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Author Topic: Commissar Quest - Apparently flak armour isn't very good  (Read 82035 times)

Zako

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #345 on: January 06, 2012, 09:19:01 pm »

If we evacuate, we will just get wiped out by the drones! Ramming it is what IT WANTS. It WANTS to get close to us, so it can EAT US. Don't you see the huge teeth?!

We stay on board, but fly at max speed to get distance on this thing! Blast it with everything we have, and pray that we destroy it in time. Try to target weak areas.
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Angle

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #346 on: January 07, 2012, 03:59:04 am »

Quote



That, my dear captain, is a serious problem. I would advise focusing all weapons on it and the surrounding support ships and changing course to avoid it as best we can. Also mobilizing anyone remotely vetted for combat in defense of the ship. As a final resort, reviewing any plans to evacuate as many personnel as possible would also be advised.
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Zako

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #347 on: January 07, 2012, 04:07:47 am »

If we evacuate, we will just get wiped out by the drones!
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Tiruin

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #348 on: January 07, 2012, 05:16:26 am »

Flee or brace for impact then.

Or...hope it doesn't notice us.
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Zako

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #349 on: January 07, 2012, 05:22:46 am »

Dude, we have big fucking GUNS. SHOOT IT.
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Shade-o

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #350 on: January 07, 2012, 07:00:35 am »

-=-Party Hard in Hard Vacuum-=-
MEANWHILE, IN SPACE
Part 10

You carefully examine the hololith, carefully presenting a stoic exterior. The Captain appears to be utterly confused and scared by this unknown monstrosity, though you have a fairly good idea of what it could be. All those hours wheedling information out of instructors and cogitators had to pay off eventually.


Chartist-Captain Meer
What is that thing? It's not debris and it's certainly not Imperial!


Commissar Halian
Xenos. Specifically, the malevolent strain known as Tyranid. They're not like greenskins or other xenos, their ships are living weapons. The resources on them is scarce and confidential, but there's certainly nothing else in the galaxy like them.

Chartist-Captain Meer
But where did it come from? We're picking up all kinds of anomalous scans now. Gravetic, magnetic, thermal, radioactive, but only after the firing exercise... No...

Commissar Halian
That is my suspicion as well. This monster entered the system, hopefully with no companions. Perhaps starving or injured, it began hibernating and accrued a shell of ice and rock, eventually becoming indistinguishable from the more benign debris. Our well-intentioned rock-smashing may have just woken it up. Even if it could not muster the will to travel further, being stung by a lance battery must have been sufficient to earn its attention.

Chartist-Captain Meer
And now it's on an intercept course... Those smaller forms around it must be escorts of some kind. The beast itself it huge, almost as big as the Spirit of Silver... If it harbours ill intentions toward us, and I think that a reasonable assumption, why is it simply moving towards us? No missiles of any kind have been launched, except those hovering around it like flies.

Commissar Halian
It is my guess that being so cold and hungry, its immediate want is to feed. See how it is already unfurling those appendages? And that maw? It sees us not as an enemy combatant, but as a meal to be grasped and consumed.

Chartist-Captain Meer
Well, what are we waiting for? Gunnery! All batteries, lock target 9839PG! Continuous fire, free reactor draw!

That might slow it down, but we don't have anything beyond lances. You must understand, we don't plan to fight something as large as a battleship. Pirates, raiders maybe. But not that.

Commissar Halian
Unfortunate. I strongly advise that we vacate this area of space. How fast is this ship?

Chartist-Captain Meer
Fast, but that thing is already intercepting our course, and it looks to be chasing its dinner with enthusiasm. It'll reach us no matter our speed. And maneuvering is impossible at top speed, we can't make major course corrections without slowing to a crawl.

Commissar Halian
That's a poor prospect. I trust you to undertake whatever navigation necessary to grant us speed and distance. What of the Warp? Can we use it to travel any distance?

Chartist-Captain Meer
It's not to my liking... The drive and the Geller field are cold, and we're nowhere near our charted jump points. But... it should be safe, Emperor willing, if we don't attempt to go too far. Engineering! Prepare for Warp travel, emergency warm up!

This looks bad. We might not be able to evade the beast before preparations are complete. And our lance fire is remarkably ineffective against that bulk. With course corrections, I give us twenty minutes till we can be sure of our fate. We should prepare for boarders, I suppose. My shipboard security might not be Navy material, but they have no love of xenos. Oh, and I'll give an order for nonessential crew and passengers to gather at evacuation points, but on a ship this size... Emperor save the faithful.

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Tiruin

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #351 on: January 07, 2012, 07:04:25 am »

(I wonder if this has anything to do with our Astropath?)

Prepare for boarding. Protect the Lord General.

(Do we have any troops on board other than important staff?)
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kaian-a-coel

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #352 on: January 07, 2012, 07:42:13 am »

I suppose we have at least minimal protection, plus the bodyguards.
every non-combattant to the farthest side of the ship!

warp? do we have the choice between tyranids and deamons? sigh.

Good news is that the Kraken will probably not destroy the ship. I mean he wont simply munch it, as in using his awfully wide mouth to cut us in half. This method rendering access to the meal pretty difficult, the krakens prefer not to smash the can.
Instead, he'll send boarding troops.
The bad news is that tyranids boarding troops are goddamned genestealers. As in "the-guys-that-rip-veterans-space-marines-in-half-with-ease". Oh, and the occasionnal carnifex. of the "shrieking killer" variety, wich spit plasma.
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Sheb

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #353 on: January 07, 2012, 07:48:01 am »

Probably has to do with he Astropath. There is an hidden rules in RPG that anything pointed to you is plot-related. I wouldn't be surprised if the Tyranid ship is able to follow us through Warp.

Anyway

:Captain, I'm afraid I'll be of no use on the Bridge. Just try to get us away from that thing by any means necessary. You should call the Lord General immediately and let him take command of your security forces. Also order the passengers as far from any possible point of entry as possible. Evacuating the ship would mean death at the hands of the thing's escort, and we don't want possible boarders to hurt them. And any able man should be given weapons and placed under the General's order.

Now, if you'll excuse me, I may have an idea that could potentially save us. Or not.

Go to the chapel in the lower decks. While on your way, try to think of a speech that will convince some of the Pilgrims to give over their lives for the Emperor. Having them pilot a small suicide vessel inside the thing's maw and detonate whatever explosive we have there should kill it.
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Tiruin

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #354 on: January 07, 2012, 07:48:46 am »

Please don't tell me I've missed something that stated we were traveling alone, with the Lord General too.

Which part of the ship do we most probably think it is aiming for first?

We do have reinforcements?
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Kestrel_6

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #355 on: January 07, 2012, 07:52:45 am »

LOL Commander Shepard Is our captain. THE SAME DAY I BOUGHT ME2. Where his/her ship gets killed by a bigger ship. Coincidence, or prophecy??? Or foreshadowing...

Arm every able bodied man and woman. Arm the bottlenecks with heavy weapons, and make sure it can only board us from the front.
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kaian-a-coel

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #356 on: January 07, 2012, 07:54:42 am »

He probably don't aim anywhere, the only thing he want is a good grasp. If He has to choose, it will probably be the side, middle of the ship.
Yeah, evac = death. cuz he's not alone, y'see.
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Kestrel_6

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #357 on: January 07, 2012, 07:59:32 am »

He probably don't aim anywhere, the only thing he want is a good grasp. If He has to choose, it will probably be the side, middle of the ship.
Yeah, evac = death. cuz he's not alone, y'see.

So we give him a good grip at the front, and DAKKA DAKKA DAKKA Genestealers go bye-bye

Really wishing for Space Marines. Specifically Celestial Hawks (My chapter)
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Zako

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #358 on: January 07, 2012, 08:05:38 am »

Well, our lances are not doing much individually against it, so a change in tatics is called for.

Tell the gunners to unleash hell on the escorts, as those are the most likely some kind of troop transports, and if we can take them out, we can thin some of the borders. If they aren't troop transports, then we can at least give any evacuations a chance to get away without trouble from them.

Failing that, tell the gunners to hold fire for a moment, then coordinate a single burst from all batteries in one shot at a single place on the creature, calculating so that all shots land at precisely the same moment. That may have an effect, especially if targeted on a weak spot in it's shell. Oh, and prepare to send an emergency broadcast and beacon, detailing as much of this assault as possible.
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Tiruin

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Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« Reply #359 on: January 07, 2012, 08:07:03 am »

Note that the Tyranid is mostly hungry, and weakened.

I'd support the rallying action, but I think we need to group up our forces to take any boarding xenos.
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