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Author Topic: D&D 3.5: Sunless Sea: Back to the Normal Time.  (Read 56660 times)

Dwarmin

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #435 on: November 12, 2011, 10:36:21 am »

Also, I found out some of our fellow players can be judgemental hypocrites. Yay.
I hope you weren't taking us seriously. I was doing it more jokingly.

However, I think I'm going to drop out of this one.

I tend to be oversensitive to criticism and failure in general. And you guys kept going, even I after I tried to say I was getting tired of it.

Sorry to see you go, anyway. Is it a player thing, schedule thing or what? Cause we have not really even started yet.

(Also, way to be a judgmental double hypocrite there.)

I know, it's fun right? I don't need any justification to be a jerk to other people. I try not to anyway.

Also, at risk of being called a "Coward" again, I'll just stop the discussion right here on my end. I shouldn't even have brought it up, really.

Go ahead and take a parting shot if you like. If you are the sort of person who needs to do that to feel better. :P
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RedWarrior0

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #436 on: November 12, 2011, 10:50:34 am »

I tend to be oversensitive to criticism and failure in general. And you guys kept going, even I after I tried to say I was getting tired of it.
Duly noted.
Quote
Sorry to see you go, anyway. Is it a player thing, schedule thing or what? Cause we have not really even started yet.
Schedule, mainly; conflicts with other games in particular.
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Kogan Loloklam

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #437 on: November 12, 2011, 10:58:47 am »

 :'(

I don't like it when people fight.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

mainiac

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #438 on: November 12, 2011, 11:54:03 am »

I think most of the frustration with the experience could be traced back to the fact that it took a long time to get through a simple encounter.  The assassin shouldn't have honestly been a very big deal, we only hung around for 3 rounds and the only one who took damage had regeneration.  But those three rounds somehow took hours of gameplay time...
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Kogan Loloklam

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #439 on: November 12, 2011, 12:11:44 pm »

I wasn't as familiar with certain aspects of my character as I would have liked. it took a little research to catch up. I don't think anyone really waited on me. There was also about an hour spent on bees.

There were a few people who weren't on the ball, and lots of looking up skills that they weren't familiar with.

I think all new party groups are a little slow in getting going.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Criptfeind

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #440 on: November 12, 2011, 12:29:50 pm »

Yeah. That and the fact we had like eight people was the issue. I am sure it will smooth out over time. At the end there each turn was taking like five seconds, so that is good. Lets aim for something like that where we know what we are doing.

I tend to be oversensitive to criticism and failure in general. And you guys kept going, even I after I tried to say I was getting tired of it.

Yeah. Perhaps there was a bit to much, but it really sorta WAS a issue, particularly for me. We do in fact depend on you, especially as the fighter. Extra even more so since two of our forces were pretty much taken out (troll and the guy who went to save the troll.)

And I depend on you and the other party members perhaps more then anyone else because of the way I build my guy. I can pretty much do nothing on my own, I am just a force multiplier for the rest of the party, more specifically for exactly your sort of build, I can make you so much more powerful, but if you run away I am worthless.

So I guess I am most likely a bit oversensitive to acts like that.
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Dwarmin

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #441 on: November 12, 2011, 01:36:43 pm »

I'll admit I should have stayed in the fight. I saw two guys out, two more dropped out of the session if I remember right and combined with mass entangles and grapples I pretty much acted without thinking about the long term consequence. One could say I panicked a bit.

I think it was more of me placing more value on my own character than then the team as a whole, since we just started off and I've not really connected with any other players yet.
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mainiac

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #442 on: November 12, 2011, 03:44:22 pm »

As long as nobody died, it's not a huge issue.
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Kogan Loloklam

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #443 on: November 12, 2011, 08:42:47 pm »

I'm in favor of the action. It keeps good RP going.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Zako

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #444 on: November 12, 2011, 09:25:16 pm »

I admit, I was a bit miffed at how you ran away so quickly. But looking back on it now, I can see where you are coming from. Melee was not the best idea with that thing, if only you remembered you had a bow as well! >.< Oh well, you can take a fair share of loot from now on though, or at least I think you should. I don't hold grudges thankfully, so it's all cool by me.
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Heron TSG

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #445 on: November 12, 2011, 09:56:30 pm »

My character is a melee beast, so that should help some. Well, not so much in damage. Taking hits I can do.
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Criptfeind

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #446 on: November 16, 2011, 11:28:24 am »

We going to do it again at the same time and day or some other time/day?
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Dwarmin

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #447 on: November 16, 2011, 11:54:49 am »

I was hoping we move into a weekend slot personally.

It's not a make or break thing, though.
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Grek

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #448 on: November 16, 2011, 12:03:22 pm »

Still Friday until such time as the party votes to move it to another night.
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Tidal

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Re: D&D 3.5: Sunless Sea: The Password is Swordfish
« Reply #449 on: November 16, 2011, 01:12:01 pm »

Er, so 5:30 EST Friday to be 100% sure?
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