Does it have to be THAT realistic? I thought the cultures in the game won't be that similar to real life cultures.
I mean, the place where the world starts genning is going to be Europa, the east of that there will be Arabians and further east will have Japans, etc. Is that how it's going to work? That seems like a bit too much identical to our world. I agree that cultures should be similar to the ones in real life that seems a little too predictable. When you start the game, you will know that the northern civs will be aggressive raiding civs and southern civs will have no techolongy. Moreover, if a civ is labeled as "okay, this civ is like... arabians" that will ruin the potential of exploring. We will know that they live on deserts, that they are religious, etc. If you make the civs more randomized, it will make exploring more fun. Maybe you'll start in a peaceful and technologically advanced civ which resembles the Arabians (mounted archery is king!), built on a place where winter seems to be the only season. As you explore the west, you'll come across an extremely religious civ with a powerful navy which resembles the Aztecs, built on a cluster of islands, threatening to attack your civ if you don't embrace their religion (Aztecs had polytheism).
You talked about how civs will have different modifiers long time ago and if you build on that (like, industrial civ, trade civ, military civ, a combination of some traits like aggressive religious civs, industrial science civs, etc), that would create some awesome cultures without going too far away from the ones we have in real life.
I think, when we first start the game, we should have an option to choose between the civilizations to decide where our nationality is and where will we start the game. You should have an easier time if you are trying to join the army of your own culture. "Europa is the center and more bizarre civs are genned around it" thing seems like a big hit to the potential of the game with this kind of history generation. I mean, if I'm not going to be a Caribbean pirate in a land of ninjas, or fight against a samurai as a knight (both of them never happened IRL) why should I play a video game?
Don't worry, the civs are going to be totally randomized, but what I wrote before wasn't very clear. There will be no presets, and I want to have as many strange combinations as possible, but there are just a few particular features I want the "known" civs to have, but these are few and far between. There will be nothing that ties cultural, or architecture, or anything else, to climate or environment. In general I'd like all the known civs to be of a comparable, roughly, level of technology, and the only things in common will be things like sharing concepts of coats of arms (though I may one day add in variations on even that idea). I'd like arab-esque or japan-esque or europe-esque civs to all generate, and all varieties of those, and I definitely will *not* be forcing specific kinds of civs to appear
. I really like the kind of example you gave, and that's the kind of thing I want - but I do just want to make sure civs outside the "known" area - while they may sometimes of the same tech level - will sometimes not be. It's a tricky balance.
Ultimately, I'd like the known areas to be of a generally similar tech level (unless specific external civs are known), but hugely differ within that. I am going to make certain regions of the map more likely to generate certain civilization traits, but these are *random*, not climate based - so the 'west' might be more likely to generate militaristic civs, the east more likely to generate religious, a particular island more likely to generate particularly cultured civs, etc. In my previous post, I didn't really mean "European" in that sense, but rather technologically advanced, and "knowable", and sharing a few concepts between them, even if everything else is wholly different. That's not very clear, and I shall try and elaborate on it again tomorrow/once I start civ generation/in a later blog entry. Does what I've written make sense? Tell me if not, and I shall explain further. In one sentence... the known world should be advanced, but hugely varied. That's the best way to put it. I was using the word "European" to conflate a lot of things, rather foolishly.
In the semi-near future, I'm going to be starting to generate this kind of stuff, and the first stage is to fill the world with areas that have a preference to certain kinds of civ. It'll be a mild one, and you'll still see variation, but I think it could be a solid way to get a degree of similarity present across region, but those similarities will be randomized.
I have some questions.
Will there be a map for you to use (minimap, Worldmap, Etc.) or no? im thinking you would try making it realistic and have a map in your inventory that you bought somewhere or created if you know your surroundings and have mapmaking skills. Also will this be like a mixture of Mount & Blade, Crusader kings 2, and EU3 but in a roguelike style? I may have suggestions for you later on or more questions but for now im done.
There already is - press Space in-game, or T to travel. There will also one day be actual maps that you can purchase, or create, which I have a few ideas for. Do shout with any more ideas/questions