Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 92 93 [94] 95 96 ... 135

Author Topic: kingdoms: web-based RPG  (Read 132829 times)

Funk

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1395 on: January 08, 2015, 12:43:47 pm »

ok  i'll got the plug-in, so when ai re start fire fox it should show here i'm at.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Arx

  • Bay Watcher
  • Iron within, iron without.
    • View Profile
    • Art!
Re: kingdoms: web-based RPG
« Reply #1396 on: January 08, 2015, 12:48:11 pm »

Any objection to me placing another garrison at 96, 78? I've been trying recruiting more party members, and another garrison would be useful.

Edit: I've placed it. I'm willing to remove it if it is for some reason inappropriate.
« Last Edit: January 08, 2015, 01:14:53 pm by Arx »
Logged

I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Reelya

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1397 on: January 08, 2015, 01:26:43 pm »

Ok, i had to change things with the plug-in, because people weren't reading the instructions, and updating the username from my example, which had my username in it, and this was changing the data for my player.

New system: now there are personal passwords for all parties. You need to enter your userpass to change anything. The plug-in also has to send the userpass as well as the sitepass to work, so people need to download the new plugin and set up a userpass on the site. The default userpass is the same as the sitepass, so it will work "out of the box" but I've put a blank username in there this time, you still have to update that.

You can change your userpass from the parties page.

Crowe~

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1398 on: January 08, 2015, 01:35:01 pm »

Ive been watching the map the last hr or so and seeing you all over the place thinking holy crap! I thought maybe you got yourself a Dragon to fly around the map or somewhat....
Logged

Reelya

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1399 on: January 08, 2015, 01:42:59 pm »

Ive been watching the map the last hr or so and seeing you all over the place thinking holy crap! I thought maybe you got yourself a Dragon to fly around the map or somewhat....
No, I was testing the password control with random data entry. Everything seems fixed now, but you need the new plug-in i finished just a second ago. It pops up a warning if you haven't changed the default settings now. I fixed it so people using the old plugin will still be able to use it, until they set a personal password (then you'd have to update). It skips the security check if you have the default password selected. But it will of course be better if other people can't change your party's details.
« Last Edit: January 08, 2015, 01:48:06 pm by Reelya »
Logged

Exerosp

  • Bay Watcher
  • Not Caught Lunatic
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1400 on: January 08, 2015, 04:01:53 pm »

Okay so i'm at Ashford now, what to do besides running around killing mobs and getting stronger? Please think that I don't nuff about the game since i'm I only know how to run around killing mobs in this game.

Edit:
Spoiler (click to show/hide)
Logged

Arx

  • Bay Watcher
  • Iron within, iron without.
    • View Profile
    • Art!
Re: kingdoms: web-based RPG
« Reply #1401 on: January 08, 2015, 04:04:55 pm »

Do quests. Get your equipment improved. Expand your party.

When we actually get to being a kingdom, it'll improve.
Logged

I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Tomcost

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1402 on: January 08, 2015, 04:10:03 pm »

[REDACTED]

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1403 on: January 08, 2015, 04:11:07 pm »

Ive been watching the map the last hr or so and seeing you all over the place thinking holy crap! I thought maybe you got yourself a Dragon to fly around the map or somewhat....
No, I was testing the password control with random data entry. Everything seems fixed now, but you need the new plug-in i finished just a second ago. It pops up a warning if you haven't changed the default settings now. I fixed it so people using the old plugin will still be able to use it, until they set a personal password (then you'd have to update). It skips the security check if you have the default password selected. But it will of course be better if other people can't change your party's details.
Help ._.
I don't use Firefox. I use Comodo Icedragon (which is like firefox but assumedly better--it works better thus far anyway!).
How to use your scriptyscript? :o

Also I find buying and holding onto gems pretty nice. It's like an investment which makes people like you in other towns. :P

Now that I think about it, wouldn't we need some "independent" guys to do dirty work for our kingdom? I mean, some of us acting without allegiance to the kingdom, to sabotage the other kingdoms, maybe even from inside if necessary.
There are 2 other kingdoms than Staberinde currently. I have no idea who they are.
Logged

Crowe~

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1404 on: January 08, 2015, 04:21:25 pm »

--
« Last Edit: January 08, 2015, 04:39:40 pm by Crowe~ »
Logged

Crowe~

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1406 on: January 08, 2015, 04:51:18 pm »

Just kidding mostly, but I agree with you.  :D

I dont know if that map is out of date but arent there loads of NPC towns in the SE? You could try and win those over democratically. Although you have to wait for when theres an election which are announced the in the news. No idea how easy or hard that is but Id imagine if you had a good rep and have been gifting the locals with gems it cant be too hard without competition.
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1407 on: January 08, 2015, 04:54:38 pm »

Just kidding mostly, but I agree with you.  :D

I dont know if that map is out of date but arent there loads of NPC towns in the SE? You could try and win those over democratically. Although you have to wait for when theres an election which are announced the in the news. No idea how easy or hard that is but Id imagine if you had a good rep and have been gifting the locals with gems it cant be too hard without competition.
Yeah, about that. An election just happened recently (1-ish game day before now?) so...it'll be long >_<
Also, there's a lot of neutral NPC towns (even a giant city NPC town) as far as I saw/scouted.
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1408 on: January 08, 2015, 05:02:02 pm »

Of course, neutral towns should be a priority, so that we actually earn power without getting into trouble with other players.

But I understand that owning a town requires a determinate amount of characters over a certail level (15 or 20, I don't remember) and that to wind democratically you have to spend a lot of money in a campaign and run polls to know how much you need to spend (which also costs money)

Crowe~

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #1409 on: January 08, 2015, 05:08:42 pm »

Yea all correct I believe, at 15 you get 1 free mayor slot.
Then its 1 extra mayor for every 3 x Lv20 characters. So its easy enough to grab a town and be a baron/count but to be a King/Queen you have to level up or buy quite a few characters.

Its in the "help/mayors" section.
Logged
Pages: 1 ... 92 93 [94] 95 96 ... 135