Maaaybe this mission might be a little too suicidey. A little.
Turn 36 - Remove the Head or Destroy the BrainDrain the Guards vitality and add it to my own.
Head: Go for the spinal cord!
Skeleton: Sic' em!
(...) You focus your will on the Nazi, targeting his life force...
(ATT) (ATT)Nazi Head and Fleshton continue to battle the Nazi!
(DEF) (DEF)The Nazi grabs Nazi Head from his face and tosses it off the skiff! It tucks and rolls along the ground. Meanwhile, Fleshton takes advantage of the Nazi's moment of vulnerability to deliver a hard hook to his face, knocking him to the floor of the skiff!
The Nazi passes out on the floor as you target his life force, giving you the perfect opportunity to rip it from his body! His soul is pulled from its fleshy prison, drifting toward you. Thinking quickly, you pop the cork of your wine bottle and take a few good swigs, then trap the soul inside! It seems you've managed to perform a higher-grade necromantic spell, pulling the souls of the unconscious from their bodies. The judges are impressed.
Naz'querel: 5
Qzth'thekwel: 4
Uncle Fg'rel: 3
You got 12 experience!Unfortunately, of the many uses of the damned souls of your enemies, healing yourself is not one of them.
Stop the skiff. Be prepared to continue if it starts flooding here.
If the nazi is still alive, try to sneak up on him and knock him out with a blow to the back of the head. After the guard is disposed of, bandage all of Derm's wounds. Also use my gauze ability on him if time permits, try to restore his hp, but if I can't, use it on his lung.
(...) The skiff skids to a halt and you step away from the steering wheel, preparing your herbs and bandages. In a creative use of your Salve of Lumithos, you create balls of light inside the bullet wounds to push the bullets out of Derm's arm. You then go to work with the bandages, wrapping up his arm to quell the bleeding and prevent infection.
stab stab stab stab.
"Wait... Derm, ye didn't just sep'rate that Nazi's spirit from 'is body, did ye?""Uh... yes...?""Doesn't that make 'im a-"The soulless corpse of the Nazi springs to its feet, howling and screeching!
"ZOMBIE!" "ZOMBIE!" "ZOMBIE!"(ATT) (DEF) The Nazi zombie's cries of anguish are silenced as your bayonet passes through its cranium, blowing it apart and sending the rest of its body flying down the hallway! You lower your gun arm, zombie blood dripping from the bayonet.
ASSAULT HITLER! DYNAMIC ENTRY!
"On three, jump him.""1..." "2...""3!" "3!"(...) You both swoop down from the shadows and grab the Führer, holding him at knifepoint! He struggles for a moment, but you manage to subdue him.
"AGGGHHK! Was willst du von mir?!"You can hear a great rumbling and creaking from above, as well as the sounds of evacuating personnel moving through the facility toward the surface city.
Flee as hard as possible towards the skiff, shooting apart any Nazis I come across.
"I am an agent of democracy and freedom! I am NOT a Nazi! I don't even have any friends that are Nazis! Are you friend, or foe?"After approaching the mech, the caped figure presses a few buttons on a contraption on its wrist, then turns to look at you. Its eyes stare at you from behind a dark metal mask.
"Hmmm, I was told that the assault team in this timeline had been destroyed... stay out of my way, and you won't get hurt."It steps around you, heading to the right down the hallway.
(...) You head off to the left, down the torn up staircase, plowing through several small groups of Nazis who are escaping up the staircase! At last you turn out into a hallway flanked by walls of glass. On the left you see the city of Meldania below through the window. Sunlight streams across the hallway through a break in the clouds. On the right, you see a medium-size hangar with rows of mechs like yours parked inside. Further down the hall you can see the skiff, where the others are sitting in a circle. A tentacle-covered head and mutilated Nazi corpse sit between you and the skiff.
Suddenly, you hear a noise to your right! A pair of abnormally large humans with automatic weapons for hands appear to be running across the hangar toward you. Oh my. Several panicking Nazis suddenly appear at the other end of the hallway, and freeze in place when they see you and the skiff-dwellers.
A klaxon siren sounds, calling for evacuation of the lower Citadel!Status
Player: lawastooshort
Name: Hilda J Gherkin PhD
(Agent Rouge)BioLocation: Mech Hangar Access, Nazi Citadel
Inventory: A large wrench |
Sexy Catsuit | Radio |
Pain-Poms |
Walther Pistol |
BandageWounds: [HP:100/100]Skills: Misc. Object Usage |
Competent Masseuse |
Noodle Limbs |
One-Two Punch
Player: BullDog
Name: Zack The White
(Agent Pearl)BioLocation: Mech Hangar Access, Nazi Citadel
Inventory: Healing herbs |
Nazi Uniform |
Scripture of Lumithos | Bandages x6
Wounds: [HP:100/100]Skills: Speed Reader |
First Aid |
Light of Lumithos |
Incandescent Orb |
Salve of Lumithos |
Gauze of Lumithos
Player: dermonster
Name: Derm
(Agent Fuchsia)BioLocation: Mech Hangar Access, Nazi Citadel
Inventory: Pink Cloak |
Tome of Eldritch Lore |
Ritual Dagger |
Bottle of Spirits |
Bandages x3Wounds: [HP:36/100] |
Missing Tooth x5 |
Wounded Arm |
Punctured Lung |
Heavy Bleeding (Arm) |
Heavy Bleeding (Chest)Skills: Necromancy (
Level 1) |
Raise Minion |
Morph Undead
Player: Sinpwn
Name: Fekod "The Master Explodinator"
(Agent Pewter)BioLocation: Mech Hangar Access, Nazi Citadel
Inventory: Old Faithful | Funky Hat | Leather Trench Coat | Eye Patch | Tabasco Sauce |
Empty Bottle |
Bandages x4 | Spiky Rocks x2 |
Small Gems x3Wounds: [HP:100/100] Missing Left Eye |
Missing Left ArmSkills: Explosives Expert
Player: micelus
Name: Baron James Ostal
(Agent Heliotrope)BioLocation: Level 5 Foyer, Nazi Citadel
Inventory: Skeleton Key | Balaclava |
Cloak | Grappling Hook |
Bandages x2 |
Heavy Machine GunWounds: [HP:100/100]Skills: Master Thief
Name: The Artist Formerly Known as Uni-Skeleton
DescriptionInventory: Origami BonewalkerWounds: UndeadSkills: N/A
Name: Nazi Head
DescriptionInventory: N/A
Wounds: N/A
Skills: N/A
Name: ?
DescriptionInventory: Mop | Rag |
JumpsuitWounds: N/A
Skills: N/A