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I've broken the poll and can't put a new one up

Was that silly?
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Oh wait, you can't vote! Never mind then.... ops?
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Total Members Voted: 0

Voting closed: October 22, 2011, 08:25:54 pm


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Author Topic: Pixels: Adventures of Hope [Reboot] [All Welcome!]  (Read 74472 times)

PyroDesu

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Re: Pixels: The Second Game! [2 player slots]
« Reply #690 on: November 08, 2011, 04:04:54 pm »

The two rooms to the immediate left of the engine room, in the middle?

Each is the exact height of a spawner, I think. Don't quote me on that.
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BunnyBob77

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Re: Pixels: The Second Game! [2 player slots]
« Reply #691 on: November 08, 2011, 05:54:00 pm »

That looks pretty good.  More space for storage and other things.
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ashton1993

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Re: Pixels: The Second Game! [2 player slots]
« Reply #692 on: November 08, 2011, 05:55:32 pm »

Ok, not exactly a full update but here's the habitat that's going to make it into the next turn  :D

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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

PyroDesu

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Re: Pixels: The Second Game! [2 player slots]
« Reply #693 on: November 08, 2011, 06:00:50 pm »

Please tell me that's not a door next to my spawner...

And I guess that the purple stuff is... what, exactly?

It doesn't look like it's positioned the way the MF armor would be...
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

sayaks

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Re: Pixels: The Second Game! [2 player slots]
« Reply #694 on: November 08, 2011, 06:11:26 pm »

Is it Uberium?(the purple stuff)
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PyroDesu

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Re: Pixels: The Second Game! [2 player slots]
« Reply #695 on: November 08, 2011, 06:14:20 pm »

Doubtful, I didn't make anything like that.

Perhaps it's just a splash of color?

Also, why is the room that my spawner is in no longer 2 floors? Why'd you combine them for seemingly no reason?
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Pyro is probably some experimental government R&D AI.

ashton1993

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Re: Pixels: The Second Game! [2 player slots]
« Reply #696 on: November 08, 2011, 06:39:37 pm »

Please tell me that's not a door next to my spawner...

No, it's a door next to Adwarfs spawner

Quote
And I guess that the purple stuff is... what, exactly?
Metal foam

Quote
Also, why is the room that my Adwarf's spawner is in no longer 2 floors?
Because there's a door there
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

PyroDesu

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Re: Pixels: The Second Game! [2 player slots]
« Reply #697 on: November 08, 2011, 06:51:54 pm »

I didn't put a door there, there was a door at the back of the cargo port and to the dock. No door up front!

And why are the track guards attached with normal metal?

Also, the new engine means we have gone from Dieselpunk to Steampunk. Top Hats and Monocles for all!
« Last Edit: November 08, 2011, 06:57:23 pm by PyroDesu »
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Pyro is probably some experimental government R&D AI.

ashton1993

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Re: Pixels: The Second Game! [2 player slots]
« Reply #698 on: November 08, 2011, 06:58:45 pm »

Quote
I didn't put a door there, there was a door at the back of the cargo port and to the dock. No door up front!
If you had all the cargo would fall out every time the door opened and also the construction you wanted for the cargo bay would have pulled Hope onto it's side so I changed it's shape and moved hope forwards on it's tracks slightly

Quote
And why are the track guards attached with normal metal?
Because last time I checked metal foam can't be used to make anything more intricate than what you'd do with cement, how else would you have attached the armour panels? - Don't respond to that question >_< or the one above for that matter... although that one's not a question, it's a statement.

Quote
Also, the new engine means we have gone from Dieselpunk to Steampunk. Top Hats and Monocles for all!
And red feathery hats!

E: I forgot to draw a machine gun on the Jenny Haniver but yeah, the Jenny has a machine gun, can't remember who put it there though
« Last Edit: November 08, 2011, 07:04:26 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

areyoua

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Re: Pixels: The Second Game! [2 player slots]
« Reply #699 on: November 08, 2011, 07:01:47 pm »

It's going to be rather hard to shoot down with the harpoon unless the enemy is sufficiently far away so as to allow the harpoon to drop due to gravity. Otherwise, I like it.

adwarf

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Re: Pixels: The Second Game! [2 player slots]
« Reply #700 on: November 08, 2011, 07:03:51 pm »

May I ask for my spawner to be moved up to a floor towards the farming, and oil press?
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PyroDesu

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Re: Pixels: The Second Game! [2 player slots]
« Reply #701 on: November 08, 2011, 07:21:13 pm »

Quote
I didn't put a door there, there was a door at the back of the cargo port and to the dock. No door up front!
If you had all the cargo would fall out every time the door opened and also the construction you wanted for the cargo bay would have pulled Hope onto it's side so I changed it's shape and moved hope forwards on it's tracks slightly

I didn't mind you moving it (I was working with a limited space, I had to tack it on somehow!) And how would the cargo fall sideways? The door on the cargo bay was on the side, not the bottom! I mean, I don't think we've developed frictionless surfaces yet, have we, boys? We should probably shelve that idea for later, it would make the engine so much more efficient.

Quote
And why are the track guards attached with normal metal?
Because last time I checked metal foam can't be used to make anything more intricate than what you'd do with cement, how else would you have attached the armour panels? - Don't respond to that question >_< or the one above for that matter... although that one's not a question, it's a statement.

*EVIL GRIN* I will respond to you, you've changed my design in ways I dislike. I know you're the GM, but this is a little overboard. Metal foam is able to be cast in shape, or bent into shape. There's no reason saying it acts like cement, because it doesn't. And you can weld it to stuff (How do we attach metal bits at all?) without it collapsing.


« Last Edit: November 08, 2011, 09:24:29 pm by PyroDesu »
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ashton1993

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Re: Pixels: The Second Game! [2 player slots]
« Reply #702 on: November 09, 2011, 02:01:50 am »

Well then your welder broke as you were attaching the metal foam, and did you seriously ask how something would fall sideways? Get a really big tower of books lean them against a door and open it. If you had a door in the cargo bay you wouldn't be able to have levels as they wouldn't be secured to anything so you'd have had to stack it (you even drew it without levels) *sigh* I give up
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Drago55577

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Re: Pixels: The Second Game! [2 player slots]
« Reply #703 on: November 09, 2011, 03:08:43 am »

give up? on the thread or him?
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Ehndras

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Re: Pixels: The Second Game! [2 player slots]
« Reply #704 on: November 09, 2011, 03:42:17 am »

I know this has nothing to do with this game, but...

I finally finished the nuclear reactor based on the schematics for a nuclear power plants reactor, without the cooling tower of course. Should we say we have some sort of technology that rapidly cools water, then my reactors' fucking DONE. Woo! Only took me the entire night... >_> I had to resize it soooooo much to fit into the dimensions I needed, sigh. I spent maybe 20 minutes drawing each component of the nuclear reactor at perfect scale, then I had to proportionally downsize it and shift the pieces around until it fit in the allotted vertical space. Had to extend it horizontally though, ended up extending it for the hell of it in the end. Going to mirror the extended room to the other side as well and use it as a sort of mechanical workshop or some such. :)



Full Station should be posted in an hour or so. :D

tldr;

I MADE A FUCKING NUCLEAR REACTOR, BITCHES!
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