'PROFESSOR GENKI'S SUPER ETHICAL REALITY CLIMAX!' (or PGSERC) is the hottest new gameshow on TV. In it, contestants fight each other to the death for riches and glory inside a large arena. But this isn't any arena: it moves, shifts, changes and morphs. And added into the mix are hazards, dogs, lions, pirates, zombies, robots, police, and many more random events that keeps viewers glued to the screen. Do you have a shot at winning? If you do, then it is SUPPAH FUN TIEM!
In PGSERC, players fight in a large, twisting arena. Random events and occurrences happen, well, randomly.
There are two ways to win PGSERC. Either
1. Have the highest number of points by the time the round ends. (The first game lasts 15 rounds.)
2. Be the last person standing.
Points are gained by killing other opponents and enemies, completing objectives when they appear, or just performing awesome feats in front of the audience. For example, killing a player will result in 10 points to the assassin. Players start with 100 HP, and die when that is reduced to zero. The winner of each game gets to decide the setting/style of the next game, and will help me in deciding weapons and factors.
Each turn, players state what action they will do. Every 48 hours, (or whenever all players post), it will end a 'round', in which all actions will occur based on the order the players posted. If a player does not post in 48 hours, a Genki beam will destroy their character.
Actions will be done by a six-sided die. Situations and items will can cause either boosts or penalties to the number rolled. The results of a roll are:
0: Reversal- This can only be caused by a combination of a low roll and a penalty. The action will have the opposite effect of what the action stated.
1: Fail- The action will not cause the intended effect, and will incur a penalty on the player.
2: Miss- The player will do the process of the action, but fail.
3: Partial Success- The players will complete the action to a moderate degree.
4: Success- The player will complete the action.
5: Triumph- The player will complete the action in a great way, with an empowered effect and/or buff.
6: Overshoot- The player will complete the action to a greater extent than they asked for.
7: Hyper-Overshoot- The player will overshoot the action, as well as do further related actions that they did not specify.
8+: Oh Shi- Causes the arena to shift or a random event to occur.
Combat is initiated when a player attacks an opponent or enemy. Then the attacker rolls against the defender. If the attack roll is higher than the defense roll, the attack goes through. If it is lower, the defender dodges and goes for a counter-strike, in which the roles switch and they assault their attacker. The attack is parried and nothing happens if the rolls are equal.
There are four ranges in the game: Long, Mid, Close, and Melee. The effects on combat will change depending on which weapon is used at which range.
Since this is a RTD game, it must rely on set rules concerning dice and certain modifiers before hand. However, a lot of this game is not set in the rules and modifiers are results are in my logic.
Name:
Gender:
Age:
Starting Weapon:
Appearance:
Brief Biography: (Optional, but helps.)
Hit Points: 100/100 (Just leave this here.)
Melee: Melee weapons can only fight and counter at melee range. On the plus side, melee weapons get a +1 in combat roles if they get close enough to engage someone with a non-melee weapon. Also, they do not require ammunition.
Body: The body is always equipped to a character if they have no other weapon drawn. This uses punches, kicks, elbows, forearms, knees, headbutts, and so forth.
Baseball Bat: A two-handed aluminum baseball bat. Has a chance to knockback enemy, giving them a penalty their next turn.
Knife: A one-handed metal knife. Has a chance to cut an enemy, which makes them lose blood every round.
Firearms: Firearms can attack and counter all weapons. Their effectiveness changes when fired at different ranges. They require reloading and ammunition.
Pistol: Single-handed, semi-automatic, good at close and medium ranges, can even be used at long range if set and single fire and carefully aimed. Ammo: 12/24
SMG: Automatic single or double handed gun. Great at close range, can even hold at mid range. Relies on spray, so it eats ammo up quick. Ammo: 25/50
Shotgun: Double-handed pump-action shotgun. Tears up enemies at close range, not reliable at mid range, don't even try long range. Ammo: 4/8
Important Note: These are only your starting weapons, you can pick up more when you find them in the arena.
Player List:
1. Dave1004 (Bob Mills)
2.
Bunnybob77 (Louis Brown) Inactivity, Death by Genki Laser. 3. micelus (Arkey)
4.
Noodlerex (Roger Rogerson) Death by Self-inflicted Lobotomy. 5. lawastooshort (Hilda MD)
6. Yoink (Y'Sal'Ergeth)
7. Dan Howarth (Maxinum McDreich)
8.
Billy-Bob Jim (Grimmjow6th) Inactivity, Death by Zombies.9.
Waitlist:
1. monk12
(( And please, leave questions and comments, this is my first time doing this so I assume their will be mistakes. ))