e: I like making character sheets waaay too much.
Ooh Blade can I make the character sheet for apples? It'd be less work for you <== good #1! It'd have to wait til' tomorrow though.
If you're going to put it in an image format, done deal.
Edit: Recent MSPA updates make Brians removal even more undisirable. Bards are apparently massive wild cards, capable of changing our fortunes singlehandedly. Think about how much !!FUN!! It would be!
Just what this session needs: More instability. Besides, we've already gone over why we aren't keeping Brian. Even if we did keep him, he'd wind up either being a silent combatant, or alternatively coming off with about as much personality as the sprites (who I think are pretty flat to be honest, but I don't really feel like giving them much screen time). We all need to take a look at the fact that bd left, and consequently, DB has to leave as well. Now, let's get back to the game.
>Mikheal: "Depends. Why do you want me?"
>Mikheal: Stand at full hight, in an attempt to intimidate them (Troll Roll)
Extending yourself to your full height seems to make a few of the bowman nervous, but the group stands their collective ground. The Piker answers your question, but does not raise his weapon into a combat stance.
"Our King is interested in why you seem so eager to aid the Cloacians. We promise that if you cooperate, and act only in peace, no harm will come to you while you are under our care. However, I will have to insist that you do come with us."
>Steve: Get down to a level that you can hide normally, and not be flying.
[10,10+11] = 31 ( \o/ Lets ignore the fact that it's doubles.)
Jesus man, you need to hit up a casino while you're still red-hot. Or buy a lotto ticket, something.
You look around for a spot with a shortage of prying eyes, then dive down, sliding between a couple of buildings. Nobody here but you, and you're darn near invisible to boot. Unfortunately, It'll be difficult to maintain your mark at this distance, especially considering that, if you wish to stay out of sight, the only way to the other end of the bridge will be to circle the entire pit. Which, you could do, but he'd probably be long gone if you took the time to stay properly hidden. You could sacrifice stealth for speed, but if the alarm is raised, well, you're deep in enemy territory. It could get messy, to say the least.
You could pick a new mark, or explore around here, but you've already invested time in your current mark.
Or, of course, you could pick some kind of ridiculous fourth option. Your choice, obviously.
Also, since bdthemag left we've leveled twice, and consequently there are two sylladex common cards, a level 4 and 5, that need to be selected, which you can do.
Not exactly sure how leveling works; I'll look more through the pdf tomorrow because my sleeping meds are starting to show signs of getting impatient with me.
A template would be nice, like what things I need to look for/roll up; I've only ever roleplayed in maptools, in which I was walked through and rules were pretty unstrict because I am not a roleplaying veteran. Even so, it was only a few times, and the last time was a while ago.
This is pretty different from what I've done before, but that doesn't mean I'm any less interested.
Well, it looks like The Fool and SirAaron have you covered for your character sheet for the moment, but we'll definitely go over the level system again at level 6. And yes, you are the same level as everyone else.
Right now, all you have to worry about are those two common sylladex cards, which two starting aggrievements you want, where your secondary stats wind up, if you want to take any common templates, and your alchemy, which is easily the most involved of any of these steps.
Think of alchemy as a point-buy system. Whenever you level, you get a number of points equal to your level minus one, which cannot be held and must be spent at your next access to alchemy equipment. You spend points to buy traits for a card you wish to build. You can also gain points by taking negative traits.
Right now, you have 4 sets of points: a 1 point set, a 2 point set, a 3 point set, and a 4 point set. You cannot borrow from one point set to put points into another point set. You can choose to break up your point sets to make multiple alchemy cards, but I wouldn't suggest it as you'll start doing that at level 6 to avoid the Rare Card hand block in any case.
There are 3 categories of cards you may make with your alchemy: Weapons, Armor, and Items. All alchemized weapons and armor have the collectible trait, meaning that once you draw them, you can always have access to their passive traits. In addition to the passive traits, weapons have an associated power, and armor
can have an associated power, but you have to buy it. Items are not collectible, and have no passive traits, but their powers are often game changers, and can provide a huge swing in your favor during battles or scrutinies; so long as you have it in your hand.
Each category of alchemy item has it's own section in the pdf, and for weapons and armor it divides the traits you can purchase into passive and power sections.
I hope this is enough information to get started on your alchemy.