your engines.
So while it goes against your understanding of physics and you've never heard of anything like it before it's hard to dismiss it as completely impossible.

The drone while chasing the remaining fighters takes a hit to it's thrusters leaving it drifting in space shooting at any enemy that gets near.
The enemy smaller craft break and run for cover.
Using the Firestar's superior manuverablitly you swing around the incoming vessel and pepper it with shot from your railguns.
It tries turning towards you but the mass it's dragging makes it slow and sluggish.
Two enemy turrets are disabled before they can fire.
The others respond by spitting shells at the Firestar, the heavy frontal armor easily soaking the damage.
The two heavy trippled barrel repeaters on the Cresent Dawn began turning to aim at the Firestar's exposed side.


Spoiler: Nav computer (click to show/hide)

Spoiler: status (click to show/hide)
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10ebbor10

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Re: The Firestar
« Reply #93 on: December 10, 2011, 09:40:11 am »

Hail both the cargo vessel and the Cresent Dawn, demand their surrender try to lure them in to giving away their identity.

Lower the ship on the z-axis, so that only the lower turret can track us, then fire an interceptor missle at it(the turret, not the ship). Continue firing on the cargo ship.
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Jerick

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Re: The Firestar
« Reply #94 on: December 10, 2011, 10:17:59 am »

Hail both the cargo vessel and the Cresent Dawn, demand their surrender try to lure them in to giving away their identity.

Lower the ship on the z-axis, so that only the lower turret can track us, then fire an interceptor missle at it(the turret, not the ship). Continue firing on the cargo ship.

You drop the Firestar down and launch a missile at the lower turret.
It gets a chance to fire before the interceptor finds it's mark.
The shells rip into the side of the Firestar, nothing important is hit but a section needs to be sealed off because of the hull damage.
You continue firing on the cargo vessel tearing chunks from it's side.
Smoke and fuel leaks from the holes your railguns leave.
It detaches it's cables to the Cresent Dawn and opens one of it's cargo bays revealing a rack of missiles.

"We're not done yet!" yell the pirate when you open a channel to them.
Five hammer missiles fly from the missile rack spiraling towards the Firestar's sides.

Spoiler: Nav computer (click to show/hide)

Spoiler: status (click to show/hide)
« Last Edit: December 10, 2011, 10:44:09 am by Jerick »
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10ebbor10

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Re: The Firestar
« Reply #95 on: December 10, 2011, 10:30:30 am »

How strong are those hammer misseles?
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Immortal

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Re: The Firestar
« Reply #96 on: December 10, 2011, 10:40:08 am »

Hammer: Large Payload, short range, guided

I say keep the bow towards the action and fire the engines forward pushing us back. Pass us by some debris and shoot that hopefully knocking out some missiles. Fire the interceptors as anti-missile missiles! Let the point defense and the AMM take care of the Hammers. We need to open fire on the pirate ship with the rail guns!
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10ebbor10

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Re: The Firestar
« Reply #97 on: December 10, 2011, 10:49:35 am »

Better idea: Fire the inceptor(which is fast) into the pirates ship's missile bay.
Shoot a nearby asteroid with the point defense,/railguns and hope the missiles detonate on the shards.Stay low and use evasive manouvers. If the flak turret's nearby, fly past it and have it take out the misseles. Try to avoid getting within fire range of the Cresent dawn remaining turret.

Also is the sensor Chaff missele reuseable(since it doesn't explode) if yes, fire that too.

P.S: Can we try to hack the misseles mid-flight(they're guided after all)
PPS: Is large payload equal to hole in the ship or ship gone
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Jerick

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Re: The Firestar
« Reply #98 on: December 10, 2011, 11:25:44 am »

Better idea: Fire the inceptor(which is fast) into the pirates ship's missile bay.
Shoot a nearby asteroid with the point defense,/railguns and hope the missiles detonate on the shards.Stay low and use evasive manouvers. If the flak turret's nearby, fly past it and have it take out the misseles. Try to avoid getting within fire range of the Cresent dawn remaining turret.

Also is the sensor Chaff missele reuseable(since it doesn't explode) if yes, fire that too.

P.S: Can we try to hack the misseles mid-flight(they're guided after all)
PPS: Is large payload equal to hole in the ship or ship gone
Questions first:
No the sensor Chaff missile isn't resuable because it spreads out the chaff over a large area by exploding (the chaff in this case is not radar chaff like today but more a thermal chaff that over loads the sensors with millions of rapidly oscilating heat and light emissions)

Hacking missiles in mid flight is not possible, once a connection is open with the guiding computer the missile will not accept another.
And if the computer guiding it shuts off mid flight the missile's system crashes and becomes a dumb fire weapon. (which is why the firestar has a targeting array for each missile tube)
While the missile is in flight it is in constant communication with the guide computer and if your thinking of hacking an unlaunched missile well then you need to hack the enemy core system.
(There are ways to DOS the comunication system between the missile and guideing comupter but I'm not going to tell you how :P)

One good hit from a hammer would leave a very large hole in the side of the Firestar possibly crippling it, two hits would leave the ship dead in the water, three hits would destroy it.

I'll post the turn in bit have something to do (put up crappy Christmas decor) and when I'm finished I'll type it up.
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10ebbor10

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Re: The Firestar
« Reply #99 on: December 10, 2011, 11:30:08 am »

Well since we have like 399 targetting systems to spare we can let them attemp DDOS the misseles.(By exact replication of the commands the pirate vessel is sending) Since it's exact replication it shouldn't be able to difference between the real commands and the repeated commands. The effect is that the missele overcompensates for turns and such( because it first get a turn order and then 399 extra orders).
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Jerick

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Re: The Firestar
« Reply #100 on: December 10, 2011, 11:50:43 am »

That would work if the guide computer wasn't transmiting an unbroken data stream.
Replicating the data sent by the enemy does nothing because each command leads into the next, creating a chain of commands.
These are systems developed for military use and saddly aren't so vunerable.
« Last Edit: December 10, 2011, 11:52:58 am by Jerick »
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10ebbor10

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Re: The Firestar
« Reply #101 on: December 10, 2011, 11:55:02 am »

He bah.
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Jerick

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Re: The Firestar
« Reply #102 on: December 10, 2011, 12:33:58 pm »

The last interceptor missile flies swiftly from your missile tube and halfway between the two ships all the missile's on board guidence fails.
The enemy turrets track it and open fire with point defense beams.
Flying straight and unguided the interceptor sails unharmed through the enemy defences and hits the missile rack.
The Firestar backs off as the missiles advance, your point defences lance out slicing the pirates missile to ribbions.
Four of them are hit exploded and the flak drone claims the last one.
The enemy cargo ship took this opertunity to turn and make a run for it.

(Just so you know d20 roll for interceptor evasion:3, roll for enemy point defence weapons: 1
Roll for your point defense: 17, roll for flak turret: 12, roll for enemy missile evasion: 1
What the hell pirates?)
Spoiler: Nav computer (click to show/hide)
Spoiler: status (click to show/hide)
« Last Edit: December 10, 2011, 12:44:47 pm by Jerick »
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10ebbor10

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Re: The Firestar
« Reply #103 on: December 10, 2011, 12:39:46 pm »

They're imperial stomtrooper rebels, nobody manages to shoot that bad.
Attack the cargo ship's engines.

Question: Is it still towing the Cresent dawn.
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Jerick

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Re: The Firestar
« Reply #104 on: December 10, 2011, 12:58:44 pm »

Nope
Quote
It detaches it's cables to the Cresent Dawn and opens one of it's cargo bays revealing a rack of missiles.
But that doesn't mean the Cresent Dawn isn't moving.

The enemy is moving away from you as you open fire again.
The first shot clips the engine doing very little damage, the second hits dead on cutting straight through the entire engine and igniting the fuel tank behind it.
Firey fragments of your foe scatter into space, the prow of the cargo vessel burns silently as it difts away from you.
(Natural 20 if you're wondering)
The remaining pirate shuttles swoop in to try and collect any survivors.
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