We now uphold the long RTD tradition of stupid, inaccurate, yet somehow highly effective weaponry.
Turn 2 - Smooth Move, NinjaGrab a few bottles of alcohol suitable for molotovs, and one to be saved for drinking at the moment prior to death. Then examine the store room.
(...) Leaning back on your stubby legs, you spring up to grab a bottle of booze off the top row of the rack! You knock the bottle off the shelf, causing it to fall down and bonk you on the head. You fall to the floor, blood trickling from a large bump on your skull.
Examine the small loft.
(...) You head downstairs and nudge Fekod. "Hey Fekod... you're a good guy, right? When I die, if you've still got any explosives on you, can you rig my body to explode to kingdom come? As many tiny pieces as possible? It's my one wish..."
He smiles and adjusts his hat. "Sure thing, lass. It'll be quite a way to go."
Your will and testament outlined, you decide to head to the loft. Sifting through the junk there, you come across an old pair of puffy red gloves, seemingly used for cushioning punches. You also find some nails and glue. Your (obviously well-trained) engineer's mind springs to work immediately, and you build...
The Pain-Poms. You slip them onto your hands, feeling more powerful already.
"Sure thing, lass. It'll be quite a way to go."
Gather as much of the most potent alcohol in the cellar as possible and head up to help Derm explore the store room.
(...) After a short conversation with Hilda, you reach up to the top shelf and snag a bottle of hard liquor, then hang it from a hook inside your coat and make your way upstairs. Derm appears to be incapacitated.
Help James, then head to the store room. Also remember how many herbs I have.
(...) You quickly go to work, straightening out James's leg and applying pressure to the wound. You only seem to have one set of herbs. But they're potent, so you decide to hold off on using them. You head upstairs and into the cramped storeroom with Fekod and Derm.
"Many thanks"
After thanking Agent Amber, take a sip of the wine. Head upstairs and explore the rooms.
(...) You say your thanks, then make your way to the storeroom. It's absolutely full now, so you decide instead to head upstairs and, like any rational human being, jump out the second floor window. The window shatters, spraying the street with shards of glass! You land gracefully on the street below, covered in tiny cuts from the glass.
...You hear yelling in the distance! Someone's coming!
Status
Player: lawastooshort
Name: Hilda J Gherkin PhD
(Agent Rouge)BioInventory: A large wrench |
Sexy Catsuit | Radio |
Pain-PomsWounds: [HP:100/100]Skills: Misc. Object Usage |
One-Two Punch
Player: BullDog
Name: Zack
(Agent Amber)BioInventory: Healing herbs |
White Robes | Bandages | Bottle of Booze
Wounds: [HP:100/100]Skills: First Aid
Player: dermonster
Name: Derm
(Agent Fuchsia)BioInventory: Tome of Eldritch Lore |
Black Robes |
Ritual DaggerWounds: [HP:99/100] |
Head Bump |
Light BleedingSkills: Necromancy |
Raise Minion
Player: Sinpwn
Name: Fekod "The Master Explodinator"
(Agent Pewter)BioInventory: Old Faithful | Plastic Explosives x3 | Funky Hat | Leather Trench Coat | Eye Patch | Tabasco Sauce |
Hard LiquorWounds: [HP:100/100] Missing Left EyeSkills: Explosives Expert
Player: micelus
Name: Baron James Ostal
(Agent Heliotrope)BioInventory: Skeleton Key | Balaclava |
Cloak | Grappling Hook
Wounds: [HP:94/100] Heavy Bruising |
Light BleedingSkills: Master Thief