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I've broken the poll and can't put a new one up

Was that silly?
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Oh wait, you can't vote! Never mind then.... ops?
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Total Members Voted: 0

Voting closed: October 22, 2011, 08:25:54 pm


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Author Topic: Pixels: Adventures of Hope [Reboot] [All Welcome!]  (Read 74465 times)

PyroDesu

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Re: Pixels: The Second Game! [2 player slots]
« Reply #675 on: November 07, 2011, 10:10:59 pm »

Larger image please? That thing is way to small to really get a good look at.

It's going to be a helluva lot fuzzier, but here's a 5x zoom:

Also, that little platform sticking out the back is for the Jenny Hanniver
« Last Edit: November 07, 2011, 10:13:15 pm by PyroDesu »
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Zako

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Re: Pixels: The Second Game! [2 player slots]
« Reply #676 on: November 07, 2011, 10:17:14 pm »

That's pretty damn big... You sure you have enough metal to do all that?

I'll claim one of the unclaimed people, the red and blue one. What role should I take? Another mechanic? Doctor? Sniper?

Help rebuild Hope as best as possible. The sooner we have a habitat, the better.
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Ehndras

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Re: Pixels: The Second Game! [2 player slots]
« Reply #677 on: November 07, 2011, 10:19:54 pm »

You seriously need to make that a bigger picture, Ehndras.

Side-Mounted for RP purposes, Forward-mounted by image since, well, ya know, its 2D and all. :P

Side-Mounted Harpoon Purpose:

When fired at an enemy habitat as we drive past them, our superior traction and engine power will allow us to use the sudden, massive force of impulse to topple their habitat on its side; potentially damaging its crew, structure, and weapon systems, and rendering them immobile. A larger habitat usually isn't susceptible to such attacks unless its weight is distributed in a manner that makes it easier to topple.
Good idea, except if/when they're better balanced than us.

What, my station?

Yeah, I'll have it in 100%, 200% and 300% zoom. Far-range, medium-range and close-range. Due to the sheer size of the station, close-range is reserved only for specific actions and such.
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PyroDesu

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Re: Pixels: The Second Game! [2 player slots]
« Reply #678 on: November 07, 2011, 10:23:23 pm »

That's pretty damn big... You sure you have enough metal to do all that?

I'll claim one of the unclaimed people, the red and blue one. What role should I take? Another mechanic? Doctor? Sniper?

Help rebuild Hope as best as possible. The sooner we have a habitat, the better.

The new armor doubles our metal supplies concerning construction.

Also, we may still need to get some spare metal...
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Comp112

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Re: Pixels: The Second Game! [2 player slots]
« Reply #679 on: November 07, 2011, 10:34:46 pm »

Uhhh, is it me, or is there not much storage space?
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PyroDesu

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Re: Pixels: The Second Game! [2 player slots]
« Reply #680 on: November 07, 2011, 10:37:42 pm »

That's another thing I'm looking at.

Designing this thing is a balancing act between defense, self-sufficiency, and scavenge storage...

Two of which I have in the current version.
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Ehndras

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Re: Pixels: The Second Game! [2 player slots]
« Reply #681 on: November 07, 2011, 10:43:31 pm »

Hmm. Yeah, the lack of metal and space is pretty limiting.

I just realized something. I made my space station into a star-shape o_O Also, the hangar alone is 200 pixels wide! O_o
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PyroDesu

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Re: Pixels: The Second Game! [2 player slots]
« Reply #682 on: November 07, 2011, 10:59:29 pm »

But, think of this:

We have the proper requirements to produce more material as we scavenge it.

Even MF Armor (All you really need to do is spend extra fuel, really! If we use 2/turn moving, the oil press produces 3/turn as long as the farms can keep up, we'll get an excess.)
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Comp112

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Re: Pixels: The Second Game! [2 player slots]
« Reply #683 on: November 07, 2011, 11:27:21 pm »

I currently approve of the design, as long as a cargo bay is added/expanded. You can probably save a bit on metal cost by make the top farm have a shorter ceiling/roof.
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Drago55577

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Re: Pixels: The Second Game! [2 player slots]
« Reply #684 on: November 08, 2011, 06:54:37 am »

Watching




And claiming a pixel....if I'm allowed, I may have forgotten if ashton said no.


« Last Edit: November 08, 2011, 08:29:23 am by drago55577 »
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BunnyBob77

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Re: Pixels: The Second Game! [2 player slots]
« Reply #685 on: November 08, 2011, 08:05:36 am »

The prototype looks pretty good, although there is a lack of general storage space.  The spawners are also going to take up a lot of that space too.  Other than that, looks good.
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Tidal

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Re: Pixels: The Second Game! [2 player slots]
« Reply #686 on: November 08, 2011, 08:15:22 am »

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ashton1993

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Re: Pixels: The Second Game! [2 player slots]
« Reply #687 on: November 08, 2011, 11:59:48 am »

Pyro, you finished on that design? Just I can't really do an update 'till I know what I'm drawing if you guys are doing the plans, also you've got a fair amount of money so if you don't have enough metal I'll have one of you buy some from the market, if the design's not done would you guys just like me to expand the cargo bay and leave it at that?


E: And possibly add a way to get out  :P

E2: And what's that green stuff next to the spawner?

E3: Also guys, shit's going to start getting real next update  :D something big's brewing

E4: Zako, I reckon I'd recommend being a mechanic, their's only one on board hope at the moment, he's one of the most essential guys on board and also apparently the one with the most down-time
« Last Edit: November 08, 2011, 03:20:35 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

PyroDesu

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Re: Pixels: The Second Game! [2 player slots]
« Reply #688 on: November 08, 2011, 03:00:04 pm »

The green stuff is just background. My spawner, My room. Not much, just a few pixels of space.

Also, the doors are there, there's just no visible gap. I'll change this now.

Storage space is coming, don't worry, now That I have the basic design that won't be hard.

EDIT: HOPE V. 1.0:
« Last Edit: November 08, 2011, 04:01:45 pm by PyroDesu »
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Comp112

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Re: Pixels: The Second Game! [2 player slots]
« Reply #689 on: November 08, 2011, 03:19:48 pm »

Perhaps instead of making it taller, make it longer?
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