Situation: I'm starting a new job in 1.5 months. They use Java. I haven't in a long time. So in order to hone my java skills, I'm going to do some simple game programming.
I'm just out of ideas, so that's where you come in.
The previous installments of "Let's Dev" died silently, so now it's my turn to try. This one will have some rules of engagement, though. A "Let's Dev" is a collaborative attempt to make a game. You provide ideas/design/graphics, and I will put it all together in something that will run on a computer. I will try to implement any and all doable suggestions. That will make it silly, but a game made in such a small time-period never is srs bizniz.
However, instead of just spouting ideas and running away, I'd like a bit more than that. If you say "add a monster X", I'd like you to also provide me with the graphics for said monster, behaviour, stats, etc.
- It will be a java applet, playable in the browser.
- No multiplayer support unless this goes a lot better than expected.
- Genre:
To be decided. Crafting in an RPG dungeoncrawl with digging.
- View: Isometric
- Story:
To be decided.Astroknight needs to dig to save the AI princess from the SpaceDragon.
Current version:
http://nam.siquo.net/webgames/lets-dev/ (2011-10-24: CURRENTLY BROKEN VERSION, WILL FIX LATER TODAY)
Current source:
https://github.com/Siquo/B12-Let-s-DevCurrent goals and estimated completion:
GamePlay:
- Movement: 85% (Todo: mouselook, move up/down stairs)
- Levelgeneration: 5%
- World richness 3% (adding objects/object types/monsters etc)
- World Interaction: 5% (interacting with objects. You can walk and shoot bullets, so that's 5%
)
- Game-Story: 0% (Traverse levels, reach an "ending")
Technical:
- Camera: 90% (Just needs better culling, no biggy if I don't)
- Animation: 0% (No character animation or even orientation yet, just statics)
- Music: 70% (Almost there but WHY ISN'T IT WORKING?)
- Soundeffects: 20% (There's the basic framework for calling them, but there's no content yet and no specific playback)
- Menus: 0% (Main menu, in-game menu)
- Game-Mechanics: 10% (Well, you can walk. Next... Interaction, health, being able to die, etc)
Devlog:
20110910: Genre poll is up. Certainly in are Moustaches. And destructable terrain. Now to get that IDE working with JDK.
Genre:
Dungeoncrawler/RPG 8 (15.7%)
Real-Time Strategy 6 (11.8%)
Turn-Based Strategy 6 (11.8%)
RPG with destructible terrain 12 (23.5%)
Dating sim 6 (11.8%)
Survival/Crafting 10 (19.6%)
All of the above 3 (5.9%)
Total Members Voted: 28
20110912: Genre is digging if someone can come up with "fun digging". Perspective poll is up.
20110912: We have a Genre: Crafting in an RPG dungeoncrawl with digging. I'm off to start coding, you guys have fun.
20110913: One character at a time, NPC's may appear. Artists, express your view preference. Writers, start making up a background story.
Isometric (StoneSense) 15 (33.3%)
Top-Down-sideview 6 (13.3%)
Top-down 7 (15.6%)
Top-Down 45-degree-z 4 (8.9%)
Zelda Perspective (it's weird) 8 (17.8%)
Other 5 (11.1%)
20110919: First "demo" is live. It's a map. Of tiles. Yay
20110928: Movement works. It walks.... it WALKS!!!
20111011: Source released, did some basics. Music/sound is *almost* working.
20111020: Not much progress, picking up the pace now.