Campaign I: Saduk - Ninth TurnAshley Malkus and Konstanz ScriptorAshley attempts to make the eldar witch see things that are not there
"..Aye, commander. Right away."
Leave the physical form behind, then go back to the place I saw them earlier. Attempt to mask my presence when I arrive so I do not alert any possible enemies of me being there, and if needed, blast our enemies there with psychic fire from "behind".
[Focus:1+1=2][Control:4+1=5][Power:1+1=2] Ashley strikes at the Eldar's mind, attempting to confuse his mind with phantom enemies. Something seems to go wrong, but it matters little. The effect of the psychic power is so tiny the half-visible daemon-images dancing at the edges of Ashley's vision go unnoticed.
[Focus:5+1=6][Control:2+1=3][Power:5+1+2=6] The Eldar retaliates, drawing deep from vast reserves of energy. The mental lance that follows [Damage:593] devours Ashley's being in an instant, [5] and he jolts awake in his body, back in the physical world.
[Focus:3+1=4][Control:6+1=6][Power:6-1=5] Right then, Konstanz appears to avenge his friend's banishment, [Psi-attack:5+1=6/5+1=6/3+2-1=4] and sends a barrage of warp-fire screaming towards the Eldar's form. Stunned from his own attack, he fails to dodge and [Damage:45+24=69] is thrown across the fields beneath them.
[1] He can't do anything else. The Warlocks are returning, appearing from all across the battlefield. Behind them comes a much more powerful presence, like the rising sun, sending ripples across both the real world and the currents of the Warp with sheer power. It might be a good idea to flee.
Enemies1 Eldar Warlock at 53/122 HP,
psychic form circling Ashley.
Eldar PsykerPsychic form over the exercise fields roofKonstanz ScriptorHP: 214/214 (15/15)
Equipment: Force Weapon, Laspistol
[3/3]Known Perks: Imperial PsykerFaction: Imperial Guard
On the roof of Calhose ManorAshley MalkusHP: 15/15
Equipment: Force Weapon, Laspistol
[3/3]Known Perks: Imperial PsykerFaction: Imperial Guard
Sergeant Grygur Urugur and Sergeant Micelus AbbarOrder Vas to keep up his sniper fire. Hellhound to continue trying to advance, firing all weapons in range at the Reapers to suppress, the rest of the squad overwatches to watch out for that right hand hidden squad.
Request for Abbar to keep Chimera attacking Reapers and for his squad to concentrate fire on either the reapers or overwatching on the guardians. Oh and someone kill that lone Eldar in front of us
Get the chimera to continue it's attack on the reapers. Squad will use overwatch for guardians.
Trooper Vas acknowledges the Sergeant's order and [CR:4+1=5] opens fire before the Reapers can get up. He takes careful aim at the same one as last time and pulls the trigger. [Dodge:2-1=1] Bullseye - the las-shot penetrates through the already-damaged helmet [Damage:12+6=18] but it's not enough to kill the Eldar, who seems to be treating the hits more as an annoyance than anything. The sniper shares his feelings on the lack of a kill over the comm in colourful detail, breaking out of his usually reserved attitude. [4+1=5] With a lull in the suppressing Heavy Bolter fire, the Eldar takes the chance to return fire with his similarily long-range weapon.
[Dodge:2+1=3] The Reaper's missile weapon awakens, spitting out the propelled explosive with a resounding thud. It veers gracefully across the distance, approaching Trooper Vas' position. The marksman cannot stop staring even as the missile grows nearer and nearer. At the last possible moment he hits the floor, [Damage:125-48=77] but to no avail. The missile slams into the side of the top building and detonates, taking most of the wall with it. Shards of wood and stone are thrown into every possible direction, and smashing Vas' face in. His faceless body slides down the lenght of the upper floor and crashes against the back wall with an audible noise. [1] While the directed explosive doesn't harm the trooper below Vas, the wall comes down there as well, ridding him of his cover. [4] He immediately heads down the house and begins to push up a heavy table to block the hole.
[4] The Hellhound finally breaks away from the brush and begins rolling into the forest. [1] The Bolter gunner can't get a clear angle in the uneven terrain, [3] but the Inferno Cannon is ready. Time for pay-back. A scorching stream of white-hot flames descends upon the Dark Reapers, [Dodges:5-1=4/6-1=5/2-1=1/3-1=2/3-1=2] though two have already spotted the danger and are running away. The three remaining Eldar are too slow to react, burdened by their heavy armor, [Damages:69+36=105/93/38] and they're enveloped by the wall of fire. All three die instantly, much to the delight of the Imperials. [CRs:1+1=2/1+1=2] The two survivors keep on running, not even sparing a single glance back.
[3] The Chimera follows its brother, multi-laser spinning into action. [Dodge:4-1=3] The rapid fire scythes through the vegetation at the targeted Eldar's feet, scoring a single hit on the back of his knee. [Damage:178-60=118] Naturally, this causes his knee to simply disappear in a flash of energy, leaving behind only a smell of burning and a jet of high-pressure blood that throws the Dark Reaper off his feet and kills him in an eyeblink. [4] The Bolter gunner follows up with a volley that [Dodge:4-1=3][Damage:83-42=41] tears apart the last survivor's feet. He goes down, but continues crawling towards safety, [3] though there's no good cover in his vicinity. [CRs:1+1=2] He's too preoccupied with survival to even consider returning fire.
Back at the farmstead, [Tactics:Overwatch][Leaderships:3/1] Grygur gives orders for his squad to keep an eye on the right side hedge for the Guardians. [CRs:3+1-1=3] They keep looking at it, but it's impossible to tell if the Guardians are behind the hedge. No-one tries to come through it, perhaps guessing the squad's intentions. [5] The last surviving Guardian from the beginning ambush is too slow to get out of the defenders' view, and two soldiers from Grygur's squad take shots at him. [Dodges:2/5] The first one scores a hit, [Damage:19] bringing the Eldar down at last.
[6] No enemy reinforcements appear on the horizon, atleast not just yet. Sergeant Urugur's vox hisses and Captain Gasoon comes online. He sounds obviously frustrated.
'This is Company Command to Deathspear Squad. What's the situation, Urugur? Are you still holding your position?'
Enemies6 Eldar Guardians with Shuriken Catapults and Combat Blades,
somewhere to the right, Unknown Range.
Disciplined1 Eldar Dark Reaper at 9/50 HP with Reaper Launcher [3/3],
crawling to the right in the forest, Close Range to the vehicles, Unknown Range to infantry.
Disciplined,
Heavy Infantry,
SuppressedIn the lower part of the farmhouse, In CoverSergeant Grygur UrugurHP: 11/25
Equipment: Lasgun
[6/6], Laspistol
[3/3], Chainsword
Known Perks: DisciplinedFaction: Imperial Guard
Deathspear Squad1 Guardsman with Lasgun [6/6] and Combat Knife,
watching the left side.
Disciplined1 Guardsman with Lasgun [5/6] and Combat Knife
pushing a table to the broken wall.
Disciplined1 Guardsman with Lasguns [4/6] and Combat Knife,
in the lower part of the farmhouse, Overwatching the right side, In Cover.
Disciplined2 Guardsmen with Lasguns [3/6] and Combat Knives,
in the lower part of the farmhouse, In Cover. Disciplined1 Hellhound at HP 550/650 with Inferno Cannon
[2/3] and Heavy Bolter
[5/8],
in the forest, approaching the last Dark Reaper.
In the lower part of the farmhouse, In CoverSergeant Micelus AbbarHP: 25/25
Equipment: Lasgun
[6/6], Laspistol
[3/3], Chainsword
Known Perks: DisciplinedFaction: Imperial Guard
Talons of Bryndis Squad3 Guardsmen with Lasguns [5/6] and Combat Knives,
in the lower part of the farmhouse, In Cover.
Disciplined3 Guardsmen with Lasguns and Combat Knives,
in the lower part of the farmhouse, In Cover.
Disciplined1 Guardsman with Melta Gun and Combat Knife,
in the lower part of the farmhouse, In Cover.
Disciplined1 Chimera at 397/500 with Multi-laser
[4/6] and Heavy Bolter
[8/8],
in the forest approaching the last Dark Reaper.
Laric and Markon Joanos"Finally our reinforcements are here! Finish off that Fire Prism and aim the main cannon at that Wraithlord and fire! Bring them down!"
Fire bolters at fire prism and battle cannon at Wraithlord
C'mon men, take out that bloody serpent ! [Focus fire] Shoot at the Wave Serpent
[CRs:5/4/6] The Heavy Bolters prepare for one final volley. It's a guaranteed kill, and they know it. The gunners take their time to open fire, exchanging jokes and smug comments. [Dodge:3-3=1] Then they fire, [Damages:46+42=88/63+42=105/125+42=168] and the Prism goes off in a blinding ball of fire.
The Main Cannon swivels around to face the Wraithlord, [CR:5][Dodge:5-1=4] but the shell detonates harmlessly in the distance. [CR:5-1=4] The hulking construct executes a surprisingly fast sprint towards the
Destructum, [Dodge:3-1=2] and before they know it, it's right on top of them. Ilyas turns the tank left hard, but not before the Wraithlord has had a chance to slam both Power Fists down against the side of the Leman Russ. [Damage:54+127=181] Metal groans and bends under its mighty blows, shattering delicate equipment inside. The damage to the vehicle is not as bad as the damage sure to come to Markon's reputation - who fails to avoid a slow-moving walker like the Wraithlord? [5-1=4] The Wraithlord strikes again, [Dodge:5-1=4] but this time its target is long gone.
[6] There's a satisfying crack of wraithbone as an Imperial tank appears from the dust and crashes into the back of the Wraithlord, [CRs:3/2/3] unleashing a burst from its Heavy Flamer and a sponson Bolter. [Dodges:3-1=2/3-1=2][Damages:57/42=99] Both hit, flames crawling up the war-walker's smooth surface. [5-1-3=1/3-1-3=1] It can't do anything, with the fire interfering with its Wraithsight. The lumbering construct moves blindly, and is unlikely to live for long.
The new Leman Russ comes into better view, and Markon recognizes it as Stalos' vehicle. Great, now the news will definitely spread.
'Ooh, looks like you've taken quite a beating, friend. You sure you don't want to get to a safer distance, ehh?' he says over the vox, already speeding away.
Far behind them, Laric's tank continues hunting the Wave Serpent. [5] They're heading further and further away from the main battle. The Wave Serpent's crew most likely didn't expect him to hound them all this way.
[Tactic:Focus Fire][Leadership:2-1=1] Laric gives a series of confusing orders and comments, making the Plasma Gunners think he wants them to hold fire for now. By the time Laric realizes this, it's too late.
[Eldar CRs:5/5] The Shuriken weapons on the xenos transport whirr to life, [Dodge:6-1-1=4/2-1-1=1] though only the anti-infantry Catapult scores any hits on their pursuer. [Damage:23+12-16=19] The damage is superficial, but Laric's tank is damaged enough for it to count.
All over the battlefield, the remaining Eldar tanks are getting wiped out. It's looking like a clear victory, with only half a dozen crew casualties and one tank loss - the immobilized
Old Hound.
Enemies (Markon Joanos)1 Eldar Fire Prism at 31/600 HP with Prism Cannon [1/1],
beside the Destructum, Close Range. Mobile Skimmer,
Immobilized1 Eldar Wraithlord at 10/500 HP,
moving to the right, Close Range.
Wraithsight,
Heavy Structure,
On FireEnemies (Laric)1 Eldar Wave Serpent at 124/400 HP with 2 Shuriken Cannons [15/15] and Shuriken Catapult [4/6],
heading towards the end of the fields, Close Range.
Mobile SkimmerIn battleIron CobraHP: 109/1400
Equipment: Plasma Cannon
[2/3], Plasma Cannon
[3/3]Known Perks: Lumbering Behemoth,
Incompetent DriverFaction: Imperial Guard
In battleDestructum PeccansHP: 490/1300
Equipment: Battle Cannon
[0/1], Heavy Bolter
[1/8], Heavy Bolter
[3/8], Heavy Bolter
[4/8]Known Perks: Lumbering Behemoth, Piece of JunkFaction: Imperial Guard
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Woah, that was one effective Hellhound-Chimera assault, squad leaders. Keep up the good work. And if that was unclear, you can't actually see through the hedge, not with that CR 3. They could be sneaking behind you right now all you knew. I like how Micelus' Leadership rolls always fail with a 1, by the way. Even a 2 would still allow the squad to fire on their own.