That imp is being such a great help.
Turn 22 - NazixterminationMe: Get over and drag Fekod out of immediant combat and to a high vantage point. "Your lucky I need some meatshields. Fire yer launcher thing!"BS: Go for the throat!Zombie: Keep on truckin'.
(...) You run over to Fekod and attempt to drag him away from the fray, but the imp jumps onto your head!
The Bone Spicorpion slashes at the Nazi guardsman's throat,
(ATT) (DEF) but he swats it off his face just in time! The Spicorpion rolls across the floor and skitters off.
Meanwhile, the zombie once again charges at the standing Nazi guardsman!
(ATT) (DEF) The Nazi deftly avoids his charge, and once again raises his weapon!
Try to find some stuff on the ground to fire out of old faithful. Apply improvised ammunition to the nazi fighting the zombie.
(...) Ignoring Derm's attempts at dragging you away from the fight, you reach over to the collapsed stairway and grab a large chunk of concrete with a length of rebar sticking out of it. You load it into Old Faithful and take aim at the Nazi guardsman nearest the zombie!
(ATT) (DEF) The chunk of concrete bursts forth from the barrel of Old Faithful, slamming into the Nazi's head and painting the wall with its contents!
"You and your bloody imps Derm! Literally!!1"
Run around screaming wildly in pain before extensively taking out my rage in a wrench-based fashion on the bleeding-handed Nazi.
"Grarrh! You bloody Nazis!"
(ATT) (DEF) You descend on the prone Nazi, smashing his limbs and knocking him out cold with your wrench! Only one Nazi remains conscious/alive.
After feeling a little more foolish, the baron goes off and looks for a passage that leads even deeper into the Underworks. And he offers a sincere prayer to the GM.
"Well, I feel dumb...er than usual."
(...) You head down the sloped passage into the next room, arriving in a much larger area. The room consists of a narrow walkway flanked by loud generators, ostensibly supplying a large portion of the town above with power. The room has a high ceiling, with several metal catwalks crisscrossing above. You can see yet another hallway leading deeper into the fortress at the other end of the room.
Continue trying to regain my literacy.
(...) You can now read at a second grade level. Most of the book still makes no sense to you.
(...) The eyeless Nazi runs around like a headless chicken, eventually slipping and kebabing himself on a sharp rock. God, this game's violent.
(ATT) (DEF) The imp crawls all over Derm, biting and scratching at him! It manages to inflict several serious bleeding wounds!
Status
Player: lawastooshort
Name: Hilda J Gherkin PhD
(Agent Rouge)BioLocation: Underworks, Nazi Citadel
Inventory: A large wrench |
Sexy Catsuit | Radio |
Pain-PomsWounds: [HP:90/100] Broken Rib x2 |
Heavy BleedingSkills: Misc. Object Usage |
One-Two Punch
Player: BullDog
Name: Zack The White
(Agent Pearl)BioLocation: Underworks, Nazi Citadel
Inventory: Healing herbs |
White Robes |
Scripture of Lumithos |
Origami BonewalkerWounds: [HP:100/100]Skills: (Mostly) Illiterate |
First Aid |
Light of Lumithos |
Incandescent Orb |
Salve of Lumithos
Player: dermonster
Name: Derm
(Agent Fuchsia)BioLocation: Underworks, Nazi Citadel
Inventory: Pink Cloak |
Tome of Eldritch Lore |
Ritual Dagger |
Booze Bottle |
Bloody Cloth |
Paper GauzeWounds: [HP:40/100] |
Missing Tooth x5 |
Heavy Bleeding |
Heavy Bleeding x2Skills: Necromancy |
Raise Minion |
Morph UndeadCompanions: Bone Spicorpion |
Zombie
Player: Sinpwn
Name: Fekod "The Master Explodinator"
(Agent Pewter)BioLocation: Underworks, Nazi Citadel
Inventory: Old Faithful | Funky Hat | Leather Trench Coat | Eye Patch | Tabasco Sauce |
Empty Bottle |
Bandages x3Wounds: [HP:58/100] Missing Left Eye |
Missing Left Arm |
Broken LegSkills: Explosives Expert
Player: micelus
Name: Baron James Ostal
(Agent Heliotrope)BioLocation: City Generator B, Nazi Citadel
Inventory: Skeleton Key | Balaclava |
Cloak | Grappling Hook |
BandagesWounds: [HP:73/100]Skills: Master Thief