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Next up:

Levelgeneration
- 0 (0%)
World richness
- 0 (0%)
World Interaction
- 0 (0%)
Game-Story
- 0 (0%)
Animation
- 0 (0%)
Sound
- 0 (0%)
Game-Mechanics
- 0 (0%)

Total Members Voted: 0

Voting closed: September 17, 2011, 12:37:34 pm


Pages: 1 ... 13 14 [15] 16

Author Topic: Let's Dev (again): Camera ON! Next up: DEATH by GUI  (Read 20639 times)

Siquo

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Re: Let's Dev (again): Astro-Knight is hidden! Don't bump your head.
« Reply #210 on: October 10, 2011, 06:58:12 am »

Well some of them are good, giving new ideas such as "Oh I never thought about grouping that set of functions in an extensible class, that's a good idea!" or something. So reading and understanding them will only increase your knowledge.

Edit: okay, I can't solve any more. My math has now officially sunk below high-school level. Thank God for online solvers ;)

Finally got eGit to play nice with Github using https: Source for who wants it.

« Last Edit: October 11, 2011, 06:10:45 pm by Siquo »
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mr. macduggan

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #211 on: October 11, 2011, 10:42:13 pm »

Thanks for incorporating my song, Siquo! I'm still at work on the bullet hell, don't worry. I've just been working 15 hour days for schoolwork, so time has been hard to come by :\

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Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

Siquo

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #212 on: October 12, 2011, 07:00:52 am »

Just a few seconds on repeat is okay, don't overdo it :)
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will rena,eme sique to sique sxds-- siquo if sucessufil
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Siquo

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #213 on: October 12, 2011, 04:29:44 pm »

Well god damn it. Basic trigonometry, or other calculations all go wrong. What's wrong with my brain? (Well except for all the snot in it).
Now if I walk left, the screen moves right, and vice versa, and jumps ni all directions.

WTF?
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will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

eerr

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #214 on: October 12, 2011, 05:21:56 pm »

Well god damn it. Basic trigonometry, or other calculations all go wrong. What's wrong with my brain? (Well except for all the snot in it).
Now if I walk left, the screen moves right, and vice versa, and jumps ni all directions.

WTF?

If the character is moving left while remaining stationary relative to the camera, then the background does indeeed move right.

right math, wrong object.
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Siquo

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #215 on: October 12, 2011, 05:54:28 pm »

No, that's ok, it's the viewport that should move along with the character.

This is the best result I've gotten so far:

Code: [Select]
    public void centerViewPort(GamePhysical gp){
        Vec3 p = getScreenLoc(gp); // This gets the pixel locations on screen for object gp (the character)
        if(p.x < viewWidth /3){
        viewPortX = -((int)p.x -viewPortX- viewWidth/3);
        }
        if(p.x > viewWidth * 2/3){
        viewPortX = -((int)p.x -viewPortX - 2*viewWidth/3);
        }
        if(p.y < viewHeight /3){
        viewPortY = -((int)p.y -viewPortX- viewPortY-viewHeight/3);
        }
        if(p.y > viewHeight * 2/3){
        viewPortY = -((int)p.y -viewPortX- viewPortY-2*viewHeight/3);
        }
    }
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

mr. macduggan

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #216 on: October 12, 2011, 10:57:02 pm »

I finally finished your bullet hell song today. It should loop just fine, if you cut off the ending reverb with an audio editor.
You can pick it up HERE http://www.supload.com/listen?s=p0pbTX
If you want edits of any sort, I'd be happy to oblige!
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Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

Siquo

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #217 on: October 13, 2011, 05:10:30 pm »

It's.... AWESOME! :D Thanks!
I've had it on repeat for a while now, and it doesn't bore at all!


Been copypastaing some graphics, sorting all that out, and doing some different stuff because the view was getting frustrating.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

mr. macduggan

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #218 on: October 13, 2011, 06:57:45 pm »

Any more specific requests for the songs in this game?
Otherwise, I can go back to doing random requests on my own thread, but I'm enjoying making music specifically for this project.

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Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

Siquo

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #219 on: October 14, 2011, 03:41:53 am »

Thanks for that :) First I want to get something more tangible, game-wise, then I'll be back.
Anyone know a good free (both beer and speech) soundeffect repository?
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

DreamThorn

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #220 on: October 14, 2011, 04:15:07 am »

I should give you the original sprite graphics files before I forget.  How can I do this?
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Siquo

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #221 on: October 14, 2011, 04:33:51 am »

Mail em? My email is my nickname at my nickname dot net.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Knight of Fools

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #222 on: October 14, 2011, 11:25:58 am »

I had a brilliant idea this morning.

Counter strikes.
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Siquo

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #223 on: October 14, 2011, 01:15:51 pm »

It shall be done.
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will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Siquo

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Re: Let's Dev (again): Source released on github. Work is resuming.
« Reply #224 on: October 20, 2011, 06:53:14 am »

Sooo, movement+cameramovement is kind of done (well, WASD is still waiting for mouselook to work 100%). Last few weeks were really slow, had zillions of other stuff to do except this project. I'm going to pick up the pace a bit.

Current goals and estimated completion:

GamePlay:
 - Movement: 85% (Todo: mouselook, move up/down stairs)
 - Levelgeneration: 5%
 - World richness 3% (adding objects/object types/monsters etc)
 - World Interaction: 5% (interacting with objects. You can walk and shoot bullets, so that's 5% ;) )
 - Game-Story: 0% (Traverse levels, reach an "ending")
Technical:
 - Camera: 90% (Just needs better culling, no biggy if I don't)
 - Animation: 0% (No character animation or even orientation yet, just statics)
 - Music: 70% (Almost there but WHY ISN'T IT WORKING?)
 - Soundeffects: 20% (There's the basic framework for calling them, but there's no content yet and no specific playback)
 - Menus: 0% (Main menu, in-game menu)
 - Game-Mechanics: 10% (Well, you can walk. Next... Interaction, health, being able to die, etc)


So, any preference on what aspect to focus on next?
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))
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