Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 148 149 [150] 151 152 ... 166

Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 153170 times)

Zaerosz

  • Bay Watcher
  • ☼sperm whale leather thong☼
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2235 on: August 26, 2012, 06:28:13 pm »

A note on mapping: do not make new maps for outside areas. Inside areas, those are fine. You just use warps to get in and out of those. But if you make a new map and try and connect it to others in the overworld it just will not work. Speaking from experience here.

Thanks for the tip. We just edit existing outside maps then?
Basically, yeah.
Logged
くコ:彡

Zaerosz

  • Bay Watcher
  • ☼sperm whale leather thong☼
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2236 on: August 29, 2012, 03:56:19 pm »

-never mind, issue fixed-
« Last Edit: August 29, 2012, 08:24:04 pm by Zaerosz »
Logged
くコ:彡

Wrex

  • Bay Watcher
  • My vision is augmented
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2237 on: August 30, 2012, 06:12:17 pm »

Starter suggestions:

Water: Some form of carp. Evolving into a water/ghost skeleton carp.
Fire: A small, burning elephant. Probably named after that one elephant form Boatmurdered.
Grass: a tiny badass elf named Cacame.
Logged

Mr Wrex, please do not eat my liver.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2238 on: August 30, 2012, 06:33:36 pm »

Logged

Korbac

  • Bay Watcher
  • I'm very annoying, so tell me to STFU if need be
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2239 on: August 31, 2012, 02:03:56 am »

Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2240 on: August 31, 2012, 02:06:18 am »

Or hell, read the thread :P
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Angelos

  • Bay Watcher
    • View Profile
    • My deviantart
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2241 on: August 31, 2012, 06:19:00 pm »

I know I'm late, but i wanted to draw my own boatborn rendition :P

Spoiler (click to show/hide)

If you want some help, send me a PM! I'll be glad to help designing some of this creatures!
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2242 on: August 31, 2012, 06:57:16 pm »

Holy carp thats amazing!
Logged
It's FEF, not FEOF

sirknight

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2243 on: August 31, 2012, 07:53:56 pm »

Oh man, can you sprite as well as you draw?
Logged

Angelos

  • Bay Watcher
    • View Profile
    • My deviantart
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2244 on: August 31, 2012, 07:58:25 pm »

Quote
Oh man, can you sprite as well as you draw?

Well.. i don't have too much practice about spriting... (neither about digital color xD)
tell me the size needed for the sprite, and i will try
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2245 on: August 31, 2012, 08:26:48 pm »

64x64 can only have 16 colors including the background
Logged
It's FEF, not FEOF

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2246 on: September 01, 2012, 12:51:06 pm »


Urwhal mocks my drawing skills, or lack thereof.
Logged

Wrex

  • Bay Watcher
  • My vision is augmented
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2247 on: September 01, 2012, 05:56:17 pm »

Are you sure the starters should be multityped? traditionaly, they were straight fire/water/grass with only the later evolves being multiple types. So, logically, uncarp would be:

Water, Water/Something/ Water something, rather than a water/dark at the outset.
Logged

Mr Wrex, please do not eat my liver.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2248 on: September 01, 2012, 06:09:15 pm »

It partially because we want the battle at the start to be unwinnable if you pick perlihon because its designed to be terrible until it evolves
Logged
It's FEF, not FEOF

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2249 on: September 01, 2012, 06:19:14 pm »

Are you sure the starters should be multityped? traditionaly, they were straight fire/water/grass with only the later evolves being multiple types. So, logically, uncarp would be:

Water, Water/Something/ Water something, rather than a water/dark at the outset.
Counterpoint: Bulbasaur.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
Pages: 1 ... 148 149 [150] 151 152 ... 166