What an exciting time to lives in! With the world firmly in control of the World Company, and such sillly things as Freedom or Democracy now gone, humanity -or at least the tiny percentage of it you're part of- had never had it so good.
And now, with the discovery of Jump Points, the World Company may soon become the Universe Company! Truly, those are great times to live in, if you're part of the 0,001%.
But jump-capable ships are expensive, interstellar colonization even more so. As a young C.E.O., it is your duty to inject as much capital in the World Company as possible, buying new shares until you can take control of the Board of Directors.So, after the death of my previous
Aurora game, I decided to start a new one.
Aurora is a 4X game that look like a cross between Excel and GalCiv. It does however lack a good AI. To bring some challenge in the game, you won't play against the AI, but against each other.
The RulesA)In Game RulesI'll play with Invaders off, everything else on, including Real Stars. NPR generation will be high (around 60-80%, not sure yet)
B)FactionsYou play a corporation, bent on taking control of Earth. Because I do not want factions to disappear during the game, try to make teams of 2 or 3 players. It's also a good way for newbies to learn about the game.
If you want to play on your own, be ready to be commited for a game that will (hopefully) lasts for months.
There are different types of factions, choose from the list or invent your own.
Planet Corp:Your standard corporation. You took over a planet and now try to make as much out of it as possible. Population:500 mil Industry: 500 IC Shares:5
Asteroid Corp:Your company is based on a large asteroid, with many smaller subsidiaries across the belt. Population:500 mil, Industry: 400 IC, Shares: 5, Orbital Habitat for 750 mil people, 50 modules on ships (asteroid miners/salvager/sorium harvester)
Penal Colony:Establishing penal colonies in space seemed like the best way for prison companies to make money:how could the prisoners escape? Little did they plan that the prisoners would found companies and buy out their guardians.
Population:750 mil, Industry:500 IC, no shares, weak fleet. Get prisoners transport from Earth from time to time.
Genetic Pioneer: Some corporations decided it was cheaper to modify their employees than terraform a planet.
Population: 300 mil, Industry 500 IC, Shares: 5, Your population is made of genetically engineered people adapted to their planet.
C) Earth, the WC and the Board of Directors.The rumors about a corporate Leviathan controlling everyhing on Earth are evidently false. The World Company only control the things you're interested in: the army, the industry, the mines, the labs... Its army especially is fearsome. It operates long-range missiles from its many bunker deep underground that can nuke anything within Jupiter's orbit. Its orbital platform can shoot down any missiles approaching. Its mais mission is to protect Earth, but the Board of Directors can give it other missions.
The Board of Director can do anything on Earth. Controlling it means controlling humanity, and this is your aim. Decisions are voted by the shareholders, in addition the the PC, Non-Player Corporation control around 70 shares. Shares can be bought for 5000 wealth or sold for 2500 wealth to the market. If you get an absolute majority of shares, you win.
D)OOC InformationsI'll send you your turns by PM. The state of your corp will be edited in a google doc. This thread will be used for discussion, negociations and other public stuffs mostly. I'll also post all the public events here for all to see.
E) MissilesMissiles are way to overpowered for my taste. In order to nerf them, 50% of their weight has to be geo sensors.
H) Communications and charactersFor simplicity's sake, all communications within a solar system are assumed to be instantaneous. However, distances between systems are so great that signals take years to travel. If you send a task force inside a system without a Jump Gate, you won't be able to communicate with it. You may very well never heard of it again, without knowing why.
There is three way to keep control of the TF. The first is Jump Gate, that can send information across. The second is a picket ship. The third, and most interesting, is to have a PC leading the TF.
Each member of a team will be set as a PC inside the game. At least one member per team must stay on the homeworld to manage it, but the others are free to lead TFs. A player-led TF will take orders from him and him alone. He is also forbidden to share informations with his teammates until communication has been established with the capital. (Any breach of that rule will be punished with an asteroid crashing into your capital).
G) Sign-Up SheetCorporation Name:
CEO Name:
Corporation Type:
IC Breakdown (You choose the focus of your faction. A mine, factory of any kind, financial center or refinery is 1 IC. A lab is 20):
Starting Planet/Asteroid:Choice for planet are Mars, Mercury, Venus, Titan, Io, Callisto, the Moon and Ganymede. Just choose your asteroid(s) from
wikipedia.
Fleet Focus: (Missiles warship, meson gunboat, basically what your shipbuilding doctrine is)
History:
Other: