Every story should have Nazis fighting zombies at some point. Okay, maybe not.
Turn 21 - Zombie vs. NaziGet Fekod (and me!) the hell out of the way of the ferocious imp and then wrench-melee any Nazis who aren't attacked by it.
(...) You try your hardest to drag Fekod out of the way, but can't overcome your broken ribs.
Bone Spicorpion and zombie attack, I try to find a necromantic rotting spell.
"Heh, should be interestin'. Right you two, 's your time to shine. Let's do this."
You point at the group of Nazis, and the zombie and Spircorpion attack!
(...) You search through the book. Unfortunately, you can't find a way to rot tissue that hasn't already been disconnected or partially destroyed.
The Bone Spicorpion leaps onto one of the Nazi guards!
(ATT) (DEF) The guard is caught completely off-guard, and the Spicorpion gouges out his eyes with its tail! He screams in pain, rolling on the floor.
Meanwhile, the zombie lunges at another guard with his tentacles swinging!
(ATT) (DEF) The Nazi guard reacts at lightning speed, rolling out of the way of the zombie's vicious swipe while standing up and drawing his weapon!
Pick off Nazis who flee away from the Imp.
The not-eye-gouged, still-prone Nazi laying next to you sees the approaching imp and tries to crawl away!
(ATT) (DEF) The Nazi is preoccupied with scrambling away from the imp, and you take the opportunity to pin his hand to the floor with your bayonet! The Nazi thrashes about, bleeding from his hand and cursing!
Find something with gears and that looks important and jam it with the skiff.
(...) The
skiff doesn't appear to be nearly light enough for you to lift, and you're nowhere near it. So, no.
The GM, assuming you meant the metal bar, rolls your action and writes the results accordingly. You drop the metal bar into the pit below, where it wedges between two gears. You're not sure if it's important or not.
Rest, in the hopes of my blindness healing faster. Also, try to remember how to read and write.
(...) Through the power of concentration, you will your ability to see back again! You blink a few times, rub your eyes, then look down at the book. Nope, still unintelligible. Your literacy is sure to come back soon, though.
The imp lunges at
(...) Hilda, swinging at her with its sharp clawed hands!
(ATT) (DEF) It slashes her across the face, leaving a large gash!
The Nazi guardsman raises his weapon and fires at the zombie!
(ATT) (DEF) Several bullets slice through the zombie, shredding its arm!
Status
Player: lawastooshort
Name: Hilda J Gherkin PhD
(Agent Rouge)BioLocation: Underworks, Nazi Citadel
Inventory: A large wrench |
Sexy Catsuit | Radio |
Pain-PomsWounds: [HP:95/100] Broken Rib x2 |
Heavy BleedingSkills: Misc. Object Usage |
One-Two Punch
Player: BullDog
Name: Zack The White
(Agent Pearl)BioLocation: Underworks, Nazi Citadel
Inventory: Healing herbs |
White Robes |
Scripture of Lumithos |
Origami BonewalkerWounds: [HP:100/100]Skills: Illiterate |
First Aid |
Light of Lumithos |
Incandescent Orb |
Salve of Lumithos
Player: dermonster
Name: Derm
(Agent Fuchsia)BioLocation: Underworks, Nazi Citadel
Inventory: Pink Cloak |
Tome of Eldritch Lore |
Ritual Dagger |
Booze Bottle |
Bloody Cloth |
Paper GauzeWounds: [HP:50/100] |
Missing Tooth x5 |
Heavy BleedingSkills: Necromancy |
Raise Minion |
Morph UndeadCompanions: Bone Spicorpion |
Zombie
Player: Sinpwn
Name: Fekod "The Master Explodinator"
(Agent Pewter)BioLocation: Underworks, Nazi Citadel
Inventory: Old Faithful | Funky Hat | Leather Trench Coat | Eye Patch | Tabasco Sauce |
Empty Bottle |
Bandages x3Wounds: [HP:54/100] Missing Left Eye |
Missing Left Arm |
Broken Leg |
Heavy Bleeding x2Skills: Explosives Expert
Player: micelus
Name: Baron James Ostal
(Agent Heliotrope)BioLocation: Underworks, Nazi Citadel
Inventory: Skeleton Key | Balaclava |
Cloak | Grappling Hook |
Bandages |
Metal PoleWounds: [HP:69/100]Skills: Master Thief