the pfffffft things are called "vuvuzelas" (vuvuzela is the singular)....
I wouldn't describe a vuvuzela as making a 'pfffft' sound.
Anyway, posting to watch. This is bloody impressive.
Thanks! Glad you like it (and I agree, I'm not sure that's a vuvuzelan (?) sound)...
I can say THAT'S A BLOODY GREAT GAME. (espescially when it is set in renissance times) SO i have some importmant questionz of importmance
#1: Is there a possibility to rise (or fall) in social classes to be a King/Queen or a Crime Lord?
#2: Does skills shall be intriduced? (For example: combat skills: gunnery archery swordplay and weapon skills. stealth skills: lockpicking sleight of hand legerdemain sneak & hide. common skills : first aid medical gunsmithing blacksmithing commanderring leadership persuasion )
#3: Since at character generation i notices you generate solar systems instead of one planet so is there a way to - using magic to teleport to other planets and magically sustain yourself?
#4: Question #3 said about magic and interstellar planet using magic so do you plan to introduce magic? (such as divine magic coming from the gods or occult magic used by the cults and even arcane magic illegeal in some places because it is a heresy according to religions they will be procedurally generated not just the same each world)? This question is VERY IMPORTMANT! thankyou!
Thanks! Though I'm afraid I'm going to have to disappoint you, at least based on what I can infer from your questions, it sounds like you have quite a different game in mind from what i'm making
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1) Possibly, but unlikely.
2) Yes, but I'm not quite sure how as of yet. I've tried and rejected a few methods, so I'm still working on that, but expect to see some form of "skill" idea develop in the next ~12 months!
3) and 4) Absolutely not! There were no inter-space teleporters in the Renaissance! The game is 99.9% historically realistic; as Retropunch said, there will be, at most, a very small number of "anomalous" items with unusual powers, but nothing even remotely that severe, and nothing even approaching a magic system. Your objective, in essence, is to decipher where these few unusual items are hidden and acquire them; none will have combat powers, most likely, and the greatest effect they'll have... well, I'll talk about that another time. Equally, there may be a few slightly unusual areas on the world map where the laws of geometry (
http://en.wikipedia.org/wiki/The_Library_of_Babel) and reality (
http://en.wikipedia.org/wiki/The_Garden_of_Forking_Paths) bend a little bit, but still no magic. Sorry!