I'm going to have fun RPing this. It shall be !!FUN!! Just look at those weaknesses.
Name: Baraqel, formerly Brand Hallowday
Sex: Male
Age: 26/Unknown
Class: Wizard (Liquid Manipulator)
Species: Fallen Human
--- Attributes ---
Strength: -2
Fortitude: 0
Agility: -2
Dexterity: 6
Intelligence: 8
Willpower: 6
Charisma: 0
--- Focuses ---
Primary: Analytical Mind
Secondary: Social Sense
Tertiary: Kinesthetic Ability
--- Skills ---
Mental:
Spell Creation - 4
Spell Casting - 4
Concentration - 4
Knowledge - 3
Suturing - 3
Surgery - 3
Bone Doctoring - 2
Wound Dressing - 2
Social:
Manipulate - 1
--- Gifts ---
Ageless Mind
The ancient fallen mind knows much of the world, even if you didn't before the pact. +1 to knowledge checks.
Instinctive Spellmaker
When crafting a spell, the TN of the spell is lowered by 3.
---Flaws---
Bad Blood
Baraqel took a body that wasn’t his, and its owner lets him know it. -1 to hit with an enemy with a spell.
--- Ideals ---
Judgemental - Most fallen have a habit of judging people whenever possible, even if they’re wrong.
Helpful - The only part of Brand’s mind that hasn’t been corrupted by the fallen.
--- Weaknesses ---
Sadistic - "What do you mean I didn't use enough anesthetic?"
Megalomaniac - After spending several lifetimes alone and being called into a body by a power hungry person who wouldn’t be?
One problem, and that's the Fallen. They can't be possessed people. Why is that, you might ask? First off, divinities and infernals very,
very rarely affect the campaign world. Second, possession is nothing to sneeze at. You have some sort of distinguishing feature that tips people off as to your nature, which makes it obvious that you're evil. That said, you would never be accepted into a city, any predominantly-good adventuring party, or even society in general. Third, I will feel compelled to have your character's target for possession fight him every step of the adventure. Think of going through a campaign with a severely epileptic guy in the party.
Having a slightly demonic race would be fine; I've even got a little backstory for it. Possession won't fly, though. Sorry.
Oh, and one suggestion: would you prefer a class that's more of a doctor/wizard hybrid? I was planning on making a more support-oriented category that would include doctors. Not entirely sure what else would fall into that category, though.
Hmm, I need help thinking of a Gift or two. I've got most of the rest of it done now but I'm drawing a blank as to what would be good for Kanasrae.
EDIT: I have some fluff down but not effects. :\ She has more flaws than gifts at the moment since her first two flaws are relatively temporary and the third is sort of the same as her second gift, so it cancels itself out in a way.
Name: Kanesrae Tyrmitore
Sex: Female
Age: (Not sure how long Elves live... let's call her 15 by Human standards)
Class: Dragonheart (Elven term Berserkers)
Species: Elf
---------------------
Strength: 6
Fortitude: 6
Agility: 6
Dexterity: 0
Intelligence: 2
Willpower: -2
Charisma: -2
---------------------
(P) Kinesthetic Sense
(S) Analytical Sense
(T) Social Sense
---------------------
-Physical-
Jumping - 2
Acrobatics - 2
Sneaking - 2
Archery - 3
Armor Usage - 3
Dodging - 4
Wrestling - 3
Hand to Hand Combat - 1
Sword Fighting - 5
Knife Fighting - 1
---Gifts---
-Warrior Soul
Dragonhearts are rare and revered among Elves for the combat capabilities. As a Dragonheart, Kanasrae has a lot of potential as a warrior.
-Racial Reknown
Kanasrae is marked by special birthmarks on her body that indicate her status as a Dragonheart, including a few on her face. Most Elves respect Dragonhearts, giving her a slight bonus to interacting with them.
---Flaws---
-Illiterate
While Kanasrae knows some common sense things, like how to do basic math ("catching two deer is better than catching one, I have fifteen arrows left in my quiver," etc.), she doesn't know how to read... which is a pretty big disadvantage in a city.
-Youthful Inexperience
Kanasrae is young, and although she has a lot of potential, she isn't very experienced.
-Racial Reknown
Her social status is also a bit of a downside. Some people out looking for a fight might recognize her markings and try to challenge her.
---Ideals---
-No Fear: Kanasrae is as brave and loyal an ally as one could hope to find.
-Adventurous: She's always ready to see new sights and explore the unknown.
-Open-Minded: Kanasrae, unbound as she is by society, tends to judge people based on how they treat her and not how society thinks of them.
---Flaws---
-Sweet-Tooth Maniac: She likes things that have sugar in them and is easily bribed with sweets.
-No Concept of Personal Space: Kanasrae is a wildling and has no idea how to be civilized. She often makes people uncomfortable with her actions.
-Ooh, Shiny!: She is basically an Elven magpie, easily distracted by sparkling things.
Natural Warrior: You have a knack for combat, and your skill with arms is naturally greater than others. You gain a +1 bonus on all rolls made with a weapon skill of your choice.
Racial Renown: You have a tattoo, birthmark, or other distinguishing feature with a special meaning to your people. You are widely recognized amongst members of your culture, and may gain bonuses to social checks when interacting those people. In addition, some of these people may be influenced to aid you or otherwise treat you differently than they may have.
Illiterate: You never learned how to read and write. Due to this, you cannot read text in any language or write in any language.
Racial Renown: You have a tattoo, birthmark, or other distinguishing feature with a special meaning to your people. You are widely recognized amongst members of your culture, and may receive penalties to social checks when interacting with these people. In addition, some of these people may be influenced to hinder your progress or otherwise treat you differently than they may have.
I don't think the Inexperienced flaw will work out. How would it affect gameplay in some concrete way? What came to mind was either take penalties to a wide variety of skills or even slow down skill leveling speed. If you have a suggestion that might work, I'd be glad to hear it.
And you labeled 'Weaknesses' as another 'Flaws'.
--- Basics ---
Name:Croplin Barhah
Class:Artificer
Level:1?
Experience:0?
--- Focuses ---
Primary Focus:analytical
Secondary Focus:kinesthetic
Tertiary Focus:social
--- Ability Scores ---
Strength:5
Fortitude:1
Agility:1
Dexterity:0
Intelligence:6
Willpower:5
Charisma:-2
--- Physical Skills ---
Balance:
Jumping:
Acrobatics:
Swimming:
Sneaking:
Lockpicking:
Sleight of Hand:
Ride:
Swordfighting:3
2H Swordfighting:
Mace Fighting:
2H Mace Fighting:
Axe Fighting:
2H Axe Fighting:
Knife Fighting:
Hand to Hand Combat:
Wrestling:
Staff Fighting:
Archery:
Throwing:
Blocking:1
Armor Usage:1
Dodging:
--- Mental Skills ---
Spell Creation:3
Spell Casting:3
Enchanting:3
Activate Magic:3
Concentration:2
Knowledge:3
Observance:1
Searching:2
Appraising:1
Suturing:0
Surgery:0
Bone Doctoring:0
Wound Dressing:0
--- Social Skills ---
Persuasion:
Command:
Detect Purpose:
Bluff:
Manipulate:
Perform:
--- Scenario-Dependent Skills ---
Survival:
Vocational Skills:
--- Gifts ---
Instinctive Enchanter: You have an instinctive grasp of the principles of enchanting. When designing and making an enchanted item, the effective TN of the spell you are enchanting the item with is reduced by 3.
Instinctive Spellmaker: You have an instinctive grasp of the principles of spellmaking. When designing and creating a spell, the TN of the spell being created is lowered by 3.
--- flaws ---
Naive.-Has difficulty diserning the intent of other when it comes to trade or hidden motives because he spends all his time studying.
--- Ideals ---
Knowledge
Learning
--- weaknesses ---
Ignorance
All good except the Ideals and Weaknesses section. His weakness is supposed to be a personal flaw of his, not something he dislikes. His ideals are standards he either wants to live up to or naturally lives up to. Just fix those and you're good to go until Races are finished.
--- Basics ---
Name: Arya Elva
Sex: Female
Age: whatever equivalent of 30 years
Class: Warrior (Archer)
Species: Elf
--- Focuses ---
Primary Focus: Kinesthetic Sense
Secondary Focus: Social Sense
Tertiary Focus: Analytical Sense
--- Ability Scores ---
Strength: 4
Fortitude: 2
Agility: 4
Dexterity: 4
Intelligence: 0
Willpower: 0
Charisma: 2
--- Physical Skills ---
Balance: 1
Jumping: 1
Acrobatics: 1
Swimming: 1
Sleight of Hand: 2
Ride: 1
Swordfighting: 3
Archery: 6
Blocking: 2
Dodging: 3
--- Mental Skills ---
Observance: 2
Searching: 1
Wound Dressing: 1
--- Social Skills ---
Persuasion: 1
---Gifts---
-Eagle Eyes
The hero is able to make out details and movement at range, reducing the negative to long-ranged observation and shooting skill checks.
-Honorbound
The hero is bound by the codes of honor, and wear the symbols of such proudly. The hero gains a bonus when dealing with other honorable characters.
---Flaws---
-Lazy
The hero is unable to commit themself to anything for a long time. Any action that involves time, such as searching, enchanting and the likes receive a negative.
-Honorbound
The hero is bound by the codes of honor, and thus cannot be party to dishonorable acts, such as attacking with out warning, or refuse a challenge from another honorable character.
---Ideals---
Friendly
---Weaknesses---
Distrusts Magic
What codes of honor are you referring to?
Eagle Eyes: You have exceptionally keen vision at a distance. As a result, you gain a +1 bonus to sight related Observance checks and ranged attack checks.
Honor-Bound: You hold yourself to a high standard of moral fiber. When dealing with honorable characters, you gain a +1 bonus to social skill checks. They may also give you aid in ways other people would not receive.
Lazy: You tend to put off and forget tasks. You receive a -1 penalty to skills that require lengths of time to complete; these include Searching, Spell Creation, Enchanting, Appraising, Suturing, Surgery, Bone Doctoring, Wound Dressing, and Vocational Skills.
Honor-Bound: You hold yourself to a high standard of moral fiber. You cannot commit dishonorable acts, such as breaking a promise, turning traitor, ambushing enemies, or refusing challenges from other characters.
With the Gifts/Flaws Honor-Bound and Racial Renown, I'm introducing Corresponding Traits! These are where you have to take both the gift and the flaw or take neither of them. Putting that on the doc now.