B: Like I said, I will try to fill the Godhood void after finished my exams in March. I will finally have time to do the things I like doing then.
Woot.
Edit: There's some great writers among you, and you all enjoy the game. With this 'you' I am contextually referring especially to you, Forsaken.
And I'm flattered you think I'm a good writer, I've never really considered my stuff all that great.
A: Heroes equate intervention equate keeping track of things equate micromanagement equate difficulty in managing the game. They put a strain on human resources (read: the person running any Godhood)
I agree with you to a point. A god's actions generally have sweeping but obvious and easily discernible impacts on the game, and the onus is on the player to describe that in detail. A hero though is much more micro and can have intricate interactions. That burden needs to be borne by the players as well if they decide to bring a hero in, rather than leaving it up to the GM. I know how overwhelming it can be to simply read up all of the god actions after a day or two, I can't imagine digesting all of that and forming a coherent update taking everything into account.
That's also why I thought (and still think) that the game could use some more structured rules set to assist the GM with determining outcomes. What that rules set would be I have no idea. There are a few good roleplaying systems which include dieties, and even one which is focused on godhood and tribal management (New Gods of Mankind) which I like but I don't know how easy they would be to forum-ize.
Either way I'm alright with this format. The only reason Astra'ath hasn't acted much is.. well it's prudence. If he goes all cthulhu on the world right away then its likely the gods would actually ally against him. If he waits and watches, usually factions will develop and small rivalries will crop up which he can use against them... it happened last time.