Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 36 37 [38] 39 40

Author Topic: Paranormal Mafia 20 - Game Over!  (Read 63220 times)

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #555 on: February 03, 2012, 05:42:08 pm »

Not quite as horrible as the one the dopps went through. At least Pandar's was quick.

Also I didn't even think of forcing everyone to massclaim to me. Thanks Toaster.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Shakerag

  • Bay Watcher
  • Just here for the schadenfreude.
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #556 on: February 03, 2012, 05:43:20 pm »

Read through cult and dead chat.  Jim's commentary is amusing. 

I picked Jack AT as my N3 inspection, because I thought the interactions between him and Leafnsail were fishy.  Pretty much like I explained earlier in the game. 

On that note, uhh ... sorry for doubting you, Jack. 

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #557 on: February 03, 2012, 05:43:54 pm »

Huh. McArathos and I figured that the dopp team knew that there was a Hivemind around since the conversion action failed against Leafsnail. I guess it turns out that they had no idea at all, and killing McArathos was a lucky break.

Oh, well.

SORRY PANDAR
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Shakerag

  • Bay Watcher
  • Just here for the schadenfreude.
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #558 on: February 03, 2012, 06:16:08 pm »

Got to thank MBP for being such a trooper, too.  Kind of sucked that there was only one other alien in the game.  Has a Xeno ever actually fufilled its wincon in a Paranormal game before?  Because that seems like an iron-clad bitch to win as. 

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #559 on: February 03, 2012, 06:28:51 pm »

Got to thank MBP for being such a trooper, too.  Kind of sucked that there was only one other alien in the game.  Has a Xeno ever actually fufilled its wincon in a Paranormal game before?  Because that seems like an iron-clad bitch to win as.

Actually, I think this is one of the few times a Xeno has actually failed. Originally it was just Human, Dopp, and Alien. We added in the Psychic Human part to make them a little less pro-town as well as make it a bit harder for them to win.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #560 on: February 03, 2012, 07:16:24 pm »

MBP... why did you make a claim that guaranteed your loss?  You should have tried to win, not screw over the doppelganger team.
Logged

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #561 on: February 03, 2012, 07:17:51 pm »

I mean I guess you couldn't win by that point anyway but... ugh, why out a doppelganger and make sure the game would end in 2 days if you need at least 3 days to win?
Logged

Mysteriousbluepuppet

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #562 on: February 03, 2012, 07:19:30 pm »

Because if i still could have won, the game would not have ended with dopp death. Asked to Meph. Also, Urist outed me, i would have waited more if doable, but at this point i had few options.
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #563 on: February 03, 2012, 07:24:09 pm »

I'm pretty shocked that Shark wasn't an exty.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Orangebottle

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #564 on: February 03, 2012, 07:47:43 pm »

I'm pretty shocked that I was useless.
Wait, no I'm not.
Sorry 'bout that, guys.
Logged
My Sig
Quote from: The Binder of Shame: RPGnet Rants
"We're in his toilet. We're in Cthulhu's toilet."

""Hey! No breaking character while breaking character"

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #565 on: February 03, 2012, 08:21:54 pm »

Because if i still could have won, the game would not have ended with dopp death. Asked to Meph. Also, Urist outed me, i would have waited more if doable, but at this point i had few options.
That seems... odd to me?  So if there were like you and an alien operative alive but no scum the game would just carry on with town lynching random people?
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #566 on: February 03, 2012, 08:46:11 pm »

Because if i still could have won, the game would not have ended with dopp death. Asked to Meph. Also, Urist outed me, i would have waited more if doable, but at this point i had few options.
That seems... odd to me?  So if there were like you and an alien operative alive but no scum the game would just carry on with town lynching random people?

Or town could agree to give up the operative, or something. But technically the Xenozoologist is an anti-town force, so they keep the game going the same way an Exterminator would.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #567 on: February 03, 2012, 08:49:03 pm »

That was a hell of a slam-dunk for town, especially considering the Hivemind issue.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mysteriousbluepuppet

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #568 on: February 03, 2012, 08:50:08 pm »

Apparently. or rather, the town trying to find me. I guess it was not really clear, but when i asked it was already sure it would not come to this.

Also of note, if i had abducted a dopp i would probably offered the same deal. My goal was to survive, and being untargeted by dopp would be the safest sailing i could have had, and help make sure all the things i needed were still alive when i needed them.

Finally, reading the dopp Chat was a whole lot of fun. What kind of Xeno would take modulator ? Well, look at it.
Logged

Mysteriousbluepuppet

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #569 on: February 03, 2012, 09:05:28 pm »

Reading back, it was a good choice. Would have been a pretty short game if i'm discovered N1 by scum.
Logged
Pages: 1 ... 36 37 [38] 39 40